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aerandir

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Everything posted by aerandir

  1. Update: The MOD is very close to completion. We are reviewing the latest files.
  2. Yes, we are working on it. We have the prototypes, maps and models almost finished and now we are fixing bugs in maps and scripts but 10/20 missions are completely finished.
  3. Update: Date of publication of the MOD: 10/24/2021 Modding team: AeRaNDiR Itchboy Credits: - All Emergency 3 game assets by Sixteen Tons Entertainment. - Original Models & Prototypes by Emergency 3 - GTF Prototype & Model by Itchboy - FGRB Prototype by Itchboy - Multi-Lang files by AeRaNDiR - Files adapted for EM4 by AeRaNDiR & Itchboy
  4. Credits: - All Emergency 3 Lang by Sixteen Tons Entertainment. - Multi-Lang files collected by AeRaNDiR Lang files: (DE, EN, ES, FR, IT) Greetings!
  5. Credits: - All Emergency 4 Lang by Sixteen Tons Entertainment. - Multi-Lang files collected by AeRaNDiR Lang files: (DE, EN, ES, FR, IT) SUPERV: (DE, EN, ES) Greetings!
  6. Thanks for the reply but Failed "&injuredUnderDebris" I'm trying to adapt mission scripts from EM3 to EM4 but they all give an error when searching for positions (X Y Z). How I could make them work in EM4? I'm too bad with the scripts...
  7. Hi all! I try to do a missions for EM4 but have some difficults with scripting. Can anyone help me with this? This is my script fail : ############## float dx, dy, dz; float px, py, pz; debris01.GetPosition(dx, dy, dz); injuredUnderDebris.GetPosition(px, py, pz); if ( Math::dist(dx,dy,dz, px, py, pz) < MIN_DEBRIS_DIST ) { return false; } return true; ############# (Error: Can't call GameObject::GetPosition(dx,dy,dz) in current scope) How can edit this for work? thanks for you comments.
  8. Hi all I found in old files CD this game but i dont have original models of emergency vehicles and persons. Please, can anybody post the images.dds from original game?
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