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galantjunior

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Everything posted by galantjunior

  1. Happy birthday dude :)

  2. Can i upload this mod in A Mediafire link for the users to download from?
  3. Thank you, also is the Green Van Fixed?
  4. Sorry for double post, but where is the Bomb Squad
  5. I have the same troubles when i select the Border guards van the game CTDs.
  6. yes that happens also, BLS should be scripted for minor injuries like falls etc not car crashes strokes etc .
  7. Awesome transformations the lights are very good indeed. I really hope to see a remake of Rescue 102 soon
  8. Just for aditional info xD
  9. You could also buy the spanish version from FX interactive
  10. very beautifull mod lights are wonderful, some of them even remind me of PRL
  11. I'm glad you got the mod working Jon Woad. @theocd : It may be a script processing inefficiency of the engine
  12. Thank you very much for your explanation I confess, i do not know a lot about law enforcement in the UK, so i am please to have been enlightened about the subject. Has for the ISU i don't have a very good ability at scripting so i won't do a good job, and will probably mess the whole thing up. But one question though, was i accurate or at least managed to explain the situation of hte Freeplay CTD crash in post 1658?
  13. Dear Jon from what i have seen in playing the mod, there is no problem in right clicking the vehicles, perhaps the mod is not installed properly? Try reinstalling, if that doesn't work i'll send you the mod, without the e4mod file. Dear gw01993, The freeplay CTD problem is unfixable. This problem occurs when large amounts of complex data, models, textures, scripts etc, overload the game engine while it is trying to terminate the freeplay mode. This usually happens with big mods, London mod is 327MB (Smaller than the LA mod which does not have this problem, probably because the models are not that complex, and the engine has less difficulty to unload it. but does CTD when you try to change mods), it is rather small in comparison with the Winterberg Mod, Which current version has 1.10 GB, and also does CTD when you terminate freeplay mode. This occurs because of a lack of, shall we say, "capacity to process a very complex amount of data" of the engine. The only LEGAL ways to have this problem fixed would be: To contact the development team, and explain the problem of the engine, and then asking for a fix of the executable file. The other way would be that the developers release the source code of the engine, allowing advanced users (moders scripters etc) to tweak the engine accordingly and improve it's performance. Since the development of EM4 was stopped sometime ago, option 1. is out of the question. Option 2. is a big wish of some people, but lets face it, how many german publishers you know have released the source code to something? In case of pure entertainment and of "trying to help others" types of things, you could reverse engineer the engine, but that is illegal. In the winterberg mod case, the freeplay problem is aggravated. Because of the large amounts of scripting (the mod includes Special events that are unique to it) the game will often CTD while playing. Again this is the lack of "capacity to process a very large amount of data" of the engine. I hope this provides a good explanation of the problem and it's causes. Cheers And on topic now. Nice mod, needs to be scripted even further, like the LA mod, because without the scripts to call in fire trucks the station manager and crew manager, and some of the police units seem useless. Also the policeman in the Road Patrol vehicles should not be allowed to pursuit on foot suspects, or vehicles, because it makes them draw a firearm, that they don't have, which could lead to trouble. Either arm the policeman, or disable that script. Also the ISU H.A.R.T.S. ambulance (the large one that carries 6 injured), should have enabled the same script that the MCU in LA mod uses [the carry in vehicle script (what i mean is that normally to transport a patient you have to pick him up and the stretcher paramedics must go in with the patient, in the MCU case the Stretcher dudes only load the patient into the MCU and stay outside, ready to load a new patient on board, like a policeman putting a suspect in his car)]. That was my suggestions
  14. I think it will be for the best if someone gives a shot at trying to make a Mod Launcher for EM4. What do you think? Let all of your opinions be heard (read) here!
  15. Is this mod Compatible with the Additional units submod, also if it is may i have your authorization to Release a translation (which will be included in the LA 2.1 MOD + "AUS" + "+US"?
  16. Completely forgot about it... i can ask for the submod to be pinned though
  17. the translation is going along quite well i'll be asking permission to be approved in a few days
  18. Lol dude those questions shouldn't be asked in such a sad thread. you should have PMed Hoppah instead...
  19. If you want you can send me a part of your translation to help me out I'll then make the necessary grammar adjustments for Portuguese Portugal
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