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james23222000

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Everything posted by james23222000

  1. Why would you say that and take a warning? Surely if you didn't say it and kept your bad opinions and thoughts to yourself there would be no reason to give you a warning. This is a forum where everyone respects each other, so keep it that way by not saying things like that @everyone else: sorry for acting like a moderator but I hate childish behaviour. I am 15 turning 16 and I don't need to express my thoughts like that. Regards James
  2. Let me explain about these crashes, Everyone knows that the game works on C++ programming. Thats what the game engine language is along with the command and mission scripts. C++ is very unstable, and so crashes are not unusual. And, for example, I saw emergency4freak talking about how he was dealing with a car crash where the cars had gone into the water. This is the sort of incident where most of the crashes occur because the game engine is 'thinking' a lot and sometimes this causes it to crash, especially if there are other emergencies on the map. Programmes running in the background may also cause this. So to conclude, it is not the map its just the game engine. Regards James
  3. @w00d: If you still want the city works script, feel free to PM me
  4. @w00d: I have created an LACityWorks and LAToCityWorks script that works just like the fire station with the exception of when the tow truck is loaded it will unload and delete the object it was carrying so you can achieve your objective. Once you have edited your map and we get Hoppah's permission you can send the map to me (need to edit the map as well as add the script) and I can edit it for you and send it back. Regards James
  5. This is something I have been willing to try. If you could make the model and skin it, I can have a go at scripting it. I have a big scripting knowledge since I started about 1 year ago so I know what I am doing
  6. Wow thats well good, see I don't known any languages apart from English (although I want to learn some ). Having those languages mean loads of employers will want you
  7. Off-topic: How many languages can you speak Stan?
  8. Thank you all for helping me with that. If I get anymore script errors I will post them here.
  9. I think it chas something to do qith one of my consts chars so have a look at them first, I can't spot any problems. const char CMD_BOATCRASH[] = "BoatCrash"; const char CMD_PLANECRASH[] = "PlaneCrash"; const char CMD_DRUNKDRIVER[] = "DrunkDriver"; const char CMD_CARBOMB[] = "CarBomb"; const char VO_BOAT[] = "en_boat_crash"; const char VO_PLANE[] = "en_plane_crash"; const char VO_DRUNK[] = "en_drunk_spawn"; const char PATH_DRUNK[] = "en_drunk_path"; const char UNNAMED[] = "Unnamed"; const char CARBOMB01[] = "Carbomb01"; const char CARBOMB02[] = "Carbomb02"; const char CARBOMB03[] = "Carbomb03"; const char PERSON01[] = "mod:Prototypes/Persons/Civil/civildeliveryman.e4p"; const char PERSON02[] = "mod:Prototypes/Persons/Civil/civilman01_red"; const char PERSON03[] = "mod:Prototypes/Persons/Civil/civilboy02_blue.e4p"; const char PERSON04[] = "mod:Prototypes/Persons/Civil/civilmother01_green.e4p"; const char PERSON05[] = "mod:Prototypes/Persons/Civil/civilman03_grey.e4p"; const char PERSON06[] = "mod:Prototypes/Persons/Civil/civilwoman01_yellow.e4p"; const char PERSON07[] = "mod:Prototypes/Persons/Civil/civilrocker02.e4p"; const char PERSON08[] = "mod:Prototypes/Persons/Civil/civilsailor02.e4p"; const char PERSON09[] = "mod:Prototypes/Persons/Civil/civilwoman02_beige.e4p"; const char PERSON10[] = "mod:Prototypes/Persons/Civil/civilworker03.e4p"; const char PERSON11[] = "mod:Prototypes/Persons/Civil/coloredman01.e4p"; const char PERSON12[] = "mod:Prototypes/Persons/Civil/fatman01.e4p"; const char PERSON13[] = "mod:Prototypes/Persons/Civil/firewatchguy01.e4p"; const char CRASHED_JET01[] = "mod:Prototypes/Objects/Debris/jet01debris.e4p"; const char CRASHED_JET02[] = "mod:Prototypes/Objects/Debris/jet01debris09.e4p"; const char CRASHED_JET03[] = "mod:Prototypes/Objects/Debris/jet01debris02.e4p"; const char CRASHED_JETSLICEABLE[] = "mod:Prototypes/Vehicles/Wrecks_sliceable/jet01debris01.e4p"; const char PILOT01[] = "mod:Prototypes/Persons/Civil/pilot.e4p; const char EN_CARBOMB[] = "Car Bomb Explosion!"; const char HINT_CARBOMB[] = "A car bomb has exploded in the city, possibly causing subsequent fires and casualties! A quick response is required! Be sure to transport the wreck of the car in which the bomb was planted!";
  10. What does the error message: String literal syntax error mean? I can upload my logfile etc if needed. Regards James
  11. Thanks Hoppah , Just one last simple question, what is the difference between a single timer and an interval timer in mission scripts? Regards James
  12. I was just wondering, what do the following lines of script do: Math::EulerToMatrix(0.f, 0.f, 0.f, ident); Math::MultiplyMatrices(); Also, on thing I am gonfused about is when to use a '.' or an '->' in a script. e.g v->PushActionWait(ACTION_APPEND, 6.0f); v.PushActionWait(ACTION_APPEND, 6.0f); Regards James
  13. With the LAFireHose it says DUMMY_EQUIPMENT. Does that mean I need LAEquipmentCommands also?
  14. Hoppah, You gave the England mod permission to use your Call and Patrol scripts. Can we use your: LAFireHose and move script. Also can we use the following lines from your PSG1 script: int random = Math::rand()%5; if (random == 0 || random == 2) if (random == 3 || random == 4) Regards James
  15. That is if he does come back . Hoppah do you know why he hasn't been on?
  16. I have set up a petition for all those who want an entertainment version : http://www.petitiononline.com/flamesim/petition.html Please use your real name not your forum name Send this to as many people you know who know about flame-sim. You also have permission to put the link onto other forums Regards James
  17. Can you PM me with the script so I can have a look
  18. I already have said I will help, I am creating one for Em4
  19. All sounds good to me I can wait, my patience is absolutelty unbelivable. Trust me you'd be surprised
  20. Also, they can dumb the game down a bit , like taking away the after-action html reports and even the multiplayer for I all I mind.
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