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Everything posted by Marshall8946
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TprHardy is right. The post down by me is already using one of the new chargers and the lights are amazing on it! One is already a WIP.
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- Ohio Modification
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Sorry, don't mean to double post but the last post is days old. But I just want to wish everyone happy holidays! The Ravenna submod team will be not be working today or tomorrow. But updates will follow soon after. Eat well, enjoy yourself, give and get many gifts! I hope everyone has a very Merry Christmas! -Ravenna Submod Team Team Leader:
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With this idea and set up, do you think there is a way to make what everyone has been asking for, the light set up to when an emergency vehicle approaches the light with lights all turn red, or their side turns green?
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Heres a full tutorial on adding the vehicle. And heres a tutorial on adding the siren! Hope that helps!
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Does anyone know where I can find good blueprints for fire engines?
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Yes, all except the sheriffs transport vehicles,swat vehicles, heavy rescue vehicles, and bomb squads. The majority of vehicles(from other mods) not having the command is usually just a simple mistake when overlooking of the unit. The command can always be added yourself. When adding the command, its "VcmdFollow".
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Thank you everyone! Heres what Im going to do. The main TWP tanker will have the chrome. There will be a reserve engine which will have the black. As for the main rig, they will have chrome. I will be looking into finding other wheels that can fit them that are chrome. In the meantime, anyone who knows of any wheels that can fit, please let me know!
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Guess the Emergency Vehicle Challenge
Marshall8946 replied to Newfoundking's topic in [EN] Off Topic
As I was looking around for models, I stumbled upon this and remembered seeing it here. Well there it is if anyone wants to use it. Just follow their requirements. -
Now typically I dont double post, but since the last post is so old, everyone has already seen it. Heres some new things Ive been working on to add more of a realistic feel to the game. Below are some pics of an updated skin on the sheriff bus! Plus newly added, school bus! Original reskin by griffy. Completely reskined by Marshall. Now, onto the two last pics. I found some wheels that are big enough to replace the default ones. But Im iffy between the black or the chrome. Personally I like the chrome but I like the black wheels on the TWP tanker truck(2415). But I cant seem to find any other higher quality chrome wheels that are big enough to fit the trucks. Let me know what you think. Should we keep the black wheels on the trucks, or leave the chrome? If anyone knows any wheels I can get that will fit the engines, please let me know! **More images are on FB. Anyone who has ever done any work on this submod needs to PM me with the subject [README] to be credited for their work(unless I have gotten a hold of you about this within the past week). With their README file in notepad form made and ready to download. Otherwise their work will be removed and no credit will be given.
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2012 Dodge Charger right here!
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Who here knows how to create lightbars? Im in need of some new lightbars for the Ravenna submod and the submod that's coming after that. They are nothing difficult or complicated.
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Okay, I can send you some pics and you decide. Do you know of any tutorials on modeling so I can start doing some stuff myself.
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Thanks guys! Yes we are nearing the end, but there still is much things to do. Little things like updating vehicle skins, editing building skins, changing models, fixing lights and adding more models.. On top of that, there are some big (known) bugs that need to be sorted out before I anything gets released. Things like that. Thank you for your support! I was asking for READMEs so I know what I need to keep in the submod and remove/replace. For anyone who hasnt seen our FB page, many new pics have been placed on there! Anyone who has ever done any work on this submod needs to PM me with the subject [README] to be credited for their work(unless I have gotten a hold of you about this within the past week). With their README file in notepad form made and ready to download. Otherwise their work will be removed and no credit will be given.
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Honestly no. The POV vehicles will be only be callable from off the map. The only option they will have is patrol. Only one POV (the jeep) will be stationed at the city FD. Anyone who has ever done any work on this submod needs to PM me with the subject [README] to be credited for their work(unless I have gotten a hold of you about this within the past week). With their README file in notepad form made and ready to download. Otherwise their work will be removed and no credit will be given.
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I really like that! It looks great!
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I personally really like the idea of the murder and having to question others to find out where the suspect is. You could also leave little clues around the map like skid marks, blood trails, abandoned vehicles, etc. Another is a major airline accident. You could use a rural map and have an airplane crash. You can toss in wrecked vehicles, destroyed houses and trees, fires, and tons of debris and injuries. In the fireworks mission, there's a crumbling home that falls apart and can also be put into the mix. You can check out how that works and use it. Maybe a major vehicle pile up caused by something as small as a cat on the road. You could use one of the missions maps that have a bridge. That way, on top of the pile up, you can have vehicles that went off into the water and people drowning. On the train mission there's a man hanging on the edge of the tracks, you can find out how that works and toss that into it too. *The best idea I can think of* Maybe another train accident. You can use another rural town and have the train carrying many explosive materials. When it wrecks there can be many fires and devastation. The player will have to try to keep the other tanks cool and stop the fire before they explode and kill many more. You can make it challenging by adding many spectators to surround the area. Keeping emergency personal from having easy access to the site. You can also make paths for the vehicles to be leaving the area. Can also add an accident blocking the vehicles from leaving, so once that accident is cleared the vehicle can move out of town and make it easier on the player. You could also have it set so the national guard is coming or already on scene to handle the crowd and assist in getting the people out of the town. Thats my ideas. Also that website I showed you, they have that script. I personally don't care for it since the player has to activate the sirens and lights manually. Which can become hard when the player is under pressure from a major incident and many units are responding.
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It will be simple, it will just take a little more time to place in the file. This submod will come with all the files that are necessary for the submod. You wont have to replace or merge anything! Thank you, Im really looking forward to releasing this submod! Theres just a few kinks and jams that need fixed.
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Thank you! Yeah, Kent's fire vehicles are all yellow. The chief has a white and yellow one, but that's about it. The DUI vehicle is completely fictional. I didn't want just the traditional black and white police vehicles. So this one is red. Plus Ausavin made the original reskin red, so I didn't change it. Nope, sorry. Once you download the mod, it will have to be unpacked and then just copy the files over. I'm unfamiliar with even how to get started on an installer or even how to start and load the mod from the desktop like the LA mod had. I do remember that.
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Well, here it is! The first engine made for mutual aid! The city of Kent, engine 1823 is one of our first engines made for mutual aid. Next will be the ladder and ambulance. Once finished with that, Rootstown's medic and ladder will be also added. Next picture is a new civil truck! A fictional storm chasers truck. Next to that is our fictional DUI unit! Original Skin idea/reskin from Ausavin26 and edited by Marshall. The rest of the images have been posted on our Facebook page!
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If your changing the commands on units that you manually placed on the map, then you have to remove those units and place new ones once commands have been changed. If your calling units off the map, then there may be too many commands for that unit. Those commands wont display. For example, if you add another command to the fire engine, it may not display until you turn off the cannon so there is more room. A common sense thing that most people don't do: Press 'okay' on each pop up once your done with that menu until you are out of the main edit menu. Hope it helped!
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Thank you! I couldn't dream of it becoming more popular than that! His mod is what made me come to 911FR. I have quite a bit respect for him and his work. And no worries! There wont be an installer. Its the old copy and paste the files.
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Only two weeks away from Christmas, and not even a drop of snow here!
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Thank you, and thank you for supporting us! I cant take all the credit though, all those models and objects are from NNico. Ill have the pack wrapped up and ready to ship out soon!
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Your welcome! I haven't forgotten! Just let me know when you need me!
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Thank you everyone! Once the pack is wrapped up and set up for download, the pack will be released on the front page!
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All you have to do is make them like directionals! If you do get it spinning, all you have to do is time the lights for a rotating effect at the time that part of the spinner passes by a certain point and your done! But either way, if you do get it spinning, it'll be going so fast you wont be able to notice the lights actually rotating on the object. Or if you cant, you can still make the lights have the effect that they are moving! Once you get to that step that you need the lights, your more than welcome to PM me and I can help you with the lights.