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kimdaniel

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Everything posted by kimdaniel

  1. Thanks Killerconsti, and sorry for late reply Been using log files more frequent and it helps alot. i have made a new freeplay map that is almost finished. i was wondering if you have made any progress in making a new campaign? you mentioned something about that in your minimod post. I want to make a simple campaign with a Harbor/airport fire in the new map, something simple, not scripting complex. Have tried messing with the em2016/em2017 campaign to see if i can get another campaign appear ingame. but no luck yet
  2. Hey! go to \Emergency 2017\data\em5\gamedata\em5_specs\default open in notepad (or anything similar) and scroll down to "em5::FreeplaySpecsGroup": and change "MaxEventLimit": "4", to the amount you want Make a backup, since altering gamefiles can make problems in multiplayer games. Cheers
  3. Hey guys Seeing there is a struggle to find people to play with i have recently created a steam group to find other people to play 2, 3 or 4 player coop/comp with. Feel free to join or add me on steam. http://steamcommunity.com/groups/EM2017MP Best regards Kim
  4. Yeah its what i ended up doing, il let you guys know if i find a solution to use another eventpool. Guessing the same goes for unitpool. but i havent started to fiddle with that
  5. Hi guys, im playing around in the editor and have created a new freeplay map. im struggling to figure out how to connect my map to the correct event pool, all it does is load the test event pool. This is the debug log, i removed the test_event_pool to see what happend. [2016-11-07 23:46:59][QSF info] QSF successfully started 14797 entities of the map "em5/map/map10_metropolis/map10_metropolis.bin" (2656 ms) [2016-11-07 23:46:59][QSF info] QSF successfully loaded the map "em5/map/map10_metropolis/map10_metropolis.bin" (4121 ms) [2016-11-07 23:46:59][QSF info] Loading ingame HUD [2016-11-07 23:46:59][QSF info] QSF unloaded the old map in 0 ms [2016-11-07 23:46:59][QSF info] QSF successfully loaded the layers of the map in 0 ms [2016-11-07 23:46:59][QSF info] QSF successfully loaded the entities of the map in 3 ms [2016-11-07 23:46:59][QSF info] QSF successfully deserialized the map (4 ms) [2016-11-07 23:46:59][QSF info] QSF successfully started 16 entities of the map "em5/map/default/supervisor.bin" (47 ms) [2016-11-07 23:46:59][QSF info] QSF successfully loaded the map "em5/map/default/supervisor.bin" (52 ms) [2016-11-07 23:47:00][QSF info] Finished loading ingame HUD in 705 ms [2016-11-07 23:47:11][QSF error] Unable to open file 'em5/em5_eventpool/test/test_event_pool.json' for content hash calculation, exception caught: Systemet finner ikke angitt fil. [2016-11-07 23:47:11][QSF info] Game startup... [2016-11-07 23:47:11][QSF info] - Mode: "freeplay" [2016-11-07 23:47:11][QSF info] - Map: "em5/map/map10_metropolis/map10_metropolis" [2016-11-07 23:47:11][QSF info] QSF Lua 5.1.4 initialization [2016-11-07 23:47:12][QSF error] QSF failed to load the asset JSON file "em5/em5_eventpool/test/test_event_pool.json" with error: Systemet finner ikke angitt fil. i want it to load: "\em5_eventpool\freeplay\metropolis_freeplay_eventpools.json" instead. but i cant find out where to define this. Have any of you guys had any luck when it comes to this? I really want anything other then simple fires and medical calls
  6. I must say i am mighty impressed by your work. I follow it here and on the German forums. You guys are really pushing boundaries when it comes to Em5 modding. I really hope this kicks of a new era in emergency modding
  7. Hey Unless you have edited vehicle pool files, it should be there. You will find it under police, remember to scroll down with the middle mouse button Best regards Kim
  8. New patch is out today, and it says it has been fixed
  9. The pathing was automatically right? clicked the intersection and hit F9, and the "tool" so that i can see the green and yellow path, and it looks fine. problem now im facing is this error comming up when i start the map
  10. Hi im playing around With the editor, trying to make an dynamic small town. made some roads, and buldings but i cant make the cars drive around, or make the People walk. They just spawn at the spawning point. Anyone know how to make the cars drive around?
  11. Try to place the crane as close as you can the rails. so that when you click the vehicle underwater, so that the Crane dosent have to move worked for me also had to get the diver to retrive a victim in the water, the boat wouldnt pick him up
  12. i saw a script somewhere, think in hoppahs La mod. that allowed healing without a medicbag
  13. should wreck your plans as i stated, i have a own installed version just for my norway mod, so i can edit the data folder for the game. what you can do if you plan to release your mod. is to make a "Data" folder inside your mod. so that people can copy this into the game folder to get the changes you made.
  14. i dont think you can change that in your mod folder. you have to make the change in the game folder. same goes for the supervisor videos. for my own mod, i have made a copy of the whole game. so that i can make changes to the game folder. UI changes, supervisor video changes, and so on
  15. go in to the editor, load the multiplayer map and delete the train on the tracks. then it wont spawn
  16. do you want to share the norwegian police voices? would be a nice addition to my personal mod i have recordet som simple stuff from AMK radio. so now when i play. and a medical emergency happens, it will say if its a "Green, yellow or Red respose" in norwegian, is pretty nice, we can switch if you want
  17. have you translated the whole game or just the mod ? if you have translated the whole game, do you want to upload a translate:)?
  18. The best thing to do when adding a Person or vehicle to the game, is to "Clone" a previous person instead of making a new prototype thats what i usually do :-)
  19. you just need to add some firefighters commands. like Extinguish or GetShears. then the person will be able to enter firetrucks
  20. Hey! try this, go to commands folder and get entercar script, edit this part notice the "heal" command. add it and now your doctors would be able to enter fire trucks. you cant change person type, a person is a person. its the commands that enables them to enter a spesific vehicle. hope this helps
  21. hey, heres a great script for Wye, http://www.emergency-forum.de/index.php?page=DatabaseItem&id=497 i use it in my mod, works great
  22. Hey! try this, go to commands folder and get entercar script, edit this part, notice the "heal" command. add it and now your doctors would be able to enter fire trucks case VT_FIREFIGHTERS_ASF : case VT_FIREFIGHTERS_DLK : case VT_FIREFIGHTERS_RW : case VT_FIREFIGHTERS_TLF : case VT_FIREFIGHTERS_LF : case VT_FIREFIGHTERS_FLB : case VT_FIREFIGHTERS_LPF : case VT_FIREFIGHTERS_GTF : if(!p.HasCommand("Extinguish") && !p.HasCommand("GetShears") && !p.HasCommand("Dive") && !p.HasCommand("Heal")) return false; break;
  23. i hope not ive changed the freeplay parameters to only Deluxe events while im testing. only the other deluxe events are working :/
  24. Hey im working on a personal mod and im trying to get the Deluxe events to work on the original map. ive managed to make the , "birdflu, hail, amokdrive, hydrant, electric shock, sniper, zombie, radioactive cloud and sylvester events" but Missing person, homicide and traffic jam dosent work. can anyone help me out? in the missing person event i have made a vitrual object named "missingA" and 5 person named "missingA" around it. Homicide event i have made a virtual object named "homicide" the traffic jam event i dont know how to make i would apprechiate if someone could help me out been trying to fix this for quite a while now
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