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Everything posted by C.F.D
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News: Emergency 5 Editor Event (With pictures!)
C.F.D replied to Stan's topic in News & Announcement
I just really want to know if it's still possible to customize light patterns like in Emergency 4 Editor. After reading about the new dynamic light engine with realistic reflection and light behaviors, it's getting my hopes high but heck, as a guy who spent too long lighting up emergency 4 vehicles, I've got to know some assurances It would be a low blow if they remove this feature. It would render my years as a lighter worthless .... -
One thing for sure is that you can't enable/disable lights or any other vehicle features based on the HUD in the video. When he clicks on the fire truck, the menu blows to "HQ" and " Disembark" buttons. I don't see any icon or buttons that would indicate vehicle features like turn signals, blue lights, special lights, etc. Another concern of mine is that when the ambulance (?) pulled up behind the fire truck at the accident, if you look closely you will see impressive radiation glowing off the rear of the truck from the ambulance's light source. This might also indicate that the lights in the game engine comes like that, and might not be customizable in the editor. I don't really see that kind of correlation in the video atm. However everything else is really sweet, especially the ped animations. I'm looking forward to better quality videos in the future.
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I love it. It's a major step up from Emergency 4, and for this reason i am looking forward to it more than i am looking forward to GTA V coming out to PC. From what it sounds, the possibilities with this game in the horizon is endless. I'm stoked to see what features the editor offers, and hoping that the light editing part is still there, or otherwise I'd be a little sad. Marked the date on the calender !
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Los Angeles Mod Vehicle Set [STOPPED]
C.F.D replied to itchboy's topic in Mod Development and Concepts
Good job, you have my permission. -
About three weeks ago, a malicious virus corrupted the integrity of prototype's and ep4s, resulting data loss. I was on the editor when i closed it down to take a break. I opened the editor, and loaded the mod file. At that point all of my work was reverted back to Goog1967's original lights. The mod folder reverted back into the same state when Todd gave the files to me, many months ago. All of the lights that was done from that point to 3 weeks ago are lost. I debugged the editor, re-installed the game, downloaded original RCMP files ( all of the models contains no lights.) and tested the editor. Things seemed okay, so i installed the light files that i sent to Todd prior to corruption. checked the units, and yep, still has Todd's lights and not mine. It's giving me a headache. Well, for the past week now, I've been working on the RCMP fleet once again, up to 2014 light code specification. Everything has been revamped, and all the lights are re-worked, re-tweaked, and looks 100x better than it's predecessors. Light size are decreased to ensure stability across PC gaming platforms. I just sent several finished light files to Todd last night. I know this might be old news to some of you guys, but this shows that wheels are still rolling. And for the map ? Well, let's say that we are currently back to the chalkboard and draw up some new ideas about it. We find that the snow texture compromises the appearance of the model and lights. it turns brown, etc. Todd and myself felt that it wouldn't do justice in the long run, and agreed to send snow map texture deep south. We're hinting at the concept of using a already made map/submod/mod and emulate it from there, but idk ... and now, I'm off to the editor. Thank you for your time reading this. Have a good day !
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How do you "destroy" a vehicle model like that ?? I've been curious about it. Do you just drop it from mid air, collision physics takes over and save it ? Lol.
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Thanks, Todd. I really enjoyed my latest episode, ' Ghost ' you can tell i had my creativity juice flowing for them angles. But ah, the hype isn't really out there now. I'm barely getting any views lately.
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Hey, guys. I'm doing this for fun on the side, so far it's coming along nicely This is a teaser to the upcoming LCPDFR episodes produced by DrunkPolice, Full length of episode one will be available in near future. "Chase" gives viewers an inside look at the typical patrol shift of a Liberty City Police Department police officer.
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[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
C.F.D replied to rafaelmfernandez's topic in Mods
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Hello all, During the past few months, progress has been slow within the team, and updates have been limited, which has been leading to many questions being presented by the community following our mod in progress. This is to answer a lot of them, dispel some myths and most importantly, let you know where our intentions lie, and what we plan on doing to get a version released publicly in the near future. The major question we've been hearing a lot of lately is, is there going to be a version for Emergency 4 at all? The answer is absolutely yes. There was a lot of talk about this mod being made as an Emergency 5 exclusive, but with no real information on this game released yet, it's unrealistic to consider this option until the actual game has been released and we can see exactly how it operates. We are comfortably at a point now where unit wise, we have the models needed to make a comfortable release, but as everyone knows, units don't make a mod. One of the major holdups we were facing was trying to meet unrealistic coding goals for the team we had, and the skills available. This resulted in stalled progress, and quite frankly, disappointment all around. We've since decided that instead of focusing on additional commands, mission scripts, and other things that will lengthen a release date, and create more problems than it will solve, we'll be focusing our efforts elsewhere. As many have seen, we have had plans to do a new map for the game, and at this time, we are going to be working on one that will be included in the initial release. The map remains as our largest and final objective holding us back, so all our efforts will be focused in that direction to move the team forward towards a release date. We hope that with our transparency, and with your patience, we will be able to make this mod what we have meant it to be from day 1. Thank you
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Let me know if you want me to light up your vehicles with factory lights ( parking lights, headlights, turn signals, etc)
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Awesome ! This will be a sweet addition to the RCMP modification if you permit that ... Give yourself a pat on the back, good job !
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So are you asking as to where to find emergency 4?
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Why ?
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http://store.steampowered.com/app/246300/ Just installed this on steam this morning. About to find out how it is ...