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Everything posted by Marshall8946
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Show here your documentary/repo about editor/ingame call outs
Marshall8946 replied to cops's topic in [EN] Off Topic
In that same menu, go under traits on the right hand side. In traits you'll see a check box to select injured and such. -
We have PARTA and some charter buses pass through. Ive seen Anderson.com, LakeFront Lines, and private ones go through Ravenna. Mostly school buses pass through. Our school plays against a lot of schools, so most schools in Portage County pass through Ravenna. As well, we have a JVS so yeah. Griffy, has already made work on a school bus for Ravenna. I just gotta finish it up. The school bus that was made will be accessible from the tecs menu(just for the heck of it). You'll have full control of the lights as well.
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- Ohio Modification
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Have them flash to the back? Haha yeah I was thinking that too about the runway. One coach bus I rode in only had one flash on the side, and then it had another light illuminate the ground on the side the turn signal was on. Which I will be adding that later on.
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Hey guys, I have something I want you to decide on. I recently made a civil bus(Pics are below), well I worked on the turn signals for the side of the bus. Should I keep the lights going in a directional mode, or just have one or two flash on the sides? There is some lag from my recording program, so please do not take this as the finial version. This is just a small preview.
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Hey, its great that you posted that you can do skins. That's a great start! When I read I saw you said you'd need help packaging the mod. If you plan to simple compress the files, you wont need help what so ever. But if you are planning on making a mod installer, well you just may then. If you begin to post some pics of what you can do, you can make a post under the private/WIP mods section. You'll probably be best to start out private then look more into releasing(but thats up to you). If you need any help or have questions, your more than welcome to PM me. -Marshall
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Yep, the bus behind the vehicle mentions all the people submods/mods that have contributed to this submod in some way.
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You can, it wont matter which you choose.
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Yep, because Ausavin is making the Beaver Creek modification. So he mixed both
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Okay, for your question, here's your answer. If you change your dispatcher and make a modification. No one else will get the dispatcher unless you make another folder and place it in the modification so it gets wrapped up with the mod. Otherwise when you go to send you mod out, that dispatcher sounds will not go with the mod. If you don't understand, let me know. I kinda typed this in a hurry.
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Ausavin is right, I removed the command for the weapon(pistol). But I left the commands for the tazer
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Marshall's Security Fictional vehicle. But in Ravenna, we do have security jobs and vehicles that pass through. So why not have Marshall's Security driving around? This vehicle and persons will be both civil, and controllable via the police units menu. Persons reskin: Marshall8946 Crown Vic reskin: Ausavin26
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Help with "Explosion at Airport Terminal"
Marshall8946 replied to BarryJ398's topic in Mission Related Support
Anytime! -
Show here your documentary/repo about editor/ingame call outs
Marshall8946 replied to cops's topic in [EN] Off Topic
Thank you! The music is from Civ IV. I used a text to speech program, and just recorded it. Then edited what I needed and placed it into the movie editor. -
Show here your documentary/repo about editor/ingame call outs
Marshall8946 replied to cops's topic in [EN] Off Topic
Well here's one of mine I have two more I already made, just gotta put them together You will want to turn up your volume for the commentary. I purposely left it down for so you can control the volume. -
Try using this: Use 'windows start' menu(The icon on the bottom left of your screen). Use the search option and type in editor.
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Heres your basic info. Most of the tutorials are on the main site and are still supposed to be transferred over.
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Help with "Explosion at Airport Terminal"
Marshall8946 replied to BarryJ398's topic in Mission Related Support
There is one switch inside the terminal, and one in the back right of the air field. Between two silos. If you need pictures I will display them. -
Its not very crowded. In Ravenna alone we have the city, sheriff, state troopers, city and township fire, along with a private ambulance company and homeland security emergency management. If I could make a map and make it any bigger, I would. Also, the units on the map, will be the only ones you can use. Ill be turning off the option to call additional outside units unless they are tec units or mutual aid for fire. You will not be able to call in vehicles that are already placed on the map. As well, all the police stations are located to where when you press patrol, they will default go on the closest patrol path. Which all three stations are located very closely to all three different patrol paths. As well, some times you will end up having to use most of the units from a certain station. For example, the sheriffs department only has three patrol units, one K-9 and one bomb squad. The city police have six patrol vehicles(with the possibility of one changing into a transport vehicle) and one chief vehicle. The troopers station has six to seven patrol vehicles and one swat truck. For patrol you may end up using 1-2 sheriff vehicles, three city police, and two to three state troopers. Now keep in mind, if you want to play realistically, you may end up using all your units or close to all. As I said before, you will only have the units you have on map. So if a vehicle gets destroyed, you will end up using the other units. If you look back at post #264, you'll see all the units that were currently positioned. Sorry for writing a book, but this is how this is. Also, if you look on the map. Some of the unit icons on the map, aren't just actual units. They may be station units like vehicles. Just like the 69 NYPD charger on the car dealerships roof I showed on the slideshow a page back. They are left to be units so the lights will stay on and work. In another instance, on the bottom of the map there is a police demo with some units. Anyone wanting to do some small lighting for credit, PM me. I only ask so the community has the option to contribute to this submod.
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Yeahh, once the main site is back up or the stuff on the site is transfered over, Ill change the sirens. There was a tutorial on the site that I'd need before I add or remove sirens.
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Thank you, and I will be changing that siren for the smaller EMS vehicles. And also posting a video on how to set up for the game.
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Thanks guys! Ill be posting updates very soon! Anyone wanting to do some small lighting for credit, PM me. I only ask so the community has the option to contribute to this submod.
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If you know you way around the editor, you can easily change this problem and change the amount of traffic. If not I can suggest posting some units at the ends of the map on the main road. Also to change the title on this topic. At the bottom of your first post, you'll see four boxes, Report, Edit, and the quotes. Click edit. Then when that comes up to edit, by the save changes button you'll see 'use full editor'. In there you can change your title at the top. Welcome to the forums, btw.
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If you want to change their patrol speed, its in the editor. You'll have to find the 3 patrol paths and change the speed there. If you want to change the speed of when they respond out of a spawn, that's in the mods folders under units, then the unit you want. Then open up the 'unit.xml' using a word processor and change the speed value.
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Scroll back a few pages, and you'll see everything about the truck. Also, the truck is a F250. Anyone wanting to do some small lighting for credit, PM me. I only ask so the community has the option to contribute to this submod.
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Looks great! Im very impressed! Can I see that pistol up a little closer, it looks different from the original..