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Officer Will Troll

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Everything posted by Officer Will Troll

  1. Is there any likelihood that we'll see an ability to manually install the mod? My modinstaller is on the fritz and reinstalling hasn't helped. Manually installed mods work fine though.
  2. Yeah I had just thought of that and did that. 2 of the cars seem to be working, the third once deployed can not be moved or anythnig. I edit the commands and it doesn't save. Not entirely sure why though.
  3. So I followed this guide to convert some civi cars to be brought in to be usable as essentially unmarked police cars. The problem is that when I go in game, they don't appear in my menu for reinforcements and I don't know why. This was the guide I used:
  4. A year old bump...hoping some of you folks are still around... Anyway, so I used to play 911 on my Win7 desktop but that was old and bad, so I have it on my laptop now which is a powerful Win8 PC. This is relevant because with the new PC, if I try to start the game up normally, it will open the window for a split second and then close immediately and not start up. The counter to this is I've had to start as administrator. I have a theory this is why when I edited my freeplayparams.xml file it didn't work. But the problem is that I've edited the same way with files to change speeds of cars, and that works, so now I'm starting to wonder if its a different problem. I wanted to turn off all civilian traffic in the entire map, while increasing ped traffic. I set 0.0 for each vehicletraffic variable in the timezones but when I saved, imported the new .xml and loaded it up again, I still have a bunch of cars roaming. I'm going to bed, so I'm hoping you guys will be able to help me, I'll be doing some more testing tomorrow but I'd really like to stop all civilian traffic within my endless freeplay. I'd prefer to avoid having to delete spawn points for vehicles if possible.
  5. Oh man, I'm so happy to see this. I would do my own form of a military based in LA Mod using the additional units mod and a custom map. This is perfect, and I bet it'd make Agency War so much better. Definitely glad to see and be able to share this mod with friends. We've wanted to get back into playing. Personally, I think it would be cool of the fuel truck was added and land vehicles fuels were balanced. I think it would add more of a tactical element so that you would want to effectively manage personell and vehicles (heal people, refuel vehicles) to keep working, else potentially stall vehicle enroute to a scene. Just my .02
  6. Hey, I have LAMod for EM4, and I was wondering, is there anyway I can disable the ability to fail a mission? So that at no point no matter what will the mission fail till I complete? Or at least be able to modify the factors that go into that so I can turn them really high up where I potentially never fail?
  7. Sorry for late response. Thought I already replied. 1. I've done that. The problem is that it isn't showing all my changes. And I know Im using the correct map. I saved it multiple times as freeplaysubmod.e4m. Saved to desktop and then transferred over to my mod and then renamed it freeplay.e4m. Pressed confirm. I did this before and it didnt change, now it does but not to all the changes.
  8. A). Alright, somewhat confused. I dont really need the installer too bad. However, Im just a little stuck. I duped the Original LA Mod. I also have this freeplay.e4m. However this wont have my map changes when I play my new mod. So what necessarly do I have to do? B). Also: In the modifications screen on 911, it shows the LA Mod Icon for the mod, how can I change this? Also when loading. It shows "LA Mod by Hoppah" Yada Yada. How would I change this?
  9. Hate to bump like this but I'm kinda in a hurry, I dont think the problem is that extreme.
  10. I tried to transfer over the files and then replace the original freeplay.e4m with mine, all it did was start it as if it was LA Mod? What do I need to do to use my map. I also need to make an auto-installer and edit the loading screens.
  11. @ Station - Good, we're on the same page. Then there was really no reason for you to tell me I should make suggestions to improve an already stunning mod. Thats just retarded actually. ~Will
  12. @ Station - Yes, I know. But however NYC does have large units for EMS, I used MCU to show that I meant that because not everyone will know, as I wrote it fairly early in the morning. Secondly, yes I'm going to suggest ideas. What do you want? Do you want them to come out with a mod mostly composed of reskins and a new map, apparently called the NYC mod? Not much new? Whats the point in even making a mod for that reason. Its pointless without anything substantial to make it worth the download. Regardless, I'm going to make suggestions ultimately because the dev's may or may not see them and may implement. In the end it'll only make the mod better. Sounds to me all you want is a fucking reskin. @Brendon - Like stated above, I used SWAT as a more commonality for ESU. As Im sure there are many people who do not know, however they should definatly look ESU up to fully understand the differences. Generally, they'll know a base to what I was talking about.
  13. Hey guys, if you read my original post thanks but I figured it out, if not dont worry about it now. I am however having a problem. So, I want to take the LA Mod's freeplay map, edit, which I did. But I want to make it as a seperate mod. As a private submod for me and my close friends. However the problem is I have the editor opened and the changes made. Now what? What do I do so I can have my version + be able to have them double click the .exe to install it and so my friends can play? I dont want to just replace the original map with mine, incase I want to use the old map, I just want to have a mod thats the LA Mod...with my map changes. I dont want to have campaign levels either or multiplayer. Is it possible to copy over the data from the LA mod and just create a new installer for mine + replace the freeplay.e4m with mine? Thanks. ~Will
  14. EM4Life - I thought this was the mod? The real one as you say? It looks the most professional from what I've seen. Link? Mikey - So its not possible to maybe even slow down the quicker cars when they're being followed to the ones following OR speed up the slow cars when they're following something? These are not possible? Ryan - I apologize, I try not to cuss, but from my background, we cuss often, and in my community here, cussing is as natural as communication. I'll try not to cuss so much but please bare with me, its how I am generally.
  15. --------Incoming Suggestions(7)--------Long Read-------- Following So, just tonight a few minutes ago, I just got finished playing the LA Mod. My 2 other friends on xbox live were playing it and we were all doing endless games/challenges/missions. So, we're playing and me and my friend Pat we're talking about how we take a specific part of the map in LA Mod, and clear it out, and make it "Disaster Relief". I had a riot which ended with alot of fatality's (I like to use guns...alot) but unfortunatly, that area was hazardous + on fire. Hazmat was on there way there and working but there were alot of downed people there. So, I used coast guard helicopters to evac the downed persons to disaster relief where they were EMS with medics and MCU's and coroners waiting. However I was also getting various other calls, one was "Fight in Progress". So I sent over a cruiser and an ambulance. Which is where I complained that I had to hold CTRL and click both and then click to the incident area. Pat was thinking the same thing and was about to say it aswell. Shortly after, we did the "VIP Escort" mission again for fun, and noticed that you can make helo's "Follow" the transport cars (which are done in a convoy which is what Im getting at). From there, we thought of a GREAT addition to the NY mod. First, I'd like to pronounce that this addition should be available for ALL units. Secondly, we have not agreed upon the specific system as there are many different ideas. Ultimately, you guys are the ones creating the mod, so if you decide to add this, its up to you how you add it. Thirdly, we're pretty sure this is possible, (if not all sure, blame Pat, hes a tard). The Suggestion is to add a command for ALL UNITS that will allow them to follow each other. You should be able to do it to vehicles aswell as the personell. So if I have a medic and a stretcher, I can have the stretcher follow the medic, which will follow the officer, which will lead them to the incident/injured. Similarly with vehicles, however with vehicles, ALL vehicles that are in the said "Convoy" should be the same speed. So I dont have my cruisers reaching the scene with my MCU still 4 blocks away. They should move at the same pace during this so that everyone keeps together. When you want to stop the convoy/follow, have another button that will end the follow. Why should we add this? Well, first its realistic. Second, its useful. Third, convoys are win. Fourth, it will allow us to make "Squads". Fifth, you want to make the mod better right? Let me show you some possibilites that can be done via this addition: 1. OCD FBI: Barricaded Suspects with Hostages. You block off the area, NYPD surrounds the building. MCU is standing-by. The negotiator attempts to negotiate with the suspects. The suspect is requesting a getaway car (or more for more robbers), a money briefcase, and immunity (so he can escape to the airport). You decide that you do not have the resources to let him get away, and you cant stop him in a chase, too many lives to be risked. The SWAT of New York arrive on scene. You decide you're going to go in an apprehend the suspects. You use the follow command to create a squad of SWAT to rush in. You bust in and the suspects surrender. You clear the final room, it has 1 suspect, he fires, SWAT fires, he loses. You then walk the apprehended suspects outside where a transport van has just arrived. You load the suspects into the van, and then order the van to "Follow" a cruiser. You then take a second cruiser, and order it to "Follow" the van. You send the first cruiser to the station which the van and second cruiser follows. The van will unload and you will have successfully apprehended suspects with SWAT, and then used a convoy to make sure the suspects arrive to the station. 2. Stroke You choose the amulance to follow your cruiser. The cruiser will guide the ambulance to the incident so you only have to click to move the cruiser. You can then make the stretcher follow the medic so the medic will go stablize the person, while the stretcher is there to pick them up. Which is good so you can also enter and if needed (say its a criminal injured), police can escort the ambulance (for realism effect). 3. Fire You can set up squads of fire trucks for different fires. So if I have a bush fire by some woods, I can send a squad specialized for stopping fires with woods and a high chance of moving compared to a squad for handling a fire in an isolated building. Improve the usage of weaponry In the LA Mod, the usage of assault rifles and submachine guns were like using a sniper rifle. Allthough this is good to get accurate shots, its a pain. It generally causes lag. It also forces you to have your unit crouch, aim, then fire. In the NY mod, it should be used much like handguns. Simply click to fire and your units will automatically start firing onto the target, less lag, no annoying crosshairs, and then your units can still stand and move. Responding to Calls In the LA Mod, we've seen that if you use say the Battalion Chief, to call in a cruiser and an ALS Ambulance, they will send the nearest unit on stand-by or patrolling. In the NY Mod, can we try to see if we can make it so when you get an OCD:, the nearest unit that can be of assistance (up to 1 unit) will respond. I.E. If you have someone suffering a stroke, the nearest cruiser and ambulance should respond (if on stand-by, or patrolling). It would decrease wait time and make less to worry about doing. Random Events I believe besides your random OCD:'s, maybe random events can be added. Like I mentioned earlier with the suspects convoy, maybe occassionally an armed person or persons would attack it? Or other random ones that aren't OCD'd but will ruin your game plan if you dont handle. More Negotiator Uses/Question Suspects Really, what do you currently use the negotiator for? Not much. A barricaded suspect? I dont even use him then cause they always want a getaway car, which is easily stopped and I found a tactic that will allow me to send SWAT and stop them in their tracks. So, why not more uses? If theres a riot, use it on the person with the sign. There might be a chance he will drop the sign and walk away, or he'll continue and you'll have to use force. Or maybe theres someone suicidal, and you'll use the negotiator on them. Theres a chance they may agree and stop, or they'll ignore it and you'll have to use force. So if they agree it you can arrest them for their safety. Questioning, why the fuck was this even added? Its never used. Maybe you guys can implement a use for it? I dont really know, I thought it'd be cool if there was a use, but there really isnt any now. Just an idea. (Possibly)More Traffic Stop Dication Really doesn't have to be explained. Just a random thought appeared when typing in the thread. More Enterable Buildings As the title reads. Doesn't need explanation Outro So, thats it guys. These are various ideas me and my crew thought of. We're big fans of 911 and the LA Mod, and when we heard about the NY mod, we were excited (I was most, I live in NY <3). We thought these are mostly possible and many will have the same ideas/intrests. ~Will
  16. Hey guys, I have a few questions actually. So, do you guys have any insight as to how the police system should work? So far we haven't seen much besides one cruiser. Have you gone over the plans for law enforcement? Is it going to be similar to the LA mod? Different? Will we get (you do not have to name them), more features? New and improved features from LA Mod? Or some brand new ones? Will we be able to dictate more in say a traffic stop? Will there be more detail into features. Is it going to be biased towards fire department like I often see, or EMS? Or will you focus a fair bit on police. Etc, if you want to in yes/no's thats fine. Just to get some insight. Just wondering, however I have this worry that the mod aint coming out. With the most recent posts... Thanks, ~Will
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