andrewhags
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[EM4] Central suggestions/ideas topic (CLOSED)
andrewhags replied to Hoppah's topic in Los Angeles Mod
LAFD doesn't use alarm codes each type of call has its own speciallized codes -
yeah about a week ago i think i mentioned itd be sweet if he could have it ready for 911 as a somewhat tribute to all we have lost ...if not i still praise you on great work. off topic 9-11-01 We shall never forget May all of those we have lost those I know, and those I dont be glorified by god and all the hero's courage never be forgot God bless
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[EM4] Central suggestions/ideas topic (CLOSED)
andrewhags replied to Hoppah's topic in Los Angeles Mod
im sure if the script was actually useful needed, or didnt crash hoppah would add it. you gotta understand hoppah puts hours of thought into EVERY little addition to his mod -
[EM4] Central suggestions/ideas topic (CLOSED)
andrewhags replied to Hoppah's topic in Los Angeles Mod
there was a pull over script created? I recall always seeing that it was impossible? -
can you run the whole hose length then deploy a gated waye? also if its possible to created the gate is it possible to do a single one that just extends the hoses
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[EM4] Central suggestions/ideas topic (CLOSED)
andrewhags replied to Hoppah's topic in Los Angeles Mod
hey hoppah small thing id like to help you with... theres more the one color unmarked in real life so ive taken the liberety to change the colors being its a small difference, i made a brown and white model. if youd like these files please contact me id love to add something to the mod -
[EM4] Central suggestions/ideas topic (CLOSED)
andrewhags replied to Hoppah's topic in Los Angeles Mod
Trailer = automatic no -
[EM4] Central suggestions/ideas topic (CLOSED)
andrewhags replied to Hoppah's topic in Los Angeles Mod
hoppah why would you joke like that!? we all know that within a week someone will open a thread, asking which version all that cr*ps going to be in hahaah -
thank you stan
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yes sounds good to me welcome, as soon as we get a team together we will start some planning, for the first release the only really need basic scripts, do you already have any scripts you have created?
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actually i have no idea where to put mod recruitments , i don't really use any other part of the forum, and you need to be accepted into the Other Mods section so i put it where i know i am. and no I'm not looking to reskin any of hoppahs units because none of them are used by NYPD FDNY or FDNY EMS. Hence the reason i asked for MODELERS. when i asked for assistance from hoppah it was if we run into problems with scripts and things of that sort. but thanks for WARMLY welcoming my idea
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Looking for 1 scripter, 1 modler. looking to FINALLY get a NYC mod out. first mod would be VERY small amount of vehicles. Hopefully we can get our vehicles done with the help of people like Hoppah as well. here is what we would need in a minimum to get the beta 0.1 version out Police: NYPD Chevy impala NYPD Crown Vic NYPD Highway Dodge Charger NYPD SUV Fire Department FDNY Engine FDNY Ladder FDNY Hazmat Ambulance FDNY ambulance heres what i would eventually like to unveil NYPD: NYPD Crown Vic Nypd Impala marked nypd impala unmarked nypd undercover taxi nypd suv nypd highway dodge charger nypd ESU nypd ESU Mac Heavy Rescue Truck NYPD Command center NYPD Disorder Control Unit (dcu) [waw in game] NYPD tow truck [flatbed for all tows] NYPD aux police NYPD traffic NYPD chopper FDNY engine FDNY ladder FDNY battalion FDNY rescue FDNY Satellite FDNY Division FDNY marine FDNY hazmat operations apparatus Haz-Mat Tender FDNY decontamination unit FDNY SCUBA Support Vehicle FDNY Field Comm EMS FDNY EMS Ambulance 4 pvt ambulance corps not decided which ones yet FDNY EMS battalion FDNY mobile hospital NYPD chopper for ems as well NYPD Priciest hospital 2 FDNY stations Tons of scripts want to add patrol routes but many more then the ones in the LAMOD to eliminate cars following eachother Please private message if you are interested in modling, scripting, or working on maps.
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[EM4] Central suggestions/ideas topic (CLOSED)
andrewhags replied to Hoppah's topic in Los Angeles Mod
http://o.wao.com/policecaronline/home/Phot.../lapddive2.html mike does this unit handle swift water rescues, in game would it be a useable unit to cary the scuba crew for freeplay calls like the MVA in the southwest corner of the mission area into the water. i feel like some water rescue crew is needed in game instead of sending the scuba crew out in a USAR or heavy equipment squad. also, some sort of beach rescue crew would be nice, not necessary for game play but would add realism, because if i recall correctly most medical calls on the beach are, taken by lifeguard crews, stabilized and then decided if BLS or ALS RA is needed and called for, the RA most likely doesnt come onto the beach and the patient is transported via the life guard vehicle to the RA . I feel like a some sort of patient/unit transport vehicle would help in game. on large incidents, especially HAZMAT incidents in free play. i usually set up a decon tent and about a block away set up the Mass Causality unit. http://z.about.com/d/gocalifornia/1/0/4/9/3/VENICE20-a.JPG i realize that a Lifeguard vehicle has been discussed earlier, i believe a similar rescue unit, would work but this one is not plausible or helpful to gameplay maybe something like a golf car or ATV anything that wouldn't transport victims to any hospital, only move the victim from one part of the scene to a triage center. On the topic of medical triage would it be possible to add Triage Flags. Green being treated patients, Yellow being injured patients, Red being deceased. this would add a whole lot of realism to medical triage with a lot of victims, because its EASY* to loose track of who's treated and who's not when you have 8 victims and 4 EMTS on scene -
heres a sample of my skinning i have some free time to skin for you
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im a nyer born and raised, i would definatly not be offended. YET if there was a 911 mission i would somewhat be hurt by seeing that faithful day put into a game. i actually put alot of thought into this before even seeing this topic. besides that its is impossible for that type of event to be put into the game
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[EM4] Central suggestions/ideas topic (CLOSED)
andrewhags replied to Hoppah's topic in Los Angeles Mod
hey hoppah question about the police coming on map from the police station... as you know when calling a vehicle to the map you have 2 options, The Circle just brings the vehicle to it spawn point, and the Arrow which allows you to select the exact location you want to send the vehicle upon comeing to the map.. is there any way to have Police vehicles that are called to the map and NOT sent to the arrow location automatically go on patrol instead of just waiting outside the police station? -
[EM4] Central suggestions/ideas topic (CLOSED)
andrewhags replied to Hoppah's topic in Los Angeles Mod
Its a topic that has been brought up time and time and time again its getting REALLY aggitating (IM CAPING AGAIN YOU DONT LIKE IT OH WELL) now lets stop spaming hoppahs fourm and get back to bussiness Hoppah is there a way to make hazmat have to change into the hazmat suits (like the breathing appartus) because Hazmat crews are used more then just hazmat calls and itd be realistic if they were regular crews that change into the proper gear (as mike said the hazmat crews in LA are used as extra manpower) just a realizm idea -
[EM4] Central suggestions/ideas topic (CLOSED)
andrewhags replied to Hoppah's topic in Los Angeles Mod
Im getting kind of tired of scrolling the fourms and seeing people ask about pursuits, people IT HAS BEEN SAID MANY MANY MANY TIMES THERE IS NOT YET A WAY TO MAKE POLICE PURSUITS HAPPEN!!! :1046275947_director: -
[EM4] Central suggestions/ideas topic (CLOSED)
andrewhags replied to Hoppah's topic in Los Angeles Mod
wow mike thats a very intresting way of dispacth here in new york city we used an almost traditonal box alarm dispatch with exceptions of un usual assignments you can see these dispatch plans at http://www.fdnewyork.com/aa.asp -
[EM4] Central suggestions/ideas topic (CLOSED)
andrewhags replied to Hoppah's topic in Los Angeles Mod
why not just add the command to stop cars or redirect vehicles to the fire fighters? second hoppah what if thats what the captins job was? 5 alarms Engine 1st due can call for PD, EMS Chief each alarm calls different units, mike if possible can you list the units due per alarm? -
[EM4] Central suggestions/ideas topic (CLOSED)
andrewhags replied to Hoppah's topic in Los Angeles Mod
hoppah is that possible? if so i think it would definatly help add a sence of realism -
[EM4] Central suggestions/ideas topic (CLOSED)
andrewhags replied to Hoppah's topic in Los Angeles Mod
i think a captin that can call for a battalion chief, EMS, & PD if the require backup engines, ladders or pumpers they need to radio in the battalion chief -
alrite man! im a junior firefighter and the other day when a call came in and I waited for people to get to the house in there POVs i thought to myself...pov emergency hmmmmmmm
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i love the idea of POV so i kind of thought of some ideas of how it might work ingame about ten vehicles are added to the freeplay map automatically on patrol function... when an alarm is sounded via the fire house cars are singled to come to the fire house park...and fill the engines, ambulances, batalion truck ect.... could be arranged as fire POV has blue light EMS pov has green light if applied to any mod i could research the lighting/siren code in the area the mod is selected
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I was waiting for your intervention stan, as i was also infuriated that people would double and tripple ask questions that hoppah answered!