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FInn Rescue 12

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Everything posted by FInn Rescue 12

  1. That is great Bama! Itchboy he is wounder boy lol!
  2. Hello out there this is the latest link for Boston Mod Beta thank you for your support There is a read me letter for credits if anyone I missed please notify me I will update with other stuff in the future. If you want to fix any of the bugs please do so and include it on the page for the members. If you have any interest on working on the Boston mod, you have to have good experience in modding script work, mapping excreta. You will need promotion from me and the molders to make any chances or use the work to this mod Finn! Happy New Year Please don't contact me with trouble questions this mod dose have bugs but is very playable for hours. As always thanks to the Emergency Planet Forum Sixteen Stones EM4 Hoppah LA Mod which is where is the sub mod is derived from. Link is also on the first page. https://mega.nz/#!rJQViBDC !3IxujWAWsyWaOxXmBvoDWfDJ2KOC6PC2N1V2Sg6Zojc
  3. Here she is ready for duty https://youtu.be/lyX1ARE09rg
  4. Itchboy don't let the #ricks#^@#@& get the satisfaction man!, you'll get back into it you just need a good breather. I remember when EM4 was at a stand still and then you came and what a fire you lit to get the members back into molding. Yes it was your assistance with the models the advice and helping others, you also optimized other members work as well. Thanks have a Merry Christmas or Happy Holidays later Finn. https://youtu.be/qChjXg2xl18
  5. Itchboy send me a pm can not reach you. I have something for u later.
  6. No biggie man just read the Modding Related Support area you might find answer there good luck.
  7. I get something is eating ram up in the Mod. All the other Mods run flawless including Dyson's Brooklyn mod 3.20 Ram with multiple units and lights, fire excreta. Unfortunately this mod has to stripped down and rebuilt Or if someone can solve the problem , yes love it or leave later. What I can't believe is with all the talent in this forum nobody can figure out the problem hum!
  8. I did ram test before the game crashed it was running 4.39 GB Ram i played for two hours. started out with 2.39 GB ram moved up as the game went on. At the time there was a few events and about seven units with lights going no fires. (PS chrome is taking up 0.20 GB Ram) The rest of it is system services 1.55 ram
  9. Also could be google chorme taking up to much Ram space?
  10. Looks good. Happy re-skinning and other mod stuff lol!
  11. What about GTA or some other game ,where they climb a ladder. Do they have a script you can reference from?
  12. MVA scene Miami Mod. After a long chase with Michael Myers, resulted in a bad accident. A search is still on going for Michael in the area. The video fetchers new models and lights by EMC unit and team Happy Holloween ooh aah aah!!!!!!!!!!!!!!!!!!!!!!!!!!!!.. PS can someone share this video with thumbnail I can not get mine to work thanks... https://youtu.be/Pzf2j2KVwAY https://youtu.be/porI4sVq0uQ
  13. Sorry no link still needs to be updated and credits list thanks for your interest.
  14. The Googsta! glad to here you're still around happy Holloween taking the little monsters 's out for trick or treat and scares ha ha ha!!!!!!
  15. It looks good most departments seem to be replacing these explorer's with the crown civ, I drive one five night nights a week. Form my point of view. I think they handle ok decent speed ,lot's of room for more equipment. The Explorer all so drives well in the winter for us in the North East US lol!.
  16. Itchboy is LA using the Federal Signal Integrity? It seems a lot of US departments are using them. It would be nice to see one made hint hint lol!
  17. Yes I am having the same problem I placed 22 MV/A events. Problem is a few of them do not have entrapped persons I just made it ccard_# Some of the events I placed objects on the map and named event ccard_# So I think what is stopping the events from going off is that reason. I am going to changed all the events so there is entrapped person and see if that will work. It is tough to stage a M/VA pedestrian struck by using ccard_# for the event. Same thing for a multipal persons fighting or shot involving cars and crashes after the fact using ccard_# of the event. I look at the log file it did accepts the event but it will not play them out in free play. So if one event is not entered right in the editor it show on the map in game play I under stand that. Would that throw off all the other events? If any one has a reason why this not working I would appreciated the help or answer for the community.
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