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Everything posted by goog
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Hi guys...still here and hoping to complete this project for you all.I have been busy with work since just before covid hit and to the present so little time to post and work on this. I also had my PC take a giant dump and so until I get a new one.I saved all my files for the game and mod so nothing was lost.I'll keep you all updated going forward and a big thanks to all the guys on here who positively support us and wait patiently, you guys are appreciated!!
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My mistake,I watched the show back in the day and assumed it was Chicago where the show was based...
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For the most part it will be the same,still no new map.My plan now is to swap out the RCMP units (reduce the poly and resize them all) with our LA mod upgrades (once completed).I just want to get this to where you guys can have it and play it. My main focus will be completing LA upgrade first then I will jump on this.
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Yes jeeves,I already have that made,but nice to see it's a slicktop...I'll convert the 2020 to one now!!! Just an update,I have been working hard on the engines to de-poly and in most cases I totally made a new back and pump panel.I got 2 KME,1 2016 Pierce and a new 2020 Pierce completed now. I'm currently working on re-doing the US&R and have given it a new model also.My goal of making them less poly has been successful and worth the effort.They have all been reduced greatly and now are probably better than before in quality and looks!!! all engines below will be numbered appropriately before being added to game.
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Hi guys,well it took a few days but here is a completed KME engine.I remade the whole back box,replaced all high-poly models with new low poly versions and put all textures on one new uv mapped skin.The polys have been more than halved from the original version and will help greatly with game lag.The quality on the engine did not suffer at all and I think it's better now than the version it's replacing!(still have to add led spots on back of engine)
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It shouldn't be that bad,I'm making the models as low poly as possible and as few texture files as I can get away with.We will spawn the map with just necessary fire apparatus and most will be called from off map. Here's an example,I just re-made the model and skin of the rear KME and Pierce engine and now it is 168 polys as you see it now.I'll add leds and a few other things but this will be very low compared to what we had before.
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Hi guys,I'm currently working on reducing high poly fire apparatus to bring it down to acceptable levels as to reduce lag in the game.I was successful in doing it to most of our police units without compromising quality of the models.I will endeavor to do the same with the fire apparatus. I currently have done one of the KME engine and have halved the poly count...this will add extra time but in the end will be beneficial to game-play and well worth the effort.