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Ablomis

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Everything posted by Ablomis

  1. The mode is great, but do i really have to evac all the enemy casualties all the time? I go to the "active shooting" with 2 bad guys, then i got ambushed and 5 more enemies down (to a total of 7). And the ambu-humvee can hold only 2, so there is a large amount of driving back and forth and its hard to finish mission on time... Or am i missing something?
  2. I don't know if it is easy to do by scripting, but i would do so, that if patient health drops below the ambulance mark (ambulance greyed out), it will not grow beyond this. Reason: now there is no point in using helicopter, you just wait 10 seconds and take victim by ambulance. - It will make game more difficult - make the hchioppers useful - you will be interested in reaching victims ASAP.
  3. I just mean you have to call for a big bulky truck with 6 people just for jaws, but in LA mod you have small cars (equipment truck as i remember), so you can call them to small accidents. But if it is what happens in real life, i can live with it:) and a VERY important thing: please fix tow truck because it works in a very weird way... very hard to position it correctly (for example in campaign mission train derailed you just can't get the half submerged carriage).
  4. I don't know if FDNY uses this, but i believe it is reasonable to add some kind of equipment truck, because now we have to call for a big truck with boat on top in case of car accident.
  5. I forgot to write it, but its not in the blue case it is in the main menu along with cases
  6. In case of Trauma+amputation+blood loss what i do: On scene: - Oxygen - Bondages - Neck fixation *Get to the car ASAP* *Call a helicopter to a nearest LZ* While transported to LZ: - IV Carter - Saline solution (According to wiki its better to use HAES solution) - Ketanest (being used in trauma situations according to wiki) - intubation+ventilation (if problems with breathing) *Monitore blood pressure/ECG while in transit*
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