kimdaniel
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Everything posted by kimdaniel
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Doors opening at the same time? How?
kimdaniel replied to chrisblaalid's topic in Modding Related Support
group all the doors together. make them all group 1 for example, and they will open at the same time. -
Norwegian enough for you ? http://www.h-avis.no/polopoly_fs/som-andre-1.1754868!/image/1346594995.jpg_gen/derivatives/derivative_article_904/1346594995.jpg
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did you use a editor program to edit the infotext file? i tried using dreamweaver once, but it messed up the file
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quick look at google and all the cars ive saw had the Shield on the front, then the text. not the other way around i ofcourse invite you to find a picture showing something else
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well, its not dead. it has been improved alot, i just havent had much time on my hands right now. few new units and improvements to the original freeplay map, made more stations. 2 fire stations, 1 ambulance base. police base and technical base. no parking script, they just "despawn" in the parking garage. and spawn there when you call them out.
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nop, just moved the entry point for each vehicle, making them spawn in a different station. and they will "exit" in the same garage. no parking script needed
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ive been busy at work lately. ive manage to make some more stations around the city, there is now 5 stations that you can send vehicles from. and i will add more exit points so they all dont leave at the same spot.
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sorry to dig up an old topic. but i moved the entry points in the editor. and now that vehicle type dosent spawn at all in the game. anything else that needs to be done?
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at that time the fire department had some ambulances. now Helse Bergen has taken over all ambulances in the city and the use green clothing now i guess
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well, gotta replace core files then:) im kinda sick of hearing that guy annonce all the emergencies
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im not quite done with the credit list. ive made most of the mod before i went and wrote down where i got what.. so i have to go back and find names. i will not release anything at all without permission or proper credits to the right people. most of the models where found on the german download forum. *i probably wont release anything at all, i just wanted some feedback on the work ive done for quite som time now. this is mostly a personal mod, wich i can change on the go. to make the game more fun for me personally:)* mostly based on Bergen.
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Hey, im putting together a private Norwegian mod and would like som feedback. im still far away from complete. i have put alot of time in figuring out how a mod works and how to make one myself. Features 2 Freeplay maps - Original map and deluxe, both with 3-4 bases Several new units New equipment Norwegian Translation New Suprevisor videos Units would like some feedback on the units :-) I did not model all of these vehicles, mostly just skinning. Stations (included on both maps) Screenshots
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well that works. but what if i want it as a part in my mod? is that possible?
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they are mpeg. and they worked when i copied them inside the core emergency4 folder, then they did appear ingame. but not when i put it in the mod folder :/
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hey, im trying to change out some of the suprevisor videos that are located in "lang/en/suprevisor/". but im having some issues. they wont appear in game. anyone know how to? i get it to work if i replace the vidoes in the "data/lag/en/suprevisor/" in the main em4 folder. but i want to have it in my mod. any help would be nice:)
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omg i feel silly now Thank god it was that simple! thank you for pointing that out. was afraid it was more complicated:)
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so im creating a mod. and im having issues with the persons. ive made new firefighters etc. but the images for the firefighter in the unit forlder dosent appear ingame. ive looked over Portraits.xml couple of times now and still cant find out whats the problem:P the units works fine ingame, the images for vehicles are working. its just those damn person images left:D ive compared it with other mods etc. is there any tips of what i might have forgot? portraits file look like this, and the images files in unit folders are named big_norm.dds etc etc <portrait prototype="mod:mod:Prototypes/Persons/01 Brannvesnet/Brannmann.e4p" big="norm" unit="BRANNMANN" text="BRANNMANN"/> <portrait prototype="mod:mod:Prototypes/Persons/01 Brannvesnet/Brannmann_vest.e4p" big="norm" unit="BRANNMANNVEST" text="BRANNMANNVEST"/> <portrait prototype="mod:mod:Prototypes/Persons/01 Brannvesnet/Roykdykker.e4p" big="norm" unit="ROYKDYKKER" text="ROYKDYKKER"/> <portrait prototype="mod:mod:Prototypes/Persons/01 Brannvesnet/Dykker.e4p" big="norm" unit="DYKKER" text="DYKKER"/> <portrait prototype="mod:mod:Prototypes/Persons/01 Brannvesnet/Hazmat.e4p" big="norm" unit="HAZMAT" text="HAZMAT"/> :-)
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Emergency 2012 How to unlock XML files
kimdaniel replied to Newfoundking's topic in Technical Related Support
there is a way if we get the editor. then we can change the vehicle type to Itensive care. that should let the doctor in. im guessing:) -
Emergency 2012 How to unlock XML files
kimdaniel replied to Newfoundking's topic in Technical Related Support
yes, ive edited Ambulance unit.xml. looked at doctor .xml. no clue there. also edited Vehicle.xml. copied crew info from the copter over to the RTW. still no luck. not sure where i can edit a thing like that? maybe it has to be editet in the editor? -
Emergency 2012 How to unlock XML files
kimdaniel replied to Newfoundking's topic in Technical Related Support
So ive managed to unpack and repack xml files and it worked but i tried to put a doctor inside the ambulance in freeplay and it worked like a charm. BUT, as soon as the doctor leaves the ambulance, he will not reenter. any tips? have looked around in different xml files without luck