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Foehammer

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Everything posted by Foehammer

  1. First off I'm not your bud. Second, you started off by insulting me by saying I'm color blind and then calling me out to post my own work as if I have no right to comment unless I do my own lights (which I do). All you had to do was be mature like CFD and simply ask why I disliked the lights. I can understand my post being pretty vague but to insult me rather just ask is just childish on your part. Sorry if you took it wrong, I mean I did compliment your work. The units are very nice as I've said a few times now, you're acting like I came in here bashing all your work. For me though just enough little things with the lights added up and made me dislike them. And I mean absolutely no offence by this, but I've seen both good and bad (below is capabilities) work by CFD recently and I read this thread and everyone is just sucking up rather helping to spot things that could use some tweaking to enhance to overall quality of your mod. I have re-done all of my units with different textures and lights as well so I know the work that goes into this, looking forward to seeing the progress of this submod it's always nice to see people create new things on here. Enjoy.
  2. Yikes it's called an opinion, no need to get all butt hurt about it. MY opinion is not that the lights are terrible or even inaccurate, just spotted some things that look like flaws or could be done better in MY opinion. Side window lights on the vics have larger radiation zone for red than the blue. Not a big deal just something I noticed and did not like because in my eyes it makes the car look un-even. Some of your strobes don't look like they have any polys, even if you're trying to put the light on the actual bulb the housing will still illuminate and not just be a circle (the bulb) flashing. The lights on the rear of the charger in the brakelight housing looked too big to me, again not a big deal just seemed too large for the space you were trying to light. All the amber decks are not even, looks like a wave when you pay attention because some lights are higher or lower than others. At 1:50 ish in the last video when looking at the back of the vic, the left tail light is low and more to the right in the housing while the right side is basically centered, yet they're supposed to be symmetrical. As I said the cars look great, I just pay attention to detail and noticed things about the lights. Never said they were bad, never said CFD doesn't do good work. The lights on these particular units just look like they have places that need tweaked. Sorry for not jumping on the "omg awesome" band wagon like everyone else. As for doing better lighting myself...why should I have to post my work in order to have a difference of opinion? you want your sub-mod to be nice quality work right, if I were in your position I would be listening to the people who actually critisize your work constructivly and point out areas you could do better instead of the people that are just sucking up to you. Sorry if my reply seems alittle blunt, I don't appreciate you getting all offensive towards me when I compliment your units, simply because I actually watched your video with my eyes open and looked at the vehicles rather just who was making them.
  3. Charger looks nice although the wheels look like they need adjusted. Do you plan on making a new motorcycle unit, something more modern like the new BMW?
  4. Open the editor and find the Camaro, add the follow command and poof you got another car with the chase option.
  5. He was kidding. Anyways the van and excursion look nice. Why does FDNY use two lightbars on the rear of their chief suv's?
  6. I have the same problem as Rooster with the sirens, now it gives a script error "(_LASirena2195): Limitation: Statement too long". Sirens won't activate for PD vehicles. Not sure if it makes a difference but I only copied the lines and only added the files for the unmarked charger. Works fine in game but no police sirens, anybody know how to fix this?
  7. Thanks, does the video quality look bad to anyone else, even in HD it can't seem to keep up with the patterns. And I cannot get the screenshots to show a preview without clicking them, they're just black. Anyways I'm toying with Zmodeler, with any luck after I figure it out I will be able to make the units alittle more realistic by adding the proper light bars and full wrap pushbars. Will take me awhile to figure it out.
  8. http://www.youtube.com/user/Foehammer503?feature=mhum Link to my youtube channel, videos look better in high quality obviously. First is the unmarked tahoe and suburban, second is Salem PD, third is Marion County and last is Oregon State Police. I believe I used a version of PRL as a base and tweaked to my likes. Lighting is not meant to be 100% accurate, some is and some isn't. Videos show units with primary and secondary lighting active, some units have overlapping lights with different patterns so you may notice the OSP tahoe for example has a weird rear amber patter because the primary pattern is not the same as the secondary, some other vehicles have this as well. The unmarked units, the lights in the windows appear white because of the background texture I used to look like the light housing. They appear normal ingame. Not shown in either post is the LAPD motor unit, charger or FCV with argent, both vehicles I reskinned into SPD units (they don't use them) so I have more local vehicles. And the Motor unit has imo much much better lighting.
  9. Oh please don't make it realistic to CA. They have terrible lighting. And steady red burn law is fail.
  10. Are you going to make more? or only what they use in LA.
  11. I mean like right now if you have the extra LED crown vics, you have different types of CHP vics vector or LED and LAPD vics argent or LED, will it be like that or just one for each department?
  12. So I'm confused, are you going to release them as New York units or LA units? will they replace the existing FCVs or be additions, and will there be a variety to play with, I notice you have unmarked cars, some with vector lightbars and some with LED lightbars, even one I see in NYPD skin that has a vector with all sorts of extras on the lightbar. Would be cool to have a few options to choose from for each department city/county/state. Like each department has a slicktop car, Argent lightbar car (if you make them for LA), a vector lightbar car, LED bar and a unit with the LASD vic lightbar above. I think I may be asking for the world lol sorry, but I like to roleplay and upgrade older style units in game over time with vectors and those mx700? lightbars, so I start with the older units then gradually over time get more "new" cars on the road, act like the city got better funding and phases them out with the LED units. But that's just me glad you'll be releasing them, they look great!
  13. The FCV's look amazing. But they need push bars! big full wrap around push bars lol
  14. Xplorer you're the bomb! thank you.
  15. I asked because the link I used had the freeplay files to put into maps folder, I did that but it wasn't working correctly but Xplorer said that those are old and don't work with version 2.0 of LA mod. The link that you sir, captain obvious, mentioned was what I assume is the version that works with LA mod 2.0 and has the auto installer but that one is broken. I doubt anyone will post them again, have to wait until Xplorer's mod comes out that uses these maps.
  16. I clicked the new freeplay 1.3 link in first post, takes me to another page and at the bottom of the first post on the new page it has the download links for the new floor and the map for normal 911 FR. No installer in any of those I downloaded just the files. Edit-- and if you mean the part on the first post under installation where it says you need a certain patch then under it says download submod here, if that's for the installer it's broken which is why I have to do it manually and why I am asking if anyone knows why it only changes the mini map.
  17. I just tried switching to the new freeplay map 1.3 and it's not working, I did a clean install of LA mod with all the latest patches, moved the new files into the LA mod maps folder, including the floor file. When I start up freeplay the mini map is correct for the new map but the actual map itself is the default one, I guess it's the original LA mod map? before the latest one. Anyone know what the problem is?
  18. Correct me if I'm wrong, but if you redirect a car it will not follow another redirect order later. So you get a traffic jam, turn away the cars to clear it up but if you're not careful they just cause another and then you can't redirect them. Easiest thing is to do what Xplorer suggested and remove some routes. I removed a few to cut back on traffic, but I still get the rare jam which I use motor units to handle. The biggest traffic problem I have now is when I have a large vehicle like a engine or ladder and I tell them to go somewhere, they come up on traffic in their lane and try to go around but if there is on-coming they usually just sit there and wont move, so I really keep and eye on all my units on the map to help make it run smooth.
  19. It's not that bad if you can multitask and watch for the traffic jams. I use alot of motor units on the map with the large round about, they can get through traffic pretty quick, dismount and clear things up. But I did have a large fire near the round about and it was chaos, the ladder truck is so big it just stops and causes a larger jam. But I like how large the map is and response time is increased, plus the highway environment is a nice change from just city roads. The traffic problem doesn't quite kill the maps for me.
  20. Did you copy a picture or something onto the vehicle? I had this problem when I copied a decal over onto a car and didn't flatten it. The new skin was on but not in the correct place. If that's not the case then sorry I don't know. Edit-- lol maybe I should read the entire thread, didn't see you fixed it.
  21. Sounds cool, may I ask what it will be based off of?
  22. This is my new problem, I made a new texture on the black UMPC. Everything looks peachy when I'm in paint looking at it, the decals match up to the rear wheel well, the state trooper fits on the front fine, I did not move anything but when I go into editor it's all moved like this. Looks like a tire on the trunk. Not sure what I did other than simply paint the vehicle blue then import a layer (the stripes and badge) when I imported those I flatened the image after getting them in position. Other than that I added text this time to the rear bumper and on the front panels that's why the state trooper is readable on this one but not on my tahoe. Anyone know what the problem is with this? Edit- I got impatient and decided to trash that and start over, I keep the original file in case something goes wrong. But now I can put the default black vic in game and it plays fine, when I go to paint it wont open it though it acts like it's locked, and when I do the stuff to open it in editor it says "Could not write file" when I try to unpack, and when I try to pack it I get "File is already packed"
  23. Some reskins to represent local units in my area. Not meant to be very realistic other than the paint, since SPD doesn't use hummers or slicktops. MCSO doesn't use slicktops. Haven't gotten into modeling yet so none of the vehicles have the proper pushbars, and lightbars are inaccurate on some. MCSO is chaning their paint to all black, the white units I made are the "old" scheme, they have only switched out the paint on their new vehicles so far. Also paint isn't 100% accurate to every detail. I'm not very good with paint yet so doing stuff by hand comes out looking like kids work. Didn't re-do license plates either because it's not something you even look for.
  24. You know what I think you may be right, in fact I hope you are right. I keep forgetting there is already a bpat_tahoe.v3o file in there so maybe I am renaming the wrong one. I'll try moving the file out and see what happens, thank you. Edit- Yes! I moved it to C: and did it, then opened with paint.net and bam got my tahoe. Onto the next steps thank you guys so much. Now comes the really hard part I have no idea how to use paint lol more learning. Edit-- Is there an easier way to change the base color of a vehicle using paint.net? Right now I'm using the paint brush and the little pixle grid thing and square by square changing the border patrol tahoe to blue..if I use the paint bucket tool it gets rid of the textures for door handles and alot of other things. Turns the whole truck blue basically and it looks 2D because all the shading gets changed too. Sorry for dumb question but the little helper videos for paint aren't helping at all.
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