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Dyson

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Everything posted by Dyson

  1. You're trying to do what sorry? x
  2. 8 hours? That's nothing to do with the mod my friend, that's internet speeds. x
  3. Which is also already in the mod, so I don't understand your need for it.
  4. You clan-ers need to chill out, but yeah, regarding your post: It's unlikely people will volunteer, most people either prefer to join an existing mod, with some screens or something to go off. Or to join a team where the leader has existing skills. It's unlikely people will 'make a mod for you', which is a phrase constantly echoed around this forum. So with that in mind, I'd suggest trying to pick up your own skillset before asking other people, and who knows, you might be able to do it yourself. x
  5. News update: Progress, what's happening, activity of the team and much more.... http://www.emergency-planet.com/ManhattanModification/posts/378665105544120 x
  6. Both are available in the downloads section.
  7. All sirens are manual and redirection is removed, it has been explained a few times. CTD, that is likely due to hardware, are you running intel?
  8. In your opinion. Personally I prefer it to facebook, it's not full of 12 y/o kids posting bull crap about 'like this or else this' Anyway that was majorly off topic, but yeah the forums seem quiet since 2.0.3, not had much/any real feedback, we're not looking for bugs, any that remain will remain now, that was the final installment for v2, but opinions of v2 overall perhaps? x
  9. It's currently being concepted in v3, however that's not definite, we've got some work around scripts we're gonna try out. x
  10. Read before posting. We have still kept true to our promise, but y'know been kinda busy releasing 2 other patches for the version we've already released. This is a seperate project to our SD version, which will still be released as promised, I had posted about this twice.
  11. Sometimes you will get held up in traffic yeah, just manually plan out a new route.
  12. Mirror #2 - http://www.moddb.com/mods/manhattan-modification/downloads/manhattan-modification-v203 this one is just an exe not a rar, so no need to extract, but both are the sam installer
  13. Second mirror from moddb coming soon too.
  14. Amen, you guys want the mod, you come get it, simple. That's it, no discussion is going to change my mind, I'm dyson, this is MY (well our) mod, we'll do what we please, so deal with it. That's my message. Not taking no nonsense Dyson x
  15. It's just a perfect example as to why we're going private, enough said x
  16. Actually the guys on MERU are the guys that very rarely post on here, I made my points, nothing about die hard fans.
  17. With the greatest respect v2 isnt an incomplete v3, v2 and v3 are just different versions, different areas, different stuff etc. Our (well mainly my) decision to make it a 'clan' (I hate that term) exclusive isn't to spite anyone, it's to move this mod back out of the spotlight. The mod skyrocketed in popularity, as most do, and frankly it's made modding a chore rather than a hobby. I prefer to go back to the roots of modding, to why I started. I can actually speak to the people that want to play our product, I can avoid people coming just to give grief, if they really want to play, they come to us. It eliminates the public forum aspect, which I do like, but putting a piece of art on the internet (metaphor not calling the mod art) is open to childish behaviour and unreasonable grief, why I have no idea, but that's how it is. Whereas hang it in a private gallery, where people can just come to take a picture and be on their way, or can stick around and enjoy with the creators and others who also enjoy the product, and even chat to myself and Rafael. Now I don't know about other modders, but that style of modding I far prefer, there's no ties, no contract saying you'll need to constantly come back. I don't personally see the issue, but meh, if you want what I'll be making I guess you'll have to get it in the medium I display it, that's the be all and end all. Hope noone finds this in anyway offensive, or as an attack on fans, but that's how things are gonna be. Given you guys a good portion of my teenage years so if I packed in tomorrow or went private I'd hope there'd be no hard feelings. Anyway that's my FULL EXPLANATION, again, so please read before just questioning my decision again, but yeah that's me out. Patch coming this weekend, v3 sometime in the future. Peace Dyson x
  18. Care to read my explanation? I told you what to do.
  19. Check you have installed to the right directory, some users it may be named /Wizard Works/ rather than Sixteen Tons, have a look in your program files, alternatively install to the desktop and copy the files manually, although this will take some time. And I'll always give a friendly response, don't worry about seeming noobish NEWS Yo guys, ok patch 2.0.3 should be finished tonight, this will be a straight 2.0.1 (On this forum) to 2.0.3, if you have 2.0.2 it will also work fine, but is not needed to patch This patch will be with an exe again, but will also include manual installation files for those who prefer it. This patch is mainly balancing, bug fixing and gameplay related, but also features new lights for R1 and some new traffic accidents etc, so have a play see what you think. As far as we know this will hopefully be the last patch update to v2 HD, we're pleased with the overall 'playability' etc so no need to carry on work. Version 3.0.0 has begun work, we're going to be working on the map through till around christmas, in the process we'll also be revisiting v2 and releasing 2.0.3.5 (I know long winded, mainly so it's archived on my pc correctly) which will be better known as the Standard Definition Release. So don't think we've fallen through on our promise to deliver that. Just to reiterate, Version 3.0.0 will be a M.E.R.U exclusive, as we're hoping to step back out of the spotlight of scrutiny for a while and just have a bit of fun with that version, we hope our fans will understand. Also MERU is hosting MP games this weekend and next, so to play with me raf and our group of guys, head over there, new members are always welcome, and there's no ties so you can come and go as you please Anyway with added pressure due to personal lives, both of us not at home currently, progress will be slow, but we'll keep you guys updated with pics and videos, but it'll be a private only release That's all for now folks! x
  20. Gameplay, it would render the Squads and Rescues less useful, unrealistic, but a benefit for gameplay. x
  21. Purely human error, we're only human, we make little mistakes like that. It's referenced to when E8 L2 B8 had a station on map, the command wasn't removed. x
  22. Our reasoning for privatising v3 has been explained several times.
  23. Yeah I wanted to concentrate on 3 aspects for the new version - - The Gameplay - Atmosphere -Map I think we've achieved the true NYC atmosphere, and well the map is almost 100% accurate. But yeah the gameplay is limited by our ability to script, I would have prefered to differentiate the mod more from LA gameplay, like the NYC mod did, but yeah that's something I hope to improve over time. But thanks for your kind words and critique of the mod, it's always appreciated from anyone, let alone renowned modders like yourself. As for news, I've only got on my PC for very limited time this last month, it's been my freshman week, so pretty hectic. Just want to let you know what's going on, I know Raf has been keeping yous updated. -Patch 2.0.3 will be released in around a month fixing additional bugs still unresolved after Raf's patch, also some model edits and tweaks for balance. -2.0.0 Standard Definition will begin work downgrading shorty after the patch. -Version 3.0.0 (exclusive to MERU) has also begun work, concepting the project mainly, then the process of shifting location (map units etc) will begin. Any questions we'll be happy to answer. Thanks for the continued support even though me and Raf have been somewhat occupied. x
  24. Rule of thumb Have an issue check our FAQ on the front page, if there's no tech help then there's either no known solution or its something on your end. x
  25. Thanks, and just to clarify, the new version (2.0.2) will be a patch update, it will see model edits, more lights, bug fixes, and tweaks in gameplay and units. However devolepment of this, the SD version and v3 is all postponed until we can find time to work on these projects. And just to reiterate, version 3 will be a MP community only release, so in essence a private version, whether it's for em4 or 5 is still debatable. There's a nice news round up. x
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