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Everything posted by paulo ve
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help then, do a complicated mod alone!!I do everything myself in mod!
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yes, will have an airport map modified!
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I have the script that you pick up the hose and grabs the shears after but have to do the reverse to get the hose, Want somebody to help?
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Game starts, but it appears the main water supply to the beginning of the game! Help
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you want the original file?? edited but does not appear to support the water!! //// </BLOCK> /////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("water_supply_main");if(l1.GetNumObjects() == 0){Obj = *l1.GetObject(0);Game::ExecuteCommand("DummyCheckWaterSupply", &Obj);System::Log("WATER, Start DummyCheckWaterSupply"); } else {System::Log("WATER, Can not find object with name: water_supply_main"); } //// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////};
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I think I did all mundanças but it did not work!
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not have the same error, changes for this!!
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yes I agree, but I can not play the water supply to the map and not the script! can not unlock!
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I've tried, but it gave error that the object has to be caught!!
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managed to put in order the script, but I can not fix the final part for the vehicles have water supply!!! // Freeplay-Start (Grundgeruest + Einstellungs-Codeblock fuer Fahrzeuge) void Start(){GameObjectList l1;GameObject *o1; //// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("MTW"); // FAHRZEUGNAME muss einmalig sein auf der Map if(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1); v.SetSpeed(16.0f); // Wert anpassen ...v.SetMaxPassengers(2); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);} //// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("TLF"); // FAHRZEUGNAME muss einmalig sein auf der Map if(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1); v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);} //// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("TSF"); // FAHRZEUGNAME muss einmalig sein auf der Map if(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1); v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);} //// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("STW1"); // FAHRZEUGNAME muss einmalig sein auf der Map if(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1); v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);} //// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("STW2"); // FAHRZEUGNAME muss einmalig sein auf der Map if(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1); v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);} //// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("STW3"); // FAHRZEUGNAME muss einmalig sein auf der Map if(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1); v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);} //// </BLOCK> /////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GameObject("water_supply_main"); // FAHRZEUGNAME muss einmalig sein auf der Map if(l1.GetNumObjects() == 0){o1 = *l1.GetObject(0);Mission::ExecuteCommand("DummyCheckWaterSupply", &Obj);System::Log("WATER, Start DummyCheckWaterSupply"); } else {System::Log("WATER, Can not find object with name: water_supply_main"); } //// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////}; bool OnLoad(){Start(); System::SetEnv("e4_doocclusion", 0);Process::Kill();return true;}
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Help Error line 25!!! Barterode-Modifikation // Freeplay-Start (Grundgeruest + Einstellungs-Codeblock fuer Fahrzeuge) void Start(){GameObjectList l1;GameObject *o1; //// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GameObject("water_supply_main"); if(l1.GetNumObjects() > 0){GameObject Obj = l1.GetObject(0);Game::ExecuteCommand("DummyCheckWaterSupply", &Obj);System::Log("WATER, Start DummyCheckWaterSupply");} elseSystem::Log("WATER, Can not find object with name: water_supply_main"); } //// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("MTW"); // FAHRZEUGNAME muss einmalig sein auf der Map if(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1); v.SetSpeed(16.0f); // Wert anpassen ...v.SetMaxPassengers(2); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);} //// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("TLF"); // FAHRZEUGNAME muss einmalig sein auf der Map if(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1); v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);} //// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("TSF"); // FAHRZEUGNAME muss einmalig sein auf der Map if(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1); v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);} //// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("STW1"); // FAHRZEUGNAME muss einmalig sein auf der Map if(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1); v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);} //// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("STW2"); // FAHRZEUGNAME muss einmalig sein auf der Map if(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1); v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);} //// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("STW3"); // FAHRZEUGNAME muss einmalig sein auf der Map if(l1.GetNumObjects() == 0){Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); // *}else{o1 = *l1.GetObject(0);Vehicle v(o1); v.SetSpeed(13.0f); // Wert anpassen ...v.SetMaxPassengers(9); // Wert anpassen ...v.SetMaxTransports(0); // Wert anpassen ...v.AssignCommand("ParkAtBase"); // Park-Kommando zuweisenv.EnableBlueLights(false);} //// </BLOCK> ///////////////////////////////////////////////////////////////////////////////////////////}; bool OnLoad(){Start();Process::Kill();return true;}
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airport firefighters
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New Tanker !! New Scripts!! New Equipment!!
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Rescue dogs
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will have this? Modeling A Truck!!!
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Small Helicopter support light http://www.tudosobrefloripa.com.br/index.php/desc_noticias/forcas_de_seguranca_de_sc_testam_equipamento_usado_na_guerra_do_afeganistae
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New Equipment/New Script
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Freeplay/New Script
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Equipment Vehicle Luefter and Lichtmast and Aggregat!!!
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New Pictures
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New Pictures
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New Vehicles
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Hello I would like the help of someone with script, I could attach the hose to the truck and get the jaws of life so I can not detach the hose so ends the mission!!
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Hello Hoppah How to apply for more than one tank in the mod? Example 2 tank trucks!