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ApollonDriver

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Everything posted by ApollonDriver

  1. No no, I mean can I play on base game's deluxe map with this mod? Sorry if this sounds like a stupid question, bit of a noob in this
  2. You're adding airport police, but we don't have an airport in the map? Also would this mod work on the deluxe map? Just for a change.
  3. Loved those unmarked cars! Would you consider adding the '92 crown victoria too (since we have the '96)? Also plain clothed officers?
  4. Is there a way to make Horatio wear his glasses?
  5. Lol but officers do have extinguishers in their cars and they do help if the fire is small, like a bush on fire, or a vehicle fire. Also I need to learn how to use "send people" command, good point
  6. Duuuude... I had no idea about the sign guy thing! Thanks a lot, it was getting so exhausting! Which vehicle has the watercannon?
  7. I think adding tear gas and police barriers to the SWAT truck inventory would be good, those demonstrations are brutal man, I keep having to shoot them all lol. Also fire extinguishers for police officers so that they can respond to small fires until that huge firetruck comes.
  8. I'm not really on with the idea of switching. I mean nothing else will change, traffic cars or anything. If someone wants to be in the 80s, then they can just use those units. I don't think you need to work on a script for something like this. Your choice of course, it would be quicker than deploying units by hand.
  9. By the way, do you plan to add more callouts to this mod? They start to get repetitive after a while, though it might be because I'm playing this as standalone maybe having it as LA submod adds more callouts but I don't know
  10. Yeah nvm, I reinstalled the mod and everything works now. Thx anywau
  11. hello, me again. I am having a weird bug, I don't have controls. Like none. Only siren options and that's all, same happens with all other units and command console.
  12. Sweet cars! Loved the Caprice especially! Also can't wait for civ cars too! Also I would like to suggest an unmarked SUV and plain clothes police officers.
  13. Oh well I thought you guys made some civ cars because in one of your posts you said you will start making those, I guess not finished yet. About the crown vic, weird because I thought they had wheels before. I remember wrong I suppose. Audio problem I mention isn't about voice commands, I'm talking about just normal sound of the game. Like, I turn the volume down, but nothing happens, I still hear the game.
  14. Hey guys, I don't know why but all of my civilian crown vics lost their wheels. They had them normally, but a couple of days ago I responded to a vehicle fire and burning car was (guess what) a crown vic. I saved the game and exited while that call was active and when I reentered the game, poof! all were gone. Also, I don't know if it has anything to do with this mod but the game doesn't listen to my audio commands. I muted my PC but I could still hear sirens and personnel speaking. I lowered the volume, no response. I plugged in my earphones, audio didn't switch to them. I saved the game and exited and I am sure that when I enter the game the sound issue will reset itself, but I thought maybe it has something to do with this mod and you can fix it. Again, also, (:D) half of my civilian vehicles are base game cars. I'm playing this mod as a standalone mod, is it because of that?
  15. ah okay thanks it looked like it was so big in northernalex's latest vid lol. I wish we could have bigger maps
  16. Does this mod have a bigger map than the LA mod?
  17. You know what would be awesome? If we had two cops that are modeled after Sergeant Martin Riggs and Sergeant Roger Murtaugh. Then I could take down racist diplomats at the docks and save cats from bomb explosions.
  18. Yeah weird physics. Today I opened the game and the ff finally agreed to set him on the ground. Then I was able to get him outside. Didn't do anything special, I guess the game just resetted itself when I closed it and reopened it. Harms of playing the same savegame for a long time I guess.
  19. yeah I tried telling him to put the kid down but it couldn't do it. I will try to park the vehicle close and write what happened.
  20. So, I responded to this gas explosion and apparently there was people inside. I sent a scuba firefighter inside but he got stuck because the injured were right in front of the door. Then I tried to get him out, he had gotten stuck right at the door. But I couldn't so I called a paramedic to lift the guy that was blocking the door, she took him outside, then my scuba ff got free and started to extinguish the house from inside (he had a fire hose). Then I decided to take the other injured kid , who was also in front of the door and I sent another firefighter inside. He had some problems gettting in because this time fire hose was blocking the way. So I removed the fire hose, but that firefighter got stuck there. He is only able to move towards that bedside, doesn't listen to my commands. I tried to put the kid down but he deosn't do that either. If I tell him to get in a vehicle found on the left side of the screen, he will walk towards the middle of the room (does it only for vehicles at left side). When he is goes towards the middle, I try to take him outside but he goes to his old position, stops by the door like in the picture. He doesn't know where the door is, I think he glitched through the wall because when there is only him inside, the game won't show me the interior, so the game doesn't think there is someone inside. Is there a way to debug this stupid firefighter? Like a hotkey or a button somewhere? I'm using the LA Nostalgia submod as a standalone mod by the way.
  21. Nvm, now I opened the game and it worked. Weird.
  22. uhh... I watched that video and changed some values on that configuration file, but nothing has changed. I changed minpitch to 15 and maxpitch to 80. Also maxzoom to 6000 and minzoom to 100.
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