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CMCC626

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Everything posted by CMCC626

  1. I am trying to modify my already heavily modified Mayberry to play similarly to Winterberg, but without years of work. Two simple scripting goals I am trying to accomplish are: Play a mission hint with the logic [(Unit Name) (Unit Status)] when the unit goes to hospital, at hospital, to station, etc Write to log when the same happens with the same logic to plug into the FMS tool with a custom XM Where I am having trouble is not so much the unit status but rather identifying the specific unit that pressed the action when playing a mission hint or writing to the log, does anyone know how to write this into the code so that which ever unit pressed the button is show in the script. For now I have just added the mission hint portion of what I would like to do, next I want to add the log file part so that this can integrate with the FMS tool, below is an example: object DummyGoHome : CommandScript { DummyGoHome() { SetGroupID(20); } bool CheckTarget(GameObject *Caller, Actor *Target, int ChildID) { } void PushActions(GameObject *Caller, Actor *Target, int ChildID) { if(ChildID == 1) { Vehicle v(Target); Game::ExecuteCommand(CMD_GOHOME, &v, &v); Mission::PlayHint("%s Returning to Quarters",v.GetName()); } if(ChildID == 2) { Vehicle v(Target); Game::ExecuteCommand(CMD_TOFIRESTATION, &v, &v); Mission::PlayHint("%s Returning to Quarters",v.GetName()); } } }; The problem is that when the unit releases from the hospital (or to hospital/at hospital) all I get for a hint is '%s Returning to Quarters' instead of 'Ambulance 1 Returning to Quarters' LAToHospital.script
  2. To those looking for the reskins I must apologize, I uploaded the wrong file, here is the correct link: https://mega.nz/#!XEkB3DSQ!Bj4npsY31CqGK7MVAOy9Mz00tL1Bl50Up12jTkMpyYs
  3. For those interested here are some reskins which I made: https://mega.nz/#!rVlFCZ7b!6vHlofSHiCWfKTfBMwWHJ1gIlff54knBmfmbhdLg4As There is Black over Lime for the fire department, White with Blue and Red Stripes for the fire department, and a new look for the Sheriffs Office.
  4. Yeah, I did these a while ago and then I moved on to different games (Arma). Recently I decided to mess around with em4 a little bit again and saw all of the stuff that I had been working on, like these skins. I will probably package them, and the dependencies that I have with them (lightbars, led perimeter lights and such) and upload them as a drop in mod for everyone to play around with, maybe this weekend.
  5. Reskinned the regular engines with much higher detail, also made a skin for the Miami Mod's Pierce Quantum (Glendale) and made a Santa Monica engine. This is currently private, though I may release some pieces here and there, like the custom light bars or the high resolution skins.
  6. Yes, the new version fixes 90% of the bugs, the other 10% are either original game problems or unfixable.
  7. Fort Worth WIP Images Let me know if your interested in using any of them.
  8. Ok, so this is getting a proper remake, with full alterations to make this less of a big city feel and more of a suburban mod. That being said, the next release will probably be a month or more down the road, but will contain many changes, including the possible switch to 4x4's 2.0.8/9 base. The scripts will have to be reworked, which will take some time. There will be less units, which will include: East Pierce Mod To-do list Fire Department Station 13: Engine 13 (Engine 13 LED) [skin Complete] {Vehicle Complete} Ladder 13 (Ladder) [skin Complete] {Vehicle Complete} Medic 13 (Ambulance 1) Medic 139 (Ambulance 2) Chief 103 (Dodge Charger EMS) [skin Complete] Station 18: Engine 18 (Engine 18 LED) [skin Complete] {Vehicle Complete} Engine 189 (Engine 189 LED) [skin Complete] {Vehicle Complete} Medic 18 (Ambulance 1) Chief 106 (Battalion Chief) [skin Complete] Ambulance AMR CCT AMR Ambulance Rural Metro Ambulance Police Sumner Police CV Edgewood Police CV Milton Police Charger Pierce County Sheriff CV & SUV Off Map Aid 114 Engine 114 (Engine 2 LED) Crash 1021 Medic 71 Hazardous Materials 69 All Other Units Marked “RESERVE”
  9. Check this out, up to 600 model types supported : http://web.t-online.hu/karpo/
  10. Fort Worth Rescue 14, from a little project of mine, LA Mod re skin.
  11. let me know if you want to play la mod online

  12. I don't know whats up with the sirens, I have that problem too, as for the BC not being able to call units I just have to tweak the script. I have put all of the skins into 4x4's 2.0.9 mod but I haven't asked for permission to release, and I am still working out a few kinks. the 2.0.9 platform is a lot more stable and most of the problems I have heard here are fixed with it. If anyone is interested in helping PM me or Email me and I will gladly send you the 2.0.9 files to work on.
  13. This is available for download; and yes, squads are different everywhere, some places they are heavy rescues, and in places like New York City they are glorified engines, other places they are vans. Work Update: I went in to the new version I am working on and further prevented this squad problem; I also added some units like new style ambulances and a command center vehicle for the fire department, I am reworking the engine skins to be more realistic with their striping, and also reworking almost all other units to be more photo realistic. The next version will employ LA 2.0.2 and various parts of other mods that I hope I can get permission to use. I also plan on editing what units are in each station like moving the ladder truck, removing the heavy rescue and ARFF truck, etc etc.
  14. The LEV is Squad 11, and the HES is not numbered, just checked my skin files and I haven't changed how they are named in game yet. Thanks for the input!
  15. Wow the grand old squad argument ended up in my mod! By squad I mean LEV and HES, they both are designated squad most of Washington, and Rescues are what most places call squads. I hope to add different commands, but right now a lot of stuff I change causes crashes in the game, so it's going pretty slow, and no .95 is not released yet. Thank you all for all the support and interest.
  16. Station 1: Engine 11 (ALS) Engine 12 (BLS) Engine 13 (ALS) Engine 14 (BLS) 3 ALS Medics 1 ALS Medic Rescue Ambulance Rescue 11 Squad 11 BC 11 FOAM 1 (Crash Truck/ARFF) Rehab 11 (Reserve Ambulance) Equipment Trailers Station 2: 1 ALS Medic Engine 18 (ALS) Engine 812 (BLS/Foam Tender) Brush 18 (USFS Engine; BLS) Brush 11 (Brush Patrol) Hospital: 2 AMR BLS Transport Ambulances Police Station: 3 Slick-Top Patrol Cars 6 Marked Sheriff Units 1 Fife Police 1 Milton Police 2 SWAT SUV's 1 Bomb Squad 1 Sheriff SUV 2 Motorcycles Update for V.95b: So far... Large Rescue Ambulance turns into Command Unit, replaces BC SUV. Ambulances Replaced with Ford F350 Ambulances, Horton Bodies.
  17. I am actually working on a command unit right now, replacing the BC for now, just for functionality purposes, but I hope to add commands to call units to it rather than having to find an Capt. or BC.
  18. I haven't encountered that problem, but I'll look into it. Look up a unit replacement guide to put the tiller back in, I left it out because there are no tillers that would even run mutual aide to this area.
  19. Thanks, I can fix the skin thing pretty quick, my roommate pointed that out when I was making them, but I blew it off for the early version. I will change that spawn point issue, and I hope to add a unit of my own.
  20. I did notice the PD problem, I'll have to figure that out, and I am not sure about the PD Chopper, I want to say I does include that command, but if it doesn't then I can definitely add it, I might just change the PD to a black hawk. Thank you for the feed back, it's definitely appreciated.
  21. Which CV? And I'm sure it would work with Wood's maps. In mine all CV's can chase... I'll look into that. Thanks for the heads up.
  22. Basically UV Mapping, and file conversion, so that I can have my own unit in the mod and thus not have to worry about who else's stuff there is, they just haven't approved it yet as I can still go look at it. I have about 10 units that I could use, I just don't know how to map textures. or a mapped model donation that is not Hoppahs, so I can reskin it. If you can't wait, here's the hotfile link.
  23. As posted in private/sub mods for LA Mod, I would like to know if anyone is interested in helping out I need a model converted (more like 8 models)with a basic UV Map assigned. Anyways if you want to help, post here, or under sub mods, or pm me, thanks.
  24. East Pierce Sub Mod Beta .90 Released. Still looking for any help with this, so that it can release as version 1.0!
  25. Submission has been uploaded, awaiting admin review, and after that (if it's ok'd) it can be found in the EM4 downloads.
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