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Dyson

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Everything posted by Dyson

  1. As ever good concept, well thought through, but here's the questions members will ask rather than for info. a) What skills do you have? b) Do you have any experience in modding/game development c) Info about game engine etc, building from scratch is quite a task. But yeah I'd point on from your concept '75-100' photos of each unit, very unnecessary in my opinion. If they are for modelling, around 5 images would suffice, if it's for textures, any texturer worth his while could knock up a texture based on around 2-3 photos max. But besides that good luck of course, if you have answers to those questions I'm sure people will be willing to help, but people like that kind of info Dyson x
  2. A great example of the SPEED CONTROLS in use, very few traffic issues.
  3. Looking good guys, I like that you've used stuff from other mods, gives it diversity than the same old models x
  4. I'm not disclosing any info, but I'm looking for a modding team for a project I have started, not because I lack the skills, but to add diversity to my project, get some other ideas and spread the load. I'm currently looking for: HQ Skinners (2-3 max) Map editor (Editor work but must be experienced in the basics of creating freeplay inc paths triggers etc) Modelers (Any modelers welcome, work will vary from lightbars to full American Units) That's all for now, if interested please PM me as soon as, I'll be asking for examples of work if possible so have that ready too. Dyson x
  5. I run a meaningless pointless blog, care to have a read? http://thedysonmemoirs.wordpress.com/2012/06/05/meaning-of-life/

  6. Well for one my point is above and beyond just 'negative posts' I'm on about people single handedly trying to just troll topics, for whatever reason, modding teams giving each other grief. Yes modders should be prepared to take criticism, but 90% of the criticism modders receive these days is just useless drivel trying to put someone hard work down. And for what I'm guessing is aimed at our way of 'doing things', I do think that is quite irrelevant, but yes we tried to build some hype, if you work on a project for 2 years I think you're within your rights to get people a little excited. But yeah seem to be having the same generic conversation with just about everyone. As for the public wanting 'imminent release', that's another major thing, back when I joined, the QRA mod and NY mod were in full flow, I, like many others, was very happy to just check the forum every now and again for updates, seeing it come together was part of the pleasure, now people have become less so and now expect the mod to appear overnight, I think this is mainly down to a lower maturity across the forums now and a changed mindset as to what a mod should be, rather than something you can observe then play, it's expected to be practically a new game EA could bring out next week... As to the attitude, I know for a fact it has deteriorated over the time I've been on this forum as mentioned, so I'd much prefer to speak out, even if it's just to get the nod from othe modders such as CFD that they also feel the same way, rather than just turn to abandon public modding with no real explanation. That's my reply to all of your statements. x
  7. My entry (The Crown Vic not the impala or the PD guys) Any comments welcome
  8. It's incredibly simple to do, just copy the LA mod map into the manhattan mod, then add all the VOs from our map to the LA one, but unless you know exactly how the mod works with the LA's scripts your looking at imminent failure. The same principle would apply to any map really. x
  9. FYI wizzkid the 'old gang' is planning a reunion on TS in the near future, we've stopped publicly modding but there'll be one or two patches for the few people we play with on there, as we did for around 4 months with no issues, as any bugs could instantly be remedied and the players were understanding. x
  10. Tis always nice to hear my work is valued one day maybe, just feel i can't work to my full potential currently with final exams and such, maybe later but I will take you up on that offer one day. x
  11. I still mod but just don't have the drive to release anymore, kinda feels like you're working for vultures, regardless of whether it's a minority, just takes the enjoyment out of it, prefer it to be a hobby than a chore. I now work on private projects, my own time, own deadlines and I know how the mod works so play without any issues, I know any bugs I will have in the game so work around them and continue and know the spec of my PC and know it can handle whatever I make. So in short there's your answer to 'sticking it to the haters' haha x
  12. I agree that was what annoyed me more than anything, the fact that (luckily none of our 2 mods ofc haha) modding teams giving each other grief, and not in just the straight forward way, but when people are sly about it, I know for a fact that a member of a modding team (you could consider rival) once created a second EMP account and gave us grief over both youtube and both his accounts, things like that are what kills any enjoyment in modding, I've seen it across countless mods too people 'trolling' their topics. x
  13. Amen man, real good points, I hope people like yourself will read this and hopefully we can change people's mindsets x
  14. Hey to anyone that's reading this, I just thought I'd share my opinion and the opinion I seem to get from a growing number of people that use these forums now. It seems people are becoming far more intolerable and just cynical in their criticisms of other modders works. Now this isn't just an opinion based on my experiences with the Manhattan Mod, but the way people seem to be speaking to each other, for example a guy posts a skin, back in the day people would have been (as they were with me with my very fist crappy skins) 'looks good keep it up', but it seems more appropriate to now instantly shoot down these efforts, or any mod that pops up. I also really dislike the way modding teams appear so at each other's throats, we had a run in with the Brooklyn Mod, receiving heavy criticism just because we are modding two areas that are 'close'. I mean seriously what's that about? But I've seen it across the forums, rival teams giving little digs at each other. I'm proud to say I support pretty much every mod that comes about, regardless of location, the RCMP mod, London Mod, NYC Mod etc. I think people should just learn to get on better, out of the very few people that play em4, then the fewer that mod it, do we really as a community want to be negative to each other, or to projects that aren't what you want? Anyway that's my opinion and an opinion I discussed with Rafael which is a explanation I guess as to why personally i can't deal with the people on this forum anymore, from a modding development perspective. But yeah don't get me wrong I've made so many new friends on this forum and continue to work on things for them/with them/play them with them. So yeah there's my whole issue with the current aura on this forum, I hope if just one or two people actually read this it might make them think twice when they see someone slating someone's work, or prevent them from doing so themselves. Dyson x
  15. Just a little update Put together a gameplay video showing how we taught people to play in the clan, this style of play will massively reduce traffic issues. x
  16. Nice to see Rafael back, but just thought I'd clarify I'm still not working on this project for the time being.
  17. You'll probably find they are either used or were included for a reason.
  18. First up there wont be another version as stated. And secondly nope, what we released was literally the smallest we could shrink it to. The fast textures for the buildings from GTA mainly to blame and the amount of units and models in game required a large number of textures and models. x
  19. Never said there will be a new version, and yeah like I said we can't cover the full spectrum of PCs unfortunately, some people have literally no issues (myself and raf included) some people get a crash after 2 hours, some people can't even play, for issues that widespread there isn't really one simple solution. The most we will be offering anytime in the near future is a patch update, but it will mainly fix bugs and offer a map alternative rather than anything substantial. x p.s. to everyone having traffic issues a very useful gameplay insight will be up shorty, I played for around 2 hours (recorded an hour or so) without any traffic issues , what so ever, you just need to use the tools we have given you to drive around efficiently.
  20. You need to edit the spawn points, and select frequency and increase the frequency of each one.
  21. We still have no idea on this front, our only guess is it's due to variations in people's PCs ability, we're working on making a w00ds compatible map that will work with no issues, but yeah for now dude I'd just suggest waiting on that or trying on a new PC, no other solutions sorry. New video to be posted later, my explanation is on facebook http://www.emergency-planet.com/ManhattanModification No other news to report for now. x
  22. I fancy taking on a small town, Portfolio Miami Mod (Incomplete but on a to-do list) http://forum.emergency-planet.com/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=10126 http://forum.emergency-planet.com/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=10127 http://forum.emergen...attach_id=10128 http://forum.emergen...attach_id=10129 http://forum.emergen...attach_id=10130 http://forum.emergen...attach_id=10131 I also did lower Manhattan but ceebs finding pictures of that. Let me know what you're looking for map wise and I can tell you whether I will be able to deliver. x
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