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Dyson

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Everything posted by Dyson

  1. Well this is the thing, you say it as if it's some well known issue on every version, I've never experienced this issue, neither have any of the original beta team, so I can't know until release how it will play on your PC. But in terms of performance the gameplay is far smoother, I've really made an effort to adjust the map to the playing stlyes of the community rather than my own, which was hard haha
  2. Yeah, after each game of freeplay, but a few mods do that, it's just something any gamers will have to deal with. At the end of the day we're making the best we can, then trying to get it to work uniform across a wide number of different machines, getting all you guys to play our end product is a bonus, but being able to play with all the units we wanted in the map we wanted with a few close Em4 friends on MP has an always will be my main motivation for modding x
  3. Mods that are more 'high end', for example a larger number of high poly vehicles, high numbers of extra models (such as the huge amount of new vehicles and buildings, causes mods to crash out on PCs that cant handle it. This is because Em4 really makes a meal of running these items. Yes Em4 was designed to be modded, but running models and maps/buildings/scripts so far beyond the original game really strains the engine. Take the Berlin ERS mod, that crashes out after each freeplay similar to ours, another example of the game being drastically altered. That's my opinion, back to skinning this bad ass model Raf just made ;D x
  4. Yeah not to be up ourselves, but I've worked on a fair few projects, and this is the only one I still enjoy playing but yeah v2 should change things even more hopefully x
  5. Everything looks great but the Star Wars font makes everything look a little less serious imo good work though. x
  6. Anyone that knows anything about modding knows that there's a huge difference between good enough to show off for public and 100% bug free and playable. The mod isnt finished, it wont be released half arsed, and even if it was, it'd only really be of use to developers, the average gamer wouldn't be able to deal with it. x
  7. So... the new firehouse is done, and it's looking sharp, still on map edits, but we're already getting calls for FIRE / EMS / MVA / PD so everything is looking good, just gotta continue across the entire map, around 1/3 of the map is now finished Thanks to those of you sticking with us, and reading this post, no pics still, we don't want to be seen to taunt people (we were heavily criticized for doing so) but you'll see v2 soon enough x
  8. San Francisco would be my preference
  9. It's simple to send anything to the station, but you'll need a above basic understanding of VOs and script editing.
  10. We have a few different ideas we're floating around, but as we've always said, first up we work to our optimum, make it as realistic as we can with what we have (GTA buildings and all) then we create lower spec versions later Best of both worlds. Here's the promo for v2 and the MERU mp group.
  11. Well the first map was built for convenience, we just crammed as much of NYC as we could into about 20 blocks. This map is completely different, we've based the road layouts strictly on the area of NYC we're doing, the building placements are not as accurate, just what we can get to fit on the city blocks, but the locations of firehouses and street misc is based off the real area. I'm also putting the emphasis on detail, in the previous map there was detail, but for example, back alleys were kinda empty, streets were sometimes bare, this time we have backgardens, back alleys, back street car parks, loads of stuff, it's the way I hope to do it, which is why, it's taken me about 5 days to do about 5 blocks, but the new firehouse is under way, with one or two new units. So yeah still nothing to release to y'all, but keep the interest up and we'll keep telling you guys more info as it comes. x
  12. Just to show the quality we're hoping to work to, here's one screenshot of the new map. Streets will be far more detailed with more back alleys as you would expect etc. More room, the map itself is less congested, the map feels more spaced out, more room to breathe rather than one landmark to the next. HQ map texture, the method in which I create the texture has been improved. Integration of far more Em4 buildings, this should lower the strain on PCs. Any thoughts/comments/questions, be sure to ask. x
  13. Nope, no landmarks, we've had the map with all the landmarks etc, time for something new. x
  14. Subway, unlikely, hospital, nope there wont be. It's based on uptown, as if you are taking control of the units that cover that area, EMS will be called in and sent off map to hospital.
  15. Alright guys here's the round up of Version 2 of the Manhattan Mod. In this version we're aiming to both, be as realistic as possible, but also trying to make this mod easier to play on lower PCs, we can't promise anything besides try our best. The map will now be shifted up town, this will see a reduction in traffic, less complicated routes to fires etc, but most importantly a change in Firehouses. We've decided to drop all the firehouses from the previous version, that we enjoyed playing as so much, especially in MP, and replace them with brand new firehouses. E22 L13 B10 - (Currently available in 1.0.0 but will be able to return to their quarters in this) E44 - (Completely new to the Mod) More FD units to come, including new rigs for old units. All your favourite engines/ladders etc from the previous versions will still be available, but they'll be called from off map. We're also looking into having fully functioning acting Engine/Ladder systems, this would see Engine 7 etc being able to cover Engine 22 whilst it was out on a call. Also we're looking at perhaps a new precinct, Precinct #9. That's all for now folks, we're not taking requests on this project but any ideas floated around will be read and taken into consideration. Version 2.0.0 begins.... x
  16. Bottom left, properties, then select the animation you want, then add any equipment in the same menus
  17. Version 2 begins this weekend. There will be no public info until release or close to. Beta testers already decided and team is already established. The gang is back, we aint taking no BS this time though. But yeah thought you'd like to know, thanks to anyone who's stuck by us, any info will follow. x
  18. Ladies? Please. It is my both and I don't fancy an argument, neither of you post if you're just gonna bitch, I'm not even sure what the issue is, not really following your point dude, but either way, 'got nothing nice to say, then don't say anything' x
  19. I don't really understand your point, but ok each to their own.
  20. Little harsh, end of the day, we're playing MP quite a bit lately, and prior to release had loads of games, if people wanna come play do so, it's the most relaxed 'clan' you'll find, we have a laugh and play some realistic Em4 NYC roleplay. That's our selling point, no need to big it up. x
  21. This is a great idea, this is exactly the game I've wanted for ages, good luck and kudos to them! x
  22. Somebody found my 'secret map' I see haha nice work man. Here's a little from me Times Square Evacuated due attempted terrorist attack, believed to be a political statement. The individual was shot by armed officers after failing to yield to their intimidation. Auxiliary police and standard police quickly cordoned off the entire stretch of road and began stopping pedestrians. Bomb squad soon arrived and began setting up, Engine 7 staged with PD south of the incident and E9/B1/L13 staged north of the incident with Rescue 1, EMS also arriving on scene. The section remained closed to the public for the rest of the day and the sidewalk was closed for several hours beyond the road closure to allow NYPD and FBI to investigate the area. (not the most interesting but just a dramatized version of what actually happened in game) haha x
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