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Soldjaboy

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Everything posted by Soldjaboy

  1. Yeah, Loot, I had to read it a couple of times before it clicked. I can definitely understand with why itchboy decided to do it
  2. Ha! Sorry. Didn't mean to ruin the surprise. I was just wondering if it was going to replace the "Vintage Ambulance" on the LA Mod. Sorry itchboy! From what I gather, Loot, is that he isn't going to allow someone to use his LA Mod vehicles for their mods. I may be reading it wrong myself.
  3. Nice job on the ambulances, itchboy. Hey, I noticed an AMR ambulance on your profile. Can we expect that in the next release or is that a side project?
  4. WOW!! That is awesome, itchboy! You did that in no time! I can't wait to see what it looks like with the Whelen Freedom bar and skinned. I'm stoked!
  5. No, your texture is fine. He is just saying that your lighting is misplaced. Take for example, your new CalTec truck. The yellow light above the headlight is the actual turn signal/running light. The light on the side of the housing doesn't blink. It is just a marker/running light and should have a steady burn. It isn't a huge deal at all. It's just a minor detail that takes a minute to fix. Great work on the new lighting pack, btw. Also, awesome work on the tow trucks and CalTrans vehicle! I have a question about the next release. Will there be an updated LAcoFD squad or Light Equipment Vehicle included? I saw it posted in a pic a while back but never knew if you scraped or what.
  6. Also, you mentioned a while back that you were updating the Lighting Equipment files. Can you give us a little preview as into what may be included?
  7. No no...I'm sorry, I should have specified. How did you implement the Limited Water Supply Mod into the LA Mod?
  8. Oh yeah, it'd be a total waste of time. I usually just let the riots get big enough where Molotov cocktails are thrown. Bama, Thanks for releasing the bumpers. They are awesome! I love the signs and props too.
  9. Oh I know. I forgot to put an emoticon or "jk". That would be awesome, though!
  10. Is the script included where people burn the city down during riots? P.S. I love the pushbumper!
  11. Have the push bumper and other childs been released yet?
  12. That makes two of us, bud! I have to say, that is the ONLY issue I've had. All in all, very good job on a very good mod. Hats off to you, sir! I do have another question, regarding the volunteers. So does the script not allow for you to call volunteers back for another run unless all of them have left the fire station? I toned them to the station to respond to the epic fire in station four's ward. After the fire, I sent them back to Station 3 and sent them home after doffing their gear. Well, a gas explosion occurred in Ward 3 and I tried to call them back with no luck. I did notice that there was one volunteer POV in the parking lot that didn't leave and wouldn't leave. I was wondering if that was the reason or not. Any thoughts on that? Not a big issue at all, it really doesn't effect gameplay at all. I was just curious if it was possible to use the Volunteer Call Out command more than once.
  13. I've noticed the same thing and brought it up a page or two back. It was explained to me by the mod creator that there was a path issue. I also had the issue of ambulances sitting in the street in front of the hospital. The creators of the mod made it like this to be a bit more realistic. Wouldn't be too much of a problem if traffic didn't pile up while the ambulance figured out where to go. Also, the Dodge 5500 ambulance would get stuck under the entrance. My solution is to go into the editor and find the virtual object named "hospital_entrance" and move it directly outside and in front of the door. Your ambulances will find a path to that point a lot easier. It does decrease the amount of your ambulances spend at the hospital, which it IS unrealistic for a ambulance to spend less than a minute at the hospital but it makes life a little easier. ANOTHER and easier solution is to direct your ambulances to move to the parking lot next to the hospital, where the security cars are. Then click on the "go to hospital" command. It will take a minute for the ambulance to get to the entrance, but it doesn't jam traffic and create a headache.
  14. Oh okay. Yeah, I know that is true. I spent hour upon hour at the Med in Memphis, TN when I was doing clinicals with my local ambulance service for EMT-B. I didn't realize that was for a purpose. In that case, VERY good addition! lol
  15. Nice update, guys! Do y'all have any plans on using another model for the Mayberry County engines or are y'all going to continue to use the same Peirce model from the La Mod? I do have one issue, though. I've noticed that the ambulances have a hard time finding a path to the hospital. That's if I use the "Go to Hospital" command. I don't have that problem when I use the "Move to" command. However, when they finally get to the hospital, they sit at the front door forever before they unload the patient. Any thoughts?
  16. Yeah, I just set up PD units on streets to redirect traffic when fires get that bad lol.
  17. Haha bama, I remember that mod. You have come a LONG way from the Chester County mod!
  18. Just rescale them in z-modeler. I did that to the American Lafrance that was just released. Going to incorporate it into my version of the Mayberry Mod as a county truck.
  19. Well done, Bama. This mod has come a LONG way from the Chester County days!
  20. I downloaded the Singleplayer version. For some reason, when I call out the Mayberry County Commisioner, the game crashes. The editor will crash as well when I select the unit. Has anyone else had this issue? If so, how do you fix it?
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