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C.F.D

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Everything posted by C.F.D

  1. Check out the spanking new Whelen Freedom Ultra ... Whelen 700 series mount heads -
  2. That's the lapd swat unmarked cvpi. It's not a mistake, it did replace the tahoe. I will double-check the speed - I may have forgotten to update the configurations. FYI to those who reported that the lights looked distorted, let alone the glow transpiring into mist, commonly noticeable during the day hours - what this would mean is that you have zoomed out too far thus causing the lights getting distorted. The best way to have an enjoyable game-play is to play the graveyard shift. the attitude changes and the lights will come out brighter, sharper and empowering. This can be done by performing these simple, painless, steps to edit your freeplay parameters. 1. Program Files\WizardWorks\911 - First Responders\Mods\Los Angeles Mod v2.0\Specs 2. look for a file named fp_params_endless.xml - once you find it, right click it, a menu should pop up, from there, you will need to scroll to " Open with - " . Click that, open with notepad. 3. Good, you have successfully opened the file, this means that you are reading my instructions. Look at the top section, last line, it should be like this <starttime value="??:??"/> --- change the ??? to your desired night hours. Mine is 01:30 ( if that does not work, try 0:30.) 4. good, save the file. load the game, load the mod, and then go play freeplay, once its loaded, the game hours should be set to mid afternoon or night time. Blah, i don't want to write anymore... Im going to go watch cartoons.
  3. Yeah, I'm sorry about that - you will get em on all fleets next update, and it will include the ATF P71, & the lapd charger
  4. He's taking a well-deserved vacation, and he is also busy with his lacofd seminars in real life. I'll poke him to check this thread out.
  5. We can provide a group photo, but not a video due to security precautionary measures.
  6. Another reason why you should become a fan of our modification series Realistic emergency lights editing and poly works - here are several pictures depicting the polys in action, activated as code 3 mode.
  7. Mmm- I have no problem with that, Sig. Just remember that the pattern in the video does not justify as chp's primary pattern, because there are several modes and the one I've done is one of them, wether if it's for the liberty duo or the arrow stick - it is still a correct chp pattern. The only issue with this is that it lacks media spotlight of it in action, and I have found two which is enough for me to justify the work. Although it does look odd for certain people, I will change it to what you've provided, this way it can act universal and simple.
  8. Well...the answer is kinda obvious in the photo, if you assert it out well -- The apparatus has been tuned heavily, and over-hauled with new parts, so therefore, permission was unnecessary because Hoppah granted the rights to allow members to mod his units only if he is credited, which we will be doing in the end. Back to the subject -- The video of this Rescue will be available shortly -- be prepared to be mind-blown.
  9. Good stuff going on here, Todd buddy! Sorry for the wait, folks. It's only for the best interest.
  10. Premiummod, I'm sorry, what do you want me to do to fix your feelings? You're the only one here that has a problem with the progress - would you like to wait till Christmas for the RCMP mod to be released, or would you rather wait for another day or two to play some of our features & work that is originally purposed for the RCMP mod - given the fact that the current la models are old and out-dated, all the efforts that Todd and myself had to exhaust just to make several conversions to make this LA submod to happen. I've spent my Invaluable time to work on them for you guys, despite my conflicting shecdule with work ( give a shot at archaeology, then tell me how much free time you have). I have to take two extremely important tests for my job - i haven't touched them because I really want to get this submod to be finished, packaged and released before July 4th, then I'm gone for a period of time till I can get back to the opp units. The purpose of this submod is to act as a teaser for the RCMP mod - it's not a quick fix. Once we release our la units, you guys will be occupied for a while because of the fun that we've had to build. @ sig - The arrow stick was textured by Todd, so he'll correct that and I'll reposition the lights. The blue/yellow split is actually right -- http://www.smugmug.com/gallery/9886470_k8BW8/1/#673427113_abMxm-A-LB Check out "Rear Amber" The only mistake i did was adding the red light to adjoin the pattern, but after reviewing that video, i removed it.
  11. The arrow stick is supposed to be like that, it's part of CHP light code. They have their own custom light patterns. ( I might be wrong anyway, so feel free to correct me, but i rather to be corrected by someone that really knows this stuff to heart, like MikePhotos orFreakinMusket, etc.) The red light isn't functioning in the video, but typically, its activated, like this -- and the LAPD is fine, i just didn't work on the arjent itself, but the rest of the primary lights are done, its just not on.
  12. The suv will not transport detainees, but other than that, they will be configured with general duty functions. In addition. Most of the vehicle's handling speed will be increased to the appropriate response speed, since hoppah's current speeds is configured as like as a indoor pony carnival ride, located in the fast food area. Too slow and in my book, more horsepower is better.
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