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Everything posted by Yankee43
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Fourth Generation Tahoe Questions [SOLVED]
Yankee43 replied to Yankee43's topic in Modding Related Support
Got it, thanks. -
Finally got it extruded and half the roof and windshield done. Will begin work on hood soon.
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How do I best go about smoothing out the side of my model? Do I have to pull each vert in and out until it appears smooth? Is there a shortcut/smoothing tool? http://www.emergency-planet.com/uploads/monthly_2019_10/tahoehelp.png.2c113019f17ac2f1b7777909a763b08f.png
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Procedure regarding modeling larger vehicles.
Yankee43 replied to Yankee43's topic in Modding Related Support
Thanks for the input! -
I am currently learning to model. I based the model off of a 2015 Chevy Tahoe. Are there any actually body/appearance differences between the 2015-2020 Tahoe? If not could I release the vehicle under the name “Fourth Generation Chevy Tahoe” or something like “2015-2020” I have yet to notice any physical differences. Wondering if anyone knows of any.
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I don’t know if there is a tutorial out there for adding vehicles in EM5. But mods previous did it. Try looking at them in the editor.
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Thank You very much. I’ll be getting to work as soon as I possible. Yes I was wondering because I know FDNY newest engines are the KME’s so I was gonna try to model one of those one day and put it into Brooklyn.
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I appreciate that very much. I have big dreams for my modding career here. A few last things. The images you said they were temporary. I unfortunately won’t have time to work on the model until late Saturday because of school and work. Will they be around by then? Three unrelated questions: The Seagrave Marauder in your American fire engine cab pack. What year is it? Also, is there one around like the FDNY used? I believe that is custom but I didn’t know if there was one around. Also, are there any KME’s around? I cannot remember if they were in your pack. Thank you again for everything. You have really been a great help!
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Thank you so much. Apologies for my load of questions. Just really wanting to learn.
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Version 3. I think this is the best one yet. I played with extruding on the previous version and I think I have an basic understanding. Soon to extrude and get this into game hopefully by this weekend.
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Now I have a rough design of the side. How do I go about the front and rear? I read mikeypi's tutorial but I am confused. Can anyone give input?
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Okay, I think i've figured It out. Thanks.
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I got that part, but as I select verticies, (I am in vertex mode right?) and the lines appear from the vertice on the 3d view. How exactly do I move them? I am dragging to no avail? Sorry I should have specified.
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Damn I seem to have a lot of questions around here... Can anyone help me by explaining how to extrude areas on a model in zmod? From Itchboy's tutorial, this is the part I am on: Also, the vehicle I am modeling for reference:
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Re-did it. Hopefully better. Currently learning how to extrude. Next comes the front, top, and back.
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Okay, I am at the part where I am in zmod. I have the doors selected from the menu on the right. I am in Object mode, in the surface tab. I see edit UV but I cannot seem to find anything related to mirroring.
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Will do, I will let you know how it goes. Thank You.
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Oh, fun. How would I go about that?
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I textured my ford fusion NYPD out of the Brooklyn Mod V2, and the textures flipped on one side of the car. Only on the doors. How do I fix this? Do I have to make sure the doors are assigned to the correct texture? I tried flipping the letters to reverse the effect but no success.
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Okay, I am new to modeling, here is one question I have: Lets say I was going to model one of these vehicles, what is the usual way to go about modeling them? Do you model it as a whole or do the cab and then the box/utility part and then attach them later?
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Okay, that makes sense. I appreciate it. I guess you can see where I followed wheel arches and what not, it starts good around there and then gets mushy. Are the grayed-out lines the unattached vertices you are referring to?
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Agreed. 911FR/EM4 Community rise up!
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Don't worry about it, I'm sure you have a lot to do. It just does not look right. In the tutorial you posted, all the polygons/triangles look so uniform. Mine are all over the place. Is there a pattern you follow? Also, the part about extruding edges to get the features of the vehicle like the slopes over the wheels and the curve of the vehicle itself, I cannot figure how to do that. I am in ZMod3.
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I am taking my firs hit at modeling, I honestly cannot tell how well this is coming along, if well at all. If I actually make it through with this then maybe I will release it, 2015 Tahoe is definitely needed around here. Would please like some modeling tips. I have read tutorials and I am kinda stuck at the part where I extrude the edges and features. P.S. Itchboy plz update 3d modeling tutorial http://www.emergency-planet.com/uploads/emoticons/default_smile.png
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Hello, I am working inside my LA Mod that I am fixing up for personal use and I have run into an error. Whenever I click edit children in the edit menu of a vehicle, the game freezes for a sec and then crashes to my desktop. Any help would be appreciated, I have no idea what I make have done. The edit children feature works perfectly fine in all other mods. This is the last line to appear in my log, I have no idea what it means: !WARNING: global listener object is still registered! Unregister listener before destroying object! Here is my log: