Jump to content

Blackout

Members
  • Posts

    239
  • Joined

  • Last visited

  • Days Won

    19

Everything posted by Blackout

  1. ACTUALLY, in Canada the different provinces have their own laws and systems for fire and ems
  2. The 3 person staffing has nothing to do with real life really, it has more to do with the way we want our clan games to work. 2 FF's would be too few, especially with some of the new bigger fires, and all of the explosions which cause more maydays. We used to run with 4 in each truck but we found that people weren't calling for additional units when we wanted to them too, So mostly just a clan working together decision instead of a realism decision. As far as getting the battalion chief commands to work I have no intention of getting them to do so. If you need more units they are conveniently located in the nearest fire station .
  3. Secondary lights are usually used when a unit is parked on a street with little to no traffic, or is at a large fire or other call - at least that's what I intended their use for.
  4. I did not change the time between calls. Also glad you like it
  5. This glitch does not happen in mutliplayer games. It only seems to happen in singleplayer. Any single player games that I have played do not have this glitch, I don't know what to tell you aside from that you may have to improve your comp
  6. 9 hours?! Wow. It will be uploaded to our Squad 55 public downloads area later today
  7. Harbor City 4.0 is now available for download! Enjoy!
  8. Well you only have to wait for emergency planet staff to approve the download which will be done in... 30 min!
  9. Just a quick update Should be releasing a small update to 4.0.1 to Squad 55 soon - after a bit of testing to make sure everything is in order the public version will be released in mid April. And the version of the mod will be released in both an EM4 installer and a .rar file for those of you who bought your game on amazon.
  10. No - the battalion vehicles have not had any commands added to them, as they are unable to be used in multiplayer. This mod is designed for Squad 55, a multiplayer clan, so this was not even looked at as a feature. It is unlikely that there are going to be any more major changes to the mod, so no, the fire alarms will not be included in this mod at any time. I will likely not be doing any more new releases until Emergency 5 comes out.
  11. Battalion chief commands? not sure what you mean... and unfortunately no, you will have to manually send your patrol cars to where you want them, assuming the PD HQ isn't where you want all your units.
  12. Harbor City 4.0 Will be released to Squad 55 on Monday, March 17th. It will be released to the public in early April. The delay is to ensure that the mod is in working order. Here is a preview of all the changes in 4.0: Official release notes for Harbor City 4.0 VEHICLES: - All vehicles now have "Primary" (PRI) lighting, instead of "Flashing lights". This command will also activate the <u> animmation</u> for the directional lights, not the command itself - All vehicles now have "Secondary" (SEC) ligting, instead of "Scene lights". This command will activate, some of the flashing lights, and any scene lights the vehicle has - Icons edited by Blackout, and help from Zach1019 - All vehicles now the "Re-direct Command". This command DOES NOT activate any lights but simply tells the vehicles to turn around - If a vehicle has a 'directional lightbar' it will be on with both primary and secondary lighting - New sirens for all medics, squad and chief vehicles. There are back ups located in the audio folder (old 3 and 4) EMS: - New skin for all EMS units by Blackout - winner of skinning competition - New skin for MCU unit by Blackout - New skin for Air Ambulance by Blackout - New Secondary lighting for all medics - Updated MCU marker lights - Removed MCU 'deploy' command, as it was not working, and doesn't do anything but take up more space FIRE: - New skin for ALL fire units - Skins are less sporadic, have a fire decal, and the same stripe down the side - All units now have updated marker lights - All units have new Secondary lighting (except marine and crane) - New Engine 3+4 Seagrave model - thanks to Manhattan mod. All lights and skin editing done by Blackout POLICE: - All Patrol cars have new secondary lighting - Patrol 1, 2, 4, and 5 have been re-skinned by Radar - Patrol 1, 4, 5 Edited Primary lighting - Patrol 3 Edited Primary lighting - Patrol 6 Edited Primary lighting - Patrol 6 (undercover) is now blue, and not red NOTE: Not all vehicles will have secondary lighting, but all vehicles will have the secondary light button. GENERAL: - The mod will be installed via Emergency 4 mod installer system - New loading screen - Removed the 'suicide by jumping' call from multiplayer and singleplayer games, as it currently the most common cause of game crashes - Chase script has been fixed so all players should be able to use the chase command, regardless of being the host or not - Changed the name on the hospital to "Harbor City General Hospital" - Fixed several "id_tooltip" glitches MAP: - HQ has been removed and several new buildings were added in it's place - The hospital has been moved to the north and the entrance now faces the south - New apartment complex has been added in the hospitals old location - Station 2 moved and E2, R2, and M2 all park properly!!! It is moved to the East where the gas station used to be. - Station 4 has been rotated 90 degrees so it faces Normandy Ave - Removed and added buildings at the strip mall and across the street from walmart, as well as editedt the map texture - Added severeral buildings accross the map in various places - Spawn point for all fire units is in the old despawn ramp - New despawn area for fire units will be at the edge of the map - Added several explosive containers to the inside of buildings, so be careful CALLS: - Added a new 'MVC' where a crane collapses into a house Note: No Fire alarms will be incorperated into this mod For some pics of the new mod check out my xfire page: http://www.xfire.com/users/blackout2009/games/911fr/screenshots
  13. The commands for the chief units are largely unavailable, there may still be some that work. Again, this mod is designed and modded for multiplayer use, and those commands would regularly crash the mod if used. As far as turning off PD calls - just edit the "fp_params_freeplay.xml" file found in your specs folder. for any Police calls change the <Enabled value = "1" /> to <Enabled value = "0" /> and make sure to save it when you are done. Should work as S55 has both FD/EMS/PD games and FD/EMS games.
  14. I don't know how to do the hose hydrant hookups. and what is an AFA?
  15. - Airplane comes up just as randomly as every other accident in the game - I am aware of the jumper issue. It does cause issues with mutlitplayer games to it will be removed for the Squad 55 version (unsure about public yet) - As far as the medic bag goes, you just have to wait for the guy to finish his animation or tell him to get something else - not sure how to fix this issue or how it even came up.
  16. Yea, it's nothing to do with the mod, just how ever you installed it much be wrong.
  17. You can use the tow truck or crane to get the plane which makes rescuing the civilians easier. The Flashinglight script is used to change the vehicles speed when driving code 2 or code 3. Again, I still don't know how to answer the original question. I will be releasing a list of fixes and new content when the next version is closer to release. As for right now it is AT LEAST 1-2 months away (due to vacation time, work and RL) And as far as the patrol command goes for police cars; it would be quite easy for me to put in so it will likely find it's way in to the next version
  18. Thanks for all the compliments. Since I know people are enjoying it so much makes fixing all the stupid mistakes I made easier. I haven't gotten around to looking at the pedestrian pathing yet, I still have lots of building changes to do before I look into it.
  19. Honestly, I have no idea, I check virtual objects, paths, spawn points, triggers, I used the route finder, I made sure there were no objects underground... and there appeared to be nothing wrong, I just moved the station to a new spot to the east where the gas station is on the island
  20. Station 2 Engine 2 has been an issue in the mod for several versions - it has been fixed and will be released in the next version
  21. Feel free to mod your download of the mod as much as you like - I'll look into putting the patrol script back into the single player version when released
  22. I did try to get patrol units to park around the map using the "to fire station" script and i couldn't get it to work... I put it on hold but now that station 2 is fixed I'll take another look
  23. I haven't personally seen any of that particular pedestrian issue but I will look into the pathing and spawn points for the next release of the mod. Station 2 parking issues have been solved and again will be out in the next version of the mod. As far as having a traffic lights at any of the stations, I won't be doing this because 1) I don't know how lol, and 2) seems like a lot of work . I may be turning station 4 (South station on Main street) to face north so they would have an easier time leaving the station. For all of you having issues installing the mod make sure you extract the .rar file and put the folder "Harbor City 3.3.2" in your /mods folder in either "Emergency 4" or "911 First Responders" folder. Next version I will be releasing will come in the EM4 installer so it should be easier for you less tech savy people. Thanks for the comments guys, I'm glad you are (mostly) enjoying the mod, Your comments help me to improve the mod for future releases.
×
×
  • Create New...