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Blackout

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Everything posted by Blackout

  1. Blackout

    Harbor City 5

    Just finished the EMS supervisor skin!
  2. Blackout

    Harbor City 5

    Uh, if you are only getting 20-30 on other mods, it sounds like you need a new computer anyways, Spartan Engine is: 5430 polys Spartan Rescue is 4930 polys Yes I know that's a lot
  3. Blackout

    Harbor City 5

    And other various pictures of the mod and it's progress
  4. Blackout

    Harbor City 5

    Here are the new skins for the Old F350, and the new E350!
  5. Blackout

    Harbor City 5

    Not wanting to post the pictures? Trying again here...
  6. Blackout

    Harbor City 5

    Well as Emergency planet has been down for a while, and I have been on vacation I haven't had a chance to update everyone on all the progress that has been made... so here you go! Here is how the new emergency lights buttons will look for the UI in game Grey is obviously off, green indicated that primary lights are on, orange that secondary lights are on Harbor City 5 Fire Update 5 of 8 All the engines and their new skins Fire Command 1 Fire Command 2 Fire Command 3 Harbor City 5 Fire Update 6 of 8 Rescue 2! Note: Will be adding some text to the back door to make it less boring back there. I also need to change the stripe on the back! And a few updates including rear bumpers, new R2 skin update and some more command car pics Bumpers Rescue 2 top District Command new rear ends P.S. thanks to eveyone in s55 chat for the help with the design and for feedback!
  7. Blackout

    Harbor City 5

    Those are LEDs, Haven't changed them from how they were in previous versions, If you've played any previous versions that is
  8. Blackout

    Harbor City 5

    Not sure if I will be or not, I think i tried it previously and didn't like it. Will be deciding later
  9. Blackout

    Harbor City 5

    I'm really looking forward to this release! Connor: the new engines are Spartan Gladiator models. Also here is Harbor City update for you! Fire Update 4 of 8 All the engines and their new skins Note: Still having an issue with the new engine 1 showing white properly, looks a bit to dim, working on fixing it Yes, Engine 1 is not as white as it should be. Since this picture I have fixed the issue and when i get the interior portion of the new engines done I will be re-exporting the models and I can show you some nice new pictures! I am also thinking about removing the grey diamond texture thingy on the roofs of both engine 2 and 3 and then making them solid white and red respectively
  10. Blackout

    Harbor City 5

    EAST POLICE WEST POLICE SOUTH POLICE XaFSy_-jVAg <br> Harbor City 5 Fire Update 1 of 8 As you can see by the picture below 1) The old Hazmat model is gone! It is being replaced with the rescue 2 model! A much nicer model that has already had new lights, and skin updates 2) You can see the new skins for West and South - West is Red - South is remaining Black over Red <br> Harbor City 5 Fire Update 2 of 8 As you can see by the picture below 1) The old squad 3 is gone! I have made a brand new squad 3 model based off of the dodge ram truck that I made 2) New West skin, to go along with the hazmat skin you've seen already! <br> Harbor City 5 Fire Update 3 of 8 As you can see by the picture below 1) Engines 1, 5, 6, and 7 have been replaced with a brand new Spartan Gladiator model, made by Blackout! 2) You can see the skins for East, West and South fire! (picture coming soon, noticed something wrong with the picture and have to update the skin now!)
  11. Blackout

    Harbor City 5

    Harbor City 5 is in Development This new version will bring many major update to the mod Some of the main feature include: - New map edit - Street Addresses for all buildings - Many new models for all departments - Unique skins for each fire district - Lots of new light updates! Here is the complete list of changes so far: Start Date: Dec 15, 2015 Current Status: In Development Estimated Completion Date: May 2016? Completion: 58% Completed: GENERAL - Added new Harbor City Icon (Kicks) - Updated loading screen text to "Loading Harbor City 5" - Updated error text - Updated siren script for new vehicles - Updated flashing lights script for new vehicles - House Search Script for non-enterable buildings (Trocks) - Stryker Stretcher (Trocks) - Created new UI Icon for Primary lights on and off - Created new UI Icon for Secondary lights on and off - New Loading Screen POLICE = 98% - NEW MODEL - Ford Taurus - By Blackout - NEW MODEL - Dodge Ram - By Blackout - Ford Taurus Harbor City Skin - By Blackout - Ford Taurus Doors, Wheels added - Dodge Ram Harbor City Skin - By Blackout - Dodge Ram Doors, Wheels added - Patrol 1 replaced with marked Ford Taurus - Patrol 2 replaced with unmarked Ford Taurus - Patrol 3 replaced with slicktop Dodge Ram - Patrol 4 Remaining as a Dodge Charger - Patrol 5 Remaining as a Dodge Charger - Patrol 6 replaced with a Dodge Ram - NEW UNIT - Partol 7 marked Ford Taurus - West - NEW UNIT - Partol 8 slicktop Ford Taurus - South - NEW UNIT - Partol 9 marked Ford Taurus - East - Patrol 1 HD Lights - Patrol 2 HD Lights - Patrol 3 HD Lights - Patrol 6 HD Lights - Patrol 7 HD Lights - Patrol 8 HD Lights - Patrol 9 HD Lights - Deployment icon for Patrol 1 - Deployment icon for Patrol 2 - Deployment icon for Patrol 3 - Deployment icon for Patrol 4 - Deployment icon for Patrol 5 - Deployment icon for Patrol 6 - Deployment icon for Patrol 7 - Deployment icon for Patrol 8 - Deployment icon for Patrol 9 - Deployment icon for Patrol Supervisor - UI picture for Patrol 1 - UI picture for Patrol 2 - UI picture for Patrol 3 - UI picture for Patrol 4 - UI picture for Patrol 5 - UI picture for Patrol 6 - UI picture for Patrol 7 - UI picture for Patrol 8 - UI picture for Patrol 9 - UI picture for Patrol Supervisor FIRE = 62% - East, West, and South Fire all have their own unique skins. - NEW MODEL - Spartan Gladiator Engine Model - By Blackout - NEW MODEL - Spartan Gladiator Rescue Model - By Blackout - NEW MODEL - Dodge Ram Squad - By Blackout - NEW MODEL - Dodge Ram Fire Command 1 - By Blackout - Engine 1, 5, 6, and 7 replaced by the new Spartan Gladiator Model - Hazmat 6 and 7 model replaced with the Rescue 2 model - Rescue 2 is now the Spartan Gladiator Model - Engine 1 skin - Engine 2 skin - Engine 3 skin - Engine 4 skin - Engine 5 skin - Engine 6 skin - Engine 7 skin - Ladder 1 skin - Ladder 4 skin - Ladder 7 skin - Rescue 2 skin - Hazmat 6 skin - Hazmat 7 skin - Fire Command 1 skin - Fire Command 2 skin - Fire Command 3 skin - Engine 1, 5, 6, and 7 lights - Fire Command 1 lights - Deployment icon for Fire Command 1 - Deployment icon for Fire Command 2 - Deployment icon for Fire Command 3 - Deployment icon for Ladder 1 - Deployment icon for Ladder 4 - Deployment icon for Ladder 7 - Deployment icon for Rescue 2 - Deployment icon for Hazmat 6 - Deployment icon for Hazmat 7 - UI picture for Fire Command 1 - UI picture for Fire Command 2 - UI picture for Fire Command 3 - UI picture for Ladder 1 - UI picture for Ladder 4 - UI picture for Ladder 7 - UI picture for Rescue 2 - UI picture for Hazmat 6 - UI picture for Hazmat 7 EMS = 60% (Blackout) - NEW MODEL - Ford E450 Ambulance - By Blackout - Medic 2 replaced with marked Ford E450 Ambulance - Medic 3 replaced with marked Ford E450 Ambulance - Medic 5 replaced with marked Ford E450 Ambulance - Supervisor skin - Medic 1 skin - Medic 2 skin - Medic 3 skin - Medic 4 skin - Medic 5 skin - Medic 6 skin - Deployment icon for Supervisor - Deployment icon for Medic - Deployment icon for Medic - Deployment icon for Medic - Deployment icon for Medic - Deployment icon for Medic - Deployment icon for Medic - UI picture for Supervisor - UI picture for Medic 1 - UI picture for Medic 2 - UI picture for Medic 3 - UI picture for Medic 4 - UI picture for Medic 5 - UI picture for Medic 6 MAP = 30% (Blackout) - Map work - South of Washington, North of Bell, DIY building, apartments - Added 15 new 'minor' car accidents FIXED GLITCHES, SMALL CHANGES, Etc - Fixed white mark on Ford Taurus wheels - Fixed lighting glitch with all Taurus units - Police helicopter is now working - Trocks - Undercover taurus doors open the wrong way - Fixed sizing issue with UI pictures for units - Fixed passenger door lighting glitch on all Taurus models - Dodge Ram Door opening wrong direction - Fixed Taurus rear wheel well sticking out too far - Fixed Taurus trunk interior color showing when trunk closed - Removed Taurus rear wheel black outline - Fixed hazmat 6 and 7 stripe not lining up from front to side - Fixed Hazmat 6 and 7 (Old rescue 2) Non rear left signal light - Added Hazmat 6 and 7 (Old rescue 2) Rear scene lights - Fixed Patrol and Patrol 6 having the each others deployment icons and UI picutres - Fixed Patrol 3 and 6 door open glitch - Fixed Patrol 3 and 6 door lighting glitch - Fixed Squad door skin glitch - Fixed Glitch with Spartan Gladiator not showing colors properly - Fixed Fire CMD 1 doors not opening - Fixed all Ram models doors opening too wide - Fixed issue where all spartan wheels on right side rotated backwards - Removed random Firefighters from map - Removed yellow and red chevrons from rear of fire command vehicles and replaced with red and white - Added bumper to rear of all Spartan Engines and the Spartan Rescue - Added some decoration to the top of Spartan Rescue (shout out to S55 voxer chat helpers!) - Fixed Spartan Rescue back stripe - Added test to Spartan Rescue back door - Fixed issue where Fire Command 3 was showing the wrong UI picture - Fixed glitch where Medic 1, 4, and 6's rear lower red LED was hovering off of the ambulance - Fixed glitch with Squad 3 equipment and passenger doorsnot lighting properly <br> <hr> <br> In Progress: GENERAL - Copyright the mod, or the models made by Blackout - Decrease amount of fire alarms - Add house/building numbers on street in front of each building - Adding new script for Garage Doors for all bays - implement kicks building skin changes POLICE - Police traffic vest update - police helicopter staffing - Patrol 6 secondary lights FIRE - increase extrication time - Rescue lights - Squad lights - implement all of kicks skin changes - Fire Boat? - hey, me. Remember that brilliant ladder primary secondary deploy idea! It'll be amazing! - Spartan Engine Interior (copy from rescue) - New Deployment icons for all units - New UI pictures for all units - fix Spartan engine wheels EMS - new ems UI icons - new EMS UI deployment pictures - E450 lights - MCU skin - Implement new air ambulance - new air ambulance skin - deployment icon for air ambulance - UI icon for air ambulance - deployment icon for MCU - UI icon for MCU MAP - Addresses for each building (25% done) - texture work S of washington - texture work S of hospital - texture work E of princess - random fire fighters on the map - washington - Map work - Hospital apartment buildings - Map work - Main St S of St 1 - washington and mcdonald floating fire alarm - hydrant in south at the tow in driving lane - SE Main + Appollo down victim in non-enterable new building SCRIPTS - to hospital script change - ladder deployment script/lights - call volume GLITCHES - EMS personnel cannot get stretcher?! (Trocks) - Medic 5 and 6 station glitch - at the new building on main and appollo the hydrant on the corner on main street is not accessible its blocked by the bushes - LAToHospital.script (Trocks) - BackBoard.script (Trocks) - Pedestiran tracks budapest - boat glich pedestrian - not sure which What will NOT be included in the mod - Patrol function for any police units - This is a mod designed for multiplayer, having the patrol function means that other units will get stuck behind patrol police cars
  12. That's a good point about squad 3's doors, never thought about it too much, just knew i needed room for lights ahaha
  13. Yea I still need to do some touch ups with the skins and lighting and what not
  14. Harbor City 5 Fire Update 1 of 8 As you can see by the picture below 1) The old Hazmat model is gone! It is being replaced with the rescue 2 model! A much nicer model that has already had new lights, and skin updates 2) You can see the new skins for West and South - West is Red - South is remaining Black over Red Fire Update 2 of 8 As you can see by the picture below 1) The old squad 3 is gone! I have made a brand new squad 3 model based off of the dodge ram truck that I made 2) New West skin, to go along with the hazmat skin you've seen already!
  15. Start Date: December 15, 2015 Completion Date: April 14, 2016 [Completion: 100% Estimated Release Date: May 2016 Completed GENERAL - WASD can now be used to move the map around just as the arrow keys do - Added new Harbor City Icon (Kicks) - Updated loading screen text to "Loading Harbor City 5" - Updated error text - Updated siren script for new vehicles - Updated flashing lights script for new vehicles - House Search Script for non-enterable buildings (Trocks) - Created new UI Icon for Primary lights on and off - Created new UI Icon for Secondary lights on and off - New Loading Screen - Texaco building and objects changed to BP skin (Kicks) - Removed previously recorded high scores - Edited the in game call text and removed all box numbers (Kicks and Blackout) - Edited the Fire alarm script so it does not have Box numbers - Removed all American, Australian, Canadian, and UK flags - New Harbor City Flag added to Harbor City - Designed by Kicks - New deployment menu icon for Fire category - Maltese cross glows when moused over / selected - New deployment menu icon for Police category - Lighthouse shines when moused over / selected - New deployment menu icon for EMS category - Star of life staff glows when moused over / selected - New deployment menu icon for Tech category - Gear glows when moused over / selected - New minimap Scripts = 100% - Extrication time now takes 15 seconds from start to finish - Ambulances now have their own unique parking spots at the hospital. This will prevent traffic jams at the hospital - Edited police parking script to allow patrols 7, 8, and 9 to park in their districts POLICE = 100% - NEW MODEL - Ford Taurus - By Blackout - NEW MODEL - Dodge Ram - By Blackout - Ford Taurus Harbor City Skin - By Blackout - Ford Taurus Doors, Wheels added - Dodge Ram Harbor City Skin - By Blackout - Dodge Ram Doors, Wheels added - Patrol 1 replaced with marked Ford Taurus - Patrol 2 replaced with unmarked Ford Taurus - Patrol 3 replaced with slicktop Dodge Ram - Patrol 4 Remaining as a Dodge Charger - Patrol 5 Remaining as a Dodge Charger - Patrol 6 replaced with a Dodge Ram - NEW UNIT - Partol 7 marked Ford Taurus - West - NEW UNIT - Partol 8 slicktop Ford Taurus - South - NEW UNIT - Partol 9 marked Ford Taurus - East - Patrol 1 HD Lights - Patrol 2 HD Lights - Patrol 3 HD Lights - Patrol 6 HD Lights - Patrol 7 HD Lights - Patrol 8 HD Lights - Patrol 9 HD Lights - Deployment icon for Patrol 1 - Deployment icon for Patrol 2 - Deployment icon for Patrol 3 - Deployment icon for Patrol 4 - Deployment icon for Patrol 5 - Deployment icon for Patrol 6 - Deployment icon for Patrol 7 - Deployment icon for Patrol 8 - Deployment icon for Patrol 9 - Deployment icon for Patrol Supervisor - UI picture for Patrol 1 - UI picture for Patrol 2 - UI picture for Patrol 3 - UI picture for Patrol 4 - UI picture for Patrol 5 - UI picture for Patrol 6 - UI picture for Patrol 7 - UI picture for Patrol 8 - UI picture for Patrol 9 - UI picture for Patrol Supervisor - Police helicopter is now available for deployment - Police helicopter is now staffed with one patrol officer - Multiple skin changes for police officers (skins) FIRE= 100% - East, West, and South Fire all have their own unique skins. - NEW MODEL - Spartan Gladiator Engine Model - By Blackout - NEW MODEL - Spartan Gladiator Rescue Model - By Blackout - NEW MODEL - Dodge Ram Squad - By Blackout - NEW MODEL - Dodge Ram Fire Command 1 - By Blackout - Engine 1, 5, 6, and 7 replaced by the new Spartan Gladiator Model - Hazmat 6 and 7 model replaced with the Rescue 2 model - Rescue 2 is now the Spartan Gladiator Model - Engine 1 skin - Engine 2 skin - Engine 3 skin - Engine 4 skin - Engine 5 skin - Engine 6 skin - Engine 7 skin - Ladder 1 skin - Ladder 4 skin - Ladder 7 skin - Rescue 2 skin - Hazmat 6 skin - Hazmat 7 skin - Fire Command 1 skin - Fire Command 2 skin - Fire Command 3 skin - Engine 1, 5, 6, and 7 lights - Fire Command 1 lights - Rescue 2 lights - Squad 3 lights - Deployment icon for Fire Command 1 - Deployment icon for Fire Command 2 - Deployment icon for Fire Command 3 - Deployment icon for Engine 1 - Deployment icon for Engine 2 - Deployment icon for Engine 3 - Deployment icon for Engine 4 - Deployment icon for Engine 5 - Deployment icon for Engine 6 - Deployment icon for Engine 7 - Deployment icon for Ladder 1 - Deployment icon for Ladder 4 - Deployment icon for Ladder 7 - Deployment icon for Rescue 2 - Deployment icon for Hazmat 6 - Deployment icon for Hazmat 7 - Deployment icon for Crane 2 - UI picture for Fire Command 1 - UI picture for Fire Command 2 - UI picture for Fire Command 3 - UI picture for Engine 1 - UI picture for Engine 5 - UI picture for Engine 3 - UI picture for Engine 4 - UI picture for Engine 5 - UI picture for Engine 6 - UI picture for Engine 7 - UI picture for Ladder 1 - UI picture for Ladder 4 - UI picture for Ladder 7 - UI picture for Rescue 2 - UI picture for Hazmat 6 - UI picture for Hazmat 7 - UI picture for Crane 2 - Finished Spartan Engine interior - Edited Squad 3 roof skin to match updated Rescue 2 roof skin - Updated placement for water cannon for all engines - universal placement for all for scripting reasons - Multiple new Fire Fighter skins (Kicks) EMS = 100% - NEW MODEL - Ford E450 Ambulance - By Blackout - Medic 2 replaced with marked Ford E450 Ambulance - Medic 3 replaced with marked Ford E450 Ambulance - Medic 5 replaced with marked Ford E450 Ambulance - Supervisor skin - Medic 1 skin - Medic 2 skin - Medic 3 skin - Medic 4 skin - Medic 5 skin - Medic 6 skin - MCU skin - Air ambulance skin - Medic 2, 3, and 5 HD lights (206 total) - Deployment icon for Supervisor - Deployment icon for Medic 1 - Deployment icon for Medic 2 - Deployment icon for Medic 3 - Deployment icon for Medic 4 - Deployment icon for Medic 5 - Deployment icon for Medic 6 - Deployment icon for MCU - Deployment icon for Air Ambulance - UI picture for Supervisor - UI picture for Medic 1 - UI picture for Medic 2 - UI picture for Medic 3 - UI picture for Medic 4 - UI picture for Medic 5 - UI picture for Medic 6 - UI picture for MCU - UI picture for Air Ambulance - Removed change clothes script - EMS supervisor now parks at Station 3 - Hospital layout updated - unique parking spots for each ambulance when unloading MAP = 100% - Each building now has isn't own street address typically found on the street directly infront of the entrance - Added 15 new 'minor' car accidents - Added 1 new 'major' accident - New houses on west part of Washington Ave and Utah St - Replaces DIY building - Park east of hospital updated - Buildings south of hospital updated - Campground added south east of the hospital - Campground west of Washington and Omaha removed - Added "Railway St" just west of Omaha, with several new buildings - Construction site north of station 1 has been completed - new hotel in completed - Crane accident has been removed north of station 1 - Walmart and strip mall have been removed - Replaced with a boardwalk area, apartments, and a harbor - Added a boat south east of station 2 with a civilian - will occasionally need to be rescued with coast guard - Changed a few buildings north of Vienna (Trocks) - Added a new traffic route starting on Queen st, progressing through west district including Juno St and Lake Ave - Added traffic light at Queen St and Arthur Ave - Texture work S of washington - Texture work S of hospital - Texture work E of princess - Texture work for harbor - Texture work at Tech Center - Texture and map work at airport - Texture work for station 5, 6, 7 garage floors - moved hydrant and random fence piece by south tow parking - Texture work to factory north of Stanley Ave - Removed random parking signs that were blocking spots for units to park (lol) - Removed duplicate alarm on building on Main and Apollo SE corner FIXED GLITCHES, SMALL CHANGES, ETC 100% [Development only - Not including and glitches found in BETA testing] - Fixed white mark on Ford Taurus wheels - Fixed lighting glitch with all Taurus units - Police helicopter is now working - Trocks - Undercover taurus doors open the wrong way - Fixed sizing issue with UI pictures for units - Fixed passenger door lighting glitch on all Taurus models - Dodge Ram Door opening wrong direction - Fixed Taurus rear wheel well sticking out too far - Fixed Taurus trunk interior color showing when trunk closed - Removed Taurus rear wheel black outline - Fixed hazmat 6 and 7 stripe not lining up from front to side - Fixed Hazmat 6 and 7 (Old rescue 2) Non rear left signal light - Added Hazmat 6 and 7 (Old rescue 2) Rear scene lights - Fixed Patrol and Patrol 6 having the each others deployment icons and UI picutres - Fixed Patrol 3 and 6 door open glitch - Fixed Patrol 3 and 6 door lighting glitch - Fixed Squad door skin glitch - Fixed Glitch with Spartan Gladiator not showing colors properly - Fixed Fire CMD 1 doors not opening - Fixed all Ram models doors opening too wide - Fixed issue where all spartan wheels on right side rotated backwards - Removed random Firefighters from map - Removed yellow and red chevrons from rear of fire command vehicles and replaced with red and white - Added bumper to rear of all Spartan Engines and the Spartan Rescue - Added some decoration to the top of Spartan Rescue (shout out to S55 voxer chat helpers!) - Fixed Spartan Rescue back stripe - Added test to Spartan Rescue back door - Fixed issue where Fire Command 3 was showing the wrong UI picture - Fixed glitch where Medic 1, 4, and 6's rear lower red LED was hovering off of the ambulance - Fixed glitch with Squad 3 equipment and passenger doors were not lighting properly - Fixed glitch where medic 2, 3, 5's rear doors were not lighting properly - Fixed glitch where having Engine 5, Medic 5, and Medic 6 in the station prevented personnel from entering and exiting - Changed patrol 2 and 8's rear secondary lights to a proper secondary light pattern - Spartan engine wheels are now aligned, and spin in the right direction - Taurus wheels are now aligned properly - Fixed glitch where Engines 5, 6, and 7 did not want to rapid deploy - Fixed glitch where Engines 1, 5, 6 and 7's cannons did not activate - Paramedics are now able to get Styker Stretcher (Trocks) - Fixed spelling mistake on Rescue 2's deployment icons - Updated Squad 3's deployment icons after skin update - Fixed E450 medics Rear middle left marker light placement - Changed patrol 6's secondary lights. They now look better - Changed text pop up for loading patient into ambulance with Stryker script - Fixed right click priorities with new Stryker script - right clicking on an empty ambulance with a loaded stretcher will now have the load patient command default instead of changing clothes - Removed several permanent burn marks at the location of accidents - Moved station 6 and 7 decals - Fixed glitch where medics would not park properly at the hospital - Fixed very annoying glitch where Engines 1, 5, 6, 7's water cannons will not work or deactivate - Removed semi from new vehicle path as it kept getting stuck - Increased size of a small police station parking spot to units can park there - Raised building on Railway St to stop if from flashing - Fixed parking glitch with patrol 6, 7, 8, and 9 - Fixed lighting issue on all new police officer skins so they no longer look like robocops - Changed loading screen so it looks better - Centered Tech deployment icon so match EMS and FD
  16. Version 5 Police Preview: In version 5 I am introducing 2 brand new models the Dodge Ram and the Ford Taurus. Both vehicles were made by myself, including model, UV mapping, skin, and lights. Still a small glitch with the reflection with a few of the doors but that should be fixed before the full release! Here are the patrol units for Harbor City East Patrol units West Patrol units South Patrol units And here the video showing the lights for the new units: - Marked Ford Taurus (Patrol 1, 7, 9) - Slicktop Taurus (Patrol 2, 8) - Marked Dodge Ram (Patrol 6) - Slicktop Dodge Ram (Patrol 3)
  17. Harbor City 5 is in development. Going to take several months to complete. If everything goes as planned I'm hoping to release it in Spring 2016. I'll post here when I have any updates on the mod for you but expect that to also take several weeks before I have anything worth showing off. In Progress: - Harbor City 5 stuff - Unique Fire Dept skins for each district (E, W, S) - Bug fixes - Add ground lights for take downs for PD cars - New "Read Me" file so people know what they do and do not have permisson to do with the mod! - Map work - South of Washington, North of Bell, DIY building, appartments - Map work - Hospital apartment buildings - Map work - Main St S of St 1 - Add house/building numbers on street in front of each building - House Search Script for non-enterable buildings (Trocks) - Fire Boat? - Police traffic vest update - Styker Stretcher (Trocks) - Currently broken - Copied text from squad55.com and couldn't figure out how to change the highlight color, so yea, that's why it's black!
  18. Here you go guys! Harbor City 4.6.1. The latest and most up to date version of the mod. New features in 4.6.1 include: - Fire alarms for many buildings- Updated Ladder 7, Latter 1, Ladder 4 Engine 7- Back to the old skins for HCPD- new light updates for many units: Medics 1, 3, 4, 6, EMS Supervisor, Rescue 2, PD Supervisor- Script fixes- Fixed map glitches and errors - MCU now parks when Rescue 6 used to - Rescue 6 has been removed As always if you want the scripts for an FD/EMS game you can download those off the squad55.com website HARBOR CITY 4.6.1 DOWNLOAD Enjoy!
  19. I'll be releasing the newest version here shorty, just have a few things to touch up and I'll update allllll the links
  20. Not trying to one up you or anything kicks, but here's my video!
  21. Really? I haven never heard the name "Mindcat" before i saw this post today. Shoot me a message and we can talk
  22. HC 4.5.2 public https://mega.nz/#!vtUnhJrZ!B_JeR-F3gd5N4yvLSi2bXF9V6ngra1aNrZa-zwGaLkw
  23. Hmmm. Not 100% sure what happened with the file. I didn't delete it anyways. I'll get it uploaded again here within a few days!
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