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squamishfire

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Everything posted by squamishfire

  1. if I could give you thumbs up I sooooo would!!!
  2. Thanks guys!! Things haven't really progressed past what I have showed you =( I have been working days and haven't had a chance to work on much. I am hoping to be back on the swing of things monday. Kingairway you have a PM
  3. I don't believe those models have been released yet. However you might want to contact the owner and see if he is willing to release them just to you. On a side not as well they are not exactly what he was asking.
  4. What about Beta 8 with the up fixed bugs we reported? That way you can release the updated fire hall that we were talking about later?
  5. There is... BCAS uses chargers, suburbans (I believe) and there may be still some dodge caravans out there as well.
  6. Okay one last one tonight... Utility 2 Original Model credits New York Mod Minor changes Quality a bit poor... will take a better picture later.
  7. After countless hours working on this, probably 12 in total with 08 of them being frustrated I can now show the beta version of the model. Model property of *double checks* well then... Model was taken from Northview-CreekSide Minor edits done by myself. Minor reskinning done by myself. Once again this mod is private. More to come soon hopefully... I want to tackle Utility 2 Lettering and everything else will come next week hopefully!
  8. Did you copy all of the model & prototype objects for the previous mod into the one you want it into... That is sounding like your issue. :-)
  9. oh boy did I ever... thanks guys. When I created the new box it was changed to a default thing... This has been resolved... Thanks :-) Gunswat you wanna try and close this topic with your newly godly powers of yours?
  10. MODEL NOT DONE BY ME!!! I was removing some boxes on the model when I noticed that I had a gap in the model after roughly 15 minutes.... I didn't really want to go back and redo my whole changing everything so I figure I could fix my blunder and everything would be happy... soooooo I fixed it... or so I thought... but when I went to apply the skin and put it into the game this is what I got. please shoot me!!!
  11. Hey guys... I am a bit confused here... in my mod file it shows that I do not have anything installed, which is what I want, how ever when I go into the editor and look at the mods in the editor it shows the one that I deleted... I did a full uninstall of the problem confirmed that I wanted everything deleted and then reinstalled the program... once installed the editor showed that it was still there >.< I have done a search and found some stuff in the appdata file on the computer the problem is when ever I try to delete it it keeps coming back. anyone else have an idea? Thanks!
  12. it looks like someone was in mucking around the myQSL... I have had that happen to me from time to time... It is probably from a update gone wrong. eidt- everything back up as of 1445 EST May 19, 2014
  13. Thanks Hoppah and itchboy!!! I look forward to the release!!!
  14. hey someone asked a few pages back on where is there download links for the models you have created, i haven't found the answer to this yet. Thanks!
  15. Hey Blackout... your website is currently down. Posted Monday May 19, 2014 at 0335 EST
  16. Thanks for the offer Jassi89. How ever I am going to respectfully decline your offer for help. I received some models from a member on this forum that I promised I would not show pictures or use for release, hence the reason why it is private. Again thanks though.
  17. I know this is a bit late but does anyone have the unpack files on their computer? I tried the download file but it said I did not have permission. Thanks!
  18. WIP Quint 2. Model made by HellJumper51 Reskinned by Squamishfire
  19. Sooo after doing some minor things I have decided to come and try and make a PRIVATE mod. It is based on the Fire Department that I was apart of for 04 years before having to move to Ontario. Here is the basics. Squamish Fire Rescue City: Squamish British Columbia Canada. Population: 15,000 Emergency Services Police: RCMP roughly 15 officers Fire: 02 Fire Halls 07 Fire Apparatus 04 Career Fire Fighters working Monday to Friday 0800 - 1400 2 Chiefs (Deputy and Fire Chief) 60 Volunteer Fire Fighters working out of 02 Fire halls working from 03 Fire Companies. Hall 01 Company 41 on call 24/7. Hall 02 Company 31 and Company 51. 02 week rotation on call. Other company can be called in if not on call when needed. Units that will be in game Hall 01 Apparatus - Engine 1 2004 American Lafrance Rescue/Pumper. Engine 11 1985 Peterbilt Hall 02 - Engine 2 2007 Spartan Gladiator Sirius Engine 22 1991 Peterbilt Quint 2 1997 Spartan Gladiator Rescue 2 Ford F550 SD XL Utility 2 1994 GMC / Grumme Step Van EMS: British Columbia Ambulance Service units: 03 BLS Ambulances 222B 222K 222F 01 Support Unit (Mass Casualty) (have to confirm this is this at the station)
  20. No you don't. The Fire Service or civilian group just has to keep documentation on it and that's pretty much it.
  21. With us it was always in the training records. So if the government. Crown or defense council came in and was like, when was your last practice on this, the training officer could pull it up and say this FF was trained on this date and did a follow up on these dates. I would say that it would probably be similar in most American/Canadian situations.
  22. You are all jumping the gun. When they are ready then will more than likely contact those that THE TEAM WANTS to beta test. Personally approaching a group to say, "Hey can I beta test your product?" in a open forum is bad taste in my opinion. I have/currently beta testing for a person who contacted me about testing their product. With that being said, Goog, CFD you guys are doing a awesome job!!!!
  23. We also gotta remember that the gods graced us with this mod without any notice.... It was kinda like a "look at what we have secretly been doing. Enjoy :)" and dare I say it we have enjoyed it a lot!!!
  24. You can "downplay" the lights on your own. All you have to do is go into the editor and each unit you can edit the lights.
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