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Everything posted by Blackout
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Just a place for the Chief or Lieutenant - (pick a title for fire command) to sit... kinda like a mini office type of thing, probably won't have any real function though
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As you can see there are 2 Engines in the station (one just needs to be re-numbered to Engine 2) There are 2 more units that will be in the station for the first release of BRC. The other 2 bays will be filled in later releases
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Thanks for the feedback, Glad I'm not the only one who likes what I am doing so far Here is an updated Station 1 picture now that it's finished!
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Blackrock Cliffs is completely separate from Squad 55 - The only way that Squad 55 will be involved with the mod is with helping me alpha, and beta test. So this mod will be Publicly released
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Fire station 1 is well underway! 6 Bay station with dispatch center, sleeping quaters, living area, and bathroom! Just needs a floor, less bland walls, and a few more units to go inside it!!! Finished pics will be posted soon!
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Spartan Gladiator with completed Primary lights, Marker lights, and Tail lights still need a bit of minor work but at least you know how i'll look during the day responding to a call!
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(Nearly) Finished Engine for BCFD (needs light bar, handles, mirrors, and work on the rear end)
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Rumble and myself are currently working on a version for the public. Will update this thread as we figure out more
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Shouldn't be anything drastically different from Harbor City's scripts. There could be a few changes but since I program by the seat of my pants I won't be spending that much time screwing around with scripts
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This is an Emergency 4 mod. So no - I can't edit EM5 lol. I'll being doing all the skinning, especially since I'll be making the units from scratch, i'll also be UV editing, and skinning at the same time. 1st song is "Easy Comes" Thornely 2nd song is "Kryptonite" Three Doors Down
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Unmarked patrol skin and lights are done!
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Unlikely - It would involve a lot of scripting for a minor game play change. So I highly doubt it will happen.
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Blackrock Cliffs brc911.enjin.com Youtube Channel Current status - Development Blackrock Cliffs is a newly founded, fictional city, located in a non-specified place in the North American Rocky Mountains. This mod will not be borrowing units from other mods. Everything will be newly modeled for use in this mod. Currently the plan is to make as many high quality units as possible. If Emergency 5 is not released by the time the majority of the modeling is done, then I will begin working on an Emergency 4 version of the game. ( I have already started a map for the em4 version) Currently I am the only modder for Blackrock Cliffs. This means I have a lot of work to do, but I don't have to wait on anyone else to finish things so I can do them. I always welcome public feedback on what I have done, and what I will do in the future. Here are some pictures and videos of what has been accomplished so far. And of course if you want to see the most content on Blackrock Cliffs visit my website at brc911.enjin.com ... it's a lot easier to find what you are looking for there in a sorted forum, rather than looking through all the pages of this one post! Patrol 1 and 2 model with updated skin Patrol 3 Engine 1 model Patrol 4 with new skin Squad 4 with North Fire Skin
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Thanks!
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- Just made a new model in Zmodeler 2 - Imported it into EM4 - The model itself is "off center" its to the right and also below the ground - Not sure how to re center it, whether its in Zmodler or EM4 Anyways, if anyone has any ideas i'd appreciate the help! (I looked around the forums but couldn't find anything related to this topic)
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Just a reminder; this is mod was designed for multiplayer, so yes, there will be lots of challenging calls. Harbor City 4.1 is the last version that I have worked on, any and all updates to this mod past that have been by S55 and are not supported by me (In school so I have no time to mod anymore) Hope you all are enjoying the mod!
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Yes I am - it's currently in development process, and deciding what the clan wants to have in the new update. It should hopefully be released to S55 in mid to late august, and after a few weeks of making sure that everything is stable and working, then releasing it publicly.
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The station catching on fire is intentional, but as far as not being able to park that doesn't make sense... the fire wouldn't disrupt the Virtual Objects or scripts that would get the units to park.
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Foam and Medic 5 go to station 6. Other fire units seem to work fine. - Never heard of this, Medic 5 and Medic 6 always go back to Station 5. Foam 5 and 6 go to station 6 like they are supposed to Path finding in the upper left and lower right corner is really bad, vehicles get lost / drive around the entire map. - If you could be more specific with street name I may be able to do something about it The medics do not carry EMT-bags by default. This is, in my opinion, a downside since they now can lift persons (so why use stretchers?) but even worse: they stop healing when a person is recovered AND do not look for injured persons by them self. - All you have to do it tell your medic to pick up a bag. Also if a person is healed, they don't need to be healed anymore sooo.... The hospital does not work 9 out of 10 times. Stretchers do not step out the vehicle so injured persons stay in it causing vehicles to stay at the hospital also. This counts both for the heli as the ambulances - I am aware of the hospital glitches, and trying to work on fixing them Other players, except from the host, do not see the bottles of gas laying everywhere. This is a big one that influences the game play in a negative way. - When things go flying in game they land in different spots for different players, so this counts for explosions as well as if someone gets hit by a train.. nothing I can do about that Stand-by option: when clicking HQ or somewhere in the map; the sirens go on but the lights stay off while the primary light button is enabled (you'll have to disable end enable it again to active the lights - Not even sure why the Stand-by option would be used. As far as the HQ button goes, I know it's kinda buggy but I don't know how to fix it, I barely know how to script Vehicles coming from the hospital do not use sirens by default (same issue as above, but then for sirens - Turn the siren on Prices for vehicles: in the beginning they cost like 100 bucks. When buying the prices suddenly go through the roof (45K+ - They should all be set to $1, and you have 10,000,000 by default Using the right mouse button on a fire vehicle enabled the lights or something instead of deploy, which is preferred - I am award of it but again, don't know how to fix it Shouldn't coroners be in the medical category instead of police? - nope Same for the crane; is now located under fire instead of services. - That's where we want it Also, We didn't know about the part of LA called Harbor City until we released the mod.
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I've never had that call happen, apparently you can shoot him down with a sniper.
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Extract the .rar file and place the "Harbor City 4.0" folder in your /mods folder located in either your "Wizardworks/911 First Responders" or "sixteen tons entertainment/emergency 4"
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- If you want to put the old engine 3 and 4 back in the game feel free to do it, you'd have to replace the unit model, skin, doors and wheels. But if there is a tutorial it shouldn't be that hard - I don't know about the patrol function for police cars, it's against protocol for players to use that command as other units can't pass them when they are patrolling. My suggestion would be to hotkey each patrol car to their respective hotkey and use that to bring them up. - Yes it is possible for the ambulances to return to station automatically, but we could make all the units do everything automatically, but there's no fun in that... That and I don't know how to script it properly - I have never had a serial killer on the roof, but i think a sniper can take care of that. I know the coast guard helicopter in the tec menu can get patients off of that roof though
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I don't think anyone is fighting, well at least I am not. And for the record it was an issue with 3.3.2 as well
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I do not believe it is a pathing issue for several reason. The multiplayer map and singleplayer maps are IDENTICAL - during S55 multiplayer games I have NEVER seen this issue, and neither has anyone else. During singleplayer games however i have heard of only a certain number of people - who tend to have slower computers - have this issue. I'm not saying there isn't a pathing issue but given those facts it would seem that a path issue is not logical