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How to add Police Barricade tool to other mod cars?
BxPanxi replied to BxPanxi's topic in Alteration Help
@itchboy I'm sorry! I don't usually visit the website since I always think it's dead in 2012. My bad. I actually kind of forgot about the problem here, it seems to have fixed itself, or something. It shouldn't matter though since I am getting Emergency 5 so, yeah. -
How to add Police Barricade tool to other mod cars?
BxPanxi replied to BxPanxi's topic in Alteration Help
Alright seems what I did didn't work. What happened here..? @itchboy if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_lapd.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/cv_lapp.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/cv_patrol1.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/cv_patrol2.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/cv_patrol4.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/cv_patrol6.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/rescue_truck02_lapd.e4p") == 0) return true; return false; } } } -
How to add Police Barricade tool to other mod cars?
BxPanxi replied to BxPanxi's topic in Alteration Help
@itchboyHey! Thanks for you response, I think I got it fixed, haven't tested it yet because of problems with resolution but thank you! -
How to add Police Barricade tool to other mod cars?
BxPanxi replied to BxPanxi's topic in Alteration Help
Alright so I'm having a few troubles. I tried to do it again and now it says theres an error with the parenthesis. I don't know what's wrong here? @itchboy And, @The LootI'm not really the best at this stuff so I didn't get what you meant by that script at all, sorry! if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_lapd.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/cv_lapp.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/cv_patrol1.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/cv_patrol2.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/cv_patrol4.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/cv_patrol6.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/rescue_truck02_lapd.e4p") == 0 return true; return false; } } void PushActions(GameObject *Caller, Actor *Target, int childID) { Vector TargetPos = Target->GetTargetPoint(Caller, TARGET_EQUIPMENTDOOR); Caller->PushActionMove(ACTION_NEWLIST, TargetPos); Caller->PushActionTurnTo(ACTION_APPEND, Target); Caller->PushActionGetEquipment(ACTION_APPEND, Target, EQUIP_NONE); Caller->PushActionExecuteCommand(ACTION_APPEND, DUMMY_BARRICADE, Target, 1, false); } }; object PcmdBarricadeRemove : CommandScript { PcmdBarricadeRemove() { SetIcon("policebarricaderemove"); SetCursor("policebarricaderemove"); SetValidTargets(ACTOR_VEHICLE | ACTOR_OBJECT); SetRestrictions(RESTRICT_NOTDESTROYED | RESTRICT_NOTBURNING | RESTRICT_HASROADBLOCK); SetPossibleCallers(ACTOR_PERSON); SetNeedsCarWithFlagSet(OF_HAS_ROADBLOCK); } /*bool CheckPossible(GameObject *Caller) { if(!Caller->IsValid() || Caller->GetType() != ACTOR_PERSON) return false; Person p(Caller); if (p.IsCarryingPerson()||p.IsLinkedWithPerson()|| p.GetFirehoseID()!=0 || p.IsPulling()) return false; if (!Game::ExistsNormalObjectWithFlagSet(OF_HAS_ROADBLOCK)) return false; return true; }*/ bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if(!Caller->IsValid() || !Target || !Target->IsValid() || Target->GetType()!=ACTOR_VEHICLE) return false; if(Caller->GetObjectType()==TYPE_PERSON) { Person p(Caller); Vehicle v(Target); if (v.IsDestroyed()) return false; if(p.IsValid() && (p.IsLinkedWithPerson() || p.IsCarryingPerson() || p.IsEquipped() || p.IsPulling() || p.GetFirehoseID()!=0 || p.GetEnteredCarID() != -1)) return false; Vehicle v(Target); if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_lapd.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/cv_lapp.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/cv_patrol1.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/cv_patrol2.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/cv_patrol4.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/cv_patrol6.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/rescue_truck02_lapd.e4p") == 0 return true; return false; } } -
How to add Police Barricade tool to other mod cars?
BxPanxi replied to BxPanxi's topic in Alteration Help
@itchboySorry I don't respond for a while, I don't expect to get a response immediately. Here's a link to a GIF which shows what section I changed. If you just want the code, it is below; https://gyazo.com/675636db75500ccda8f627721769ff1d -
How to add Police Barricade tool to other mod cars?
BxPanxi replied to BxPanxi's topic in Alteration Help
@itchboy Yeah I edited the files, but now a little far into the game, the LA Police Barricde error comes up saying "Statement took too long" -
Hi, I am trying to get the Police Barricade tool into a mod called Northview South County. It has the script, but the script points to some .e4p files, how do I make a e4p for a Vehicle? I thought I needed to add the tool name in the unit.xml but I don't know the tool name either. Please help! i am also aware this is a very old game and I probably won't get a response.
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EM4 won't open and crashes immediately.
BxPanxi replied to BxPanxi's topic in Technical Related Support
I know why it doesn't work. It requires to be administrator. Is there a way I can request it to request admin on start? -
EM4 won't open and crashes immediately.
BxPanxi replied to BxPanxi's topic in Technical Related Support
Oh ha! My bad, after I posted the post from 6 hours ago ^ I tried switching them, let me switch them back so I don't confuse you. -
EM4 won't open and crashes immediately.
BxPanxi replied to BxPanxi's topic in Technical Related Support
Must be my Anti-Virus? Or it needs administrator permission. Let me try that. Alrighty got it, here you go. logfile.txt logfile.txt -
EM4 won't open and crashes immediately.
BxPanxi replied to BxPanxi's topic in Technical Related Support
https://gyazo.com/facafeaf98a4567c5baed43f03116f96 There is no logfile.txt :/ -
EM4 won't open and crashes immediately.
BxPanxi replied to BxPanxi's topic in Technical Related Support
I tried that, but it still crashes, https://gyazo.com/7c7290afd332aac55a673281aafcb726 https://gyazo.com/3ab3d6d845be8dcc69d1fa774c258d75 -
BxPanxi changed their profile photo
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Hi I have been playing EM4 for about a week or so, and I set the resolution way too big to the point where I couldn't even change it back, and so I messed with the em4.cfg and screwed up the game, when I messed with it, I set the resolution to the normal resolution, 800 something and 700 something. THat made the game crash and go straight to a black screen for about 2 seconds then crash. After that I tried to reinstall it and delete the installer file too, still didn't work. I tried just deleting the em4.cfg and tried, still didn't work. Nothing works! I dont know if it is my driver but if it is, I don't know how to update it at all. And when I get the request to install a DIrectX at the end of the Em4 installation, it says it's not compatible with my windows. So if you could help me, that'd be great. --Headed to bed, BxPanxi