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Dyson

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Everything posted by Dyson

  1. You can manually alter the resolution in the Em4.cfg file found in you main directory. Change it to whatever your PC resolution is.
  2. Light Preview #5 Also testing has just begun, we'll keep you guys updated. I'm off to University next week, that's why development is still on hold. Hope you like the video and cheers for understanding Dyson x
  3. I'm finally back from Amsterdam, the topic seems to have just been stupid chat for the past few days so back on topic please guys. More updates will come once I have time and energy to work, currently about to move into a new appartment, going to Uni and loads of stuf going on, so development may hit a slump but it's still on going. Peace, specially to all you guys from NL, you guys know how to party! x
  4. Thanks for all the b'day messages was a good birthday, anyway I'm off to Amsterdam tomorrow, so here's my final update before I go. THIS IS AN ANNOUNCEMENT TO ALL BETA TESTERS ONLY** RC 2.0.0 will be distributed to you all, all you need to do is email me with your name, EMP username and the subject BETA. Testers should already have my email, (Dyson) any testers that don't respond will be presumed idle or withdrawn from the BETA program. More info will follow after confirming you're still active. Dyson x **They will already know they are eligible to test, no more are needed To Everyone else If you haven't figured from this announcement, almost everything is now finished! We're entering the testing stage, and we're going to be vigorously removing all and any bugs. We've also welcomed a new lighter Narco, who has been helping with lights, we'll be sticking some light previews on real soon.
  5. Looks nice, but be advised, houses with floors can sometimes cause issues with parking script and will kick up a fuss with people walking around, I'd usually incorporate the floor into the ground texture
  6. Thanks for the reply Well I played DOW2 which runs exactly the same THQ engine, so I already knew how to play, but yeah I do play the vanilla too, just not as much. And I finally got it to work, I gave up on getting it to work on the copy of OF I bought, and instead 'acquired' ToV and got it to work with that. Makes me mad how little support THQ or Relic were offering, but yeah, got it to work now so not fussed, and who said pirating doesn't pay off? Not sure what the moral to this story is... x
  7. With both me and Raf away (me on vacation) work is suspended until the 29th September. PMs will be read then x

    1. EmC-Unit

      EmC-Unit

      Have a great rest there man!

  8. hmm, I thought it was, I haven't got the editor accessible right now but adding it is near impossible
  9. 1. Place a person model on map and click on them 2. Click Properties (bottom left) 3. Select the 'talkmike' animation from the list 4. Edit Traits option 5. There should be a drop down menu for equipment click on that 6. select microphone. I thought someone would have spelled it out by now, but yeah x
  10. PNG, gives a smoother sharper finish in my opinion, dds is too heavily compressed.
  11. News roundup We've now completed all models/vehicle textures for the mod, final for v2. The map stands at around 95% just adding details to streets and making more atmosphere with people and objects. We're hoping to work on some new scripts, but we've already added one or two new ones, for example, we have a new 'frisk' command that is useful in MP for a PD player who hasn't been getting any calls, they can just randomly stop and search people, and might find guns, narcotics, all kinds of stuff. And finally we welcome a new lighter, Narco, he's been working on lights for us, we'll be uploading some previews soon so stay tuned. Anyway this topic seems to have quietened down quite a bit, not really too sure why, but hopefully we can get some interest back into our mod as we're close to delivering our second serving of Manhattan. Any questions? Comments? Dyson x
  12. In short, with great trouble, it's not simple and would require a knowledge of both mods and basic em4 modding. x
  13. Crappy is an understatement! haha but yeah got a hard copy, bought both CoH and OF expansion, I was very pissed off to find that you can just patch up to the expansion, waste of £10. But yeah the mod is up to date, but when I load up the mod it just loads the normal game, so I updated all the way to 2.062, and now my game wont load, I'm sick of this game already and only played one skirmish, even that wasn't great the enemy spawned a blockade of tanks. Driving me to despair!
  14. Yo guys, so I just bought CoH Opposing fronts, to try out the mod. And it seems impossible to patch CoH, like it took me an hour to get it to 2.031, and I need to get it up to 2.0.61 or whatever the latest one is. I mean I'm just super confused with this mod, the install instructions are clear, but the support is very vague, so any help would be appreciated if anyone has any. x
  15. There's already a 'talkmike' animation where a person holds a microphone, there's even a microphone equipment you can assign. x
  16. yeah I did a tonne of research, it was a Chicago rig, and the one on fire in DK is a chicago one too. However Gotham is supposed to represent NYC, which is why the PD cars are old NYPD schemes, so Chicago or New York either would fit
  17. Yep but wasn't actually used, so officially never a confirmed logo, also as you said, yeah it would be near impossible to pull a logo off that pic. x
  18. Pretty honored to be named after hoppah, haha, good 'speech' too, a lot of people should read, it should be in the ToS or something, although I've never actually read it myself x
  19. Haha yup I started one, I did mainly re-skins and created a new map, far off completion though just a side project. I couldn't find any GFD logos so I just mocked some up, but yep good work, I really liked the idea of rolling with a fictional city that already has established areas and colour schemes etc
  20. Two years to the day, this project began, a lot happened inbetween, joining forces with Raf, changing the name, releasing the submod and version 1, we've come a long way, hopefully we'll go even further! Thanks for the support, especially to those who had faith from the early submod. Dyson x
  21. The developer hasn't been on for 7 months, and hasn't posted in 9, this is likely a dead topic.
  22. Two of the highest politicians in my country, showing the UK spirit http://gif.mocksession.com/wp-content/uploads/2012/08/DAVID-CAMERON-BORIS-JOHNSON-DANCING.gif

    1. met police999

      met police999

      well i wouldnt say highest for Boris more like mental (in a good way) politician

  23. We've finally got ourselves a reliable hosting site for v2 and v1, we'll be uploading v1 to this mirror soon and v2 HD once it's finished We've also collected all our media into one place aswell, so check it out, this will be where the downloads will be available once done In actual updates, we've just reworked some models again improving more and more, the map is about 90% complete. We're now focusing on lights and details along with scripts and gameplay. Dyson x
  24. Think it's hard coded bro but I would love tO see this achieved! x
  25. Incorrect, you need to edit the LAFirestation.script in the 'scripts/game/comand' folder. Each engine ladder etc will have several numbers, like 3, 3, 5, 5, or something, you wanna change the engine so that it has all the same numbers (check on the ladder for which number is basic ff). Hope this helped. x
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