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trying to find the Poly count limits for Em4 models
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I don't think there is one. I have gotten up to 10-11K. It just deals with how fast you want the game to render. more polygons means more draw time less polygons means faster rendering but less detail. I wonder if you could use bump mapping to supplement to detail.
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Thats what I do and it works fine
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Aha, nice one guys. didnt know this game supported so high a poly count!