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em4fun

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Everything posted by em4fun

  1. lol dutch names are hard, this map will be great (litle sugestion: maybe create 2 versions of the fire stations: 1 with open house for freeplay, and 1 without openhouse so it is compactible for multiplayer)
  2. i think it is looking smal cuz there are not much roads now,
  3. wow nice hoppah =D=D=D the building has interior too or only the parking?
  4. maybe you can work together?
  5. does anyone know about the SEARCH command on this forum? or just scroll on the 1st page of this subforum and you find,
  6. sounds great, but it is hard work, i think the map editor will be verry useful, how it gona work? like photoshop emergency4/3 editon good luck.
  7. realy? omg why doesnt work that mod ay my video card
  8. hmm thanks, i gona try somthing else i think it works,
  9. is it posible to make locations on a map were you can abseiling with rescue team,(to difficult accessible locations), only at some standard locations, with comands like: take equipment Secure abseil disconnect abseil equipment clim back climb back with injured person climb back with non injured person etc. i should make new animations for that, but first i want to know if it is posible. gtreetings.
  10. wow nice hoppah. i have made the lafd swift water rescue a time ago if u would use it you can (for acidents in la river) no santa monica pier ?
  11. a foto to model program will sucks, do you now why? evryone goes make mods because it is TO easy, and the real modders , they are forgotten,
  12. i am sure it isnt posible. what sketchup pro version are u using? 5,6 or 7?
  13. ami is wrong. SketchUp Pro Load the model File > Export >3ds Open 3dsmax Registerd Import > the 3ds file If you have imprted, go to export and export again as 3ds Then open zmodeler registerd, and import the second 3ds. (exported from 3dsmax) you cant export 3ds form Sketchup directly in zmodeler and for the textures: dont use in sketchup COLORS only photos or the basic textures, if you export in sketchup, then you export atomaticly the texture formats, you must place them in the same map of the model, then open zmodeler and go to materials and you see a list of materials, but without texture. now edit the materials. the materials have the same names as the textures, like this materials: textures: cabine cabine.dds wheels wheels.dds interior interior.dds so add the textures to the materials and now you model have a skin. now export to v3o and do some editor work (watch out the normals must stand in good direction)
  14. link of torrent? i dindt believe u, first i want to see the link
  15. read the rules. downloading is ILLEGAL, and we dont support illegal things on this forum. if u want emergency 3/4 legal then u must buy it on a webstore
  16. thanks, but i need to know in metre, like how much metre is 1024 pixel? i need to know this because i want create a map of a real place
  17. hi for emergency4 is there a limit for the map size, and my question is, how many metre is the map long and broad(largesd size posible) i need to know this for my map greetings. carlo
  18. em4fun

    Jobs n Stories

    my story i am a newspaper-boy, so i did the local newspaper in the mail box and a walk to my cycle and my cycle fals over and all my newspaper fallen in a smal pool of water, that was my thrilling story
  19. maybe? i am sure, i work always with sketchup and that is the only way to do
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