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Dyson

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Everything posted by Dyson

  1. Low and behold another argument breaks out. Right yes the website is no longer used, but the member who posted this link is no longer active, and it was posted over a year ago. It is rather clear when you go to the website that it's asking for a renewed membership of ownership not for members to pay, and clearly says the website is inactive. But regardless to hit back at a user who calmly explained to another that there was no need to pay, to call us all arrogant jerks, well yeah that seems fair. Please tone down your aggression when posting, we're here to play a computer game and make some friends and have fun, not to be harassed by members. Dyson x
  2. No payment has ever or will ever be requested for MP gameplay on our servers. I don't know where you got that idea from.
  3. turn your graphics settings down before loading freeplay, then turn them back up again once in game Try that!
  4. No idea mate, I can save fine. Try a reinstall of the whole game?
  5. No v1 is not required, that README was left in from a previous beta version by accident. What freezes as gunswat said, when you select the mod in the menu? It takes a while to load just give it time x
  6. there is an undercover taxi, you know that right?
  7. something we tried to do, however were unsuccessful, we'll try again though.
  8. Actually that script was concepted and presented as an idea by me, hoppah then made the script for the community, so yes the search house will be in v3 and v2. For now just for looks, but we're looking into it, as is hoppah, I sent him the scripts last night and he's looking into limited water, but no promises from either of us. x
  9. They're both parrallel projects, whichever is fully complete first. They're going to be both to the same standard, same models and scripts, just different locations. Haha yeah, precisely what I was thinking! God flower whoever parked those cars... oh wait.. haha x
  10. Apologies for the lag, my pc was running a lot of stuff at the time of recording, without fraps it runs smooth haha. But here's something you all might want to see. This footage is taken from v2.0.4 but is representative of both 2.0.4 and 3.0.1 versions in terms of scripts. x http://youtu.be/VN40VNbPtNM @metpolice no idea, you tried reinstalling? It's a bit to vague to make any guesses so far
  11. yes, along with hydrant to engine connections and after speaking to hoppah for some time we now have the search building script too. These 3 make fighting fires feel far more authentic! Pics to follow! x
  12. Yeah I figured that's what it was for, well if you manage to enable multiple FFs to enter (as they usually search in teams of a full company) blocking the entrance would be a bit odd haha. But yeah fair enough. I'm continuing to test, trying out multiple possibilities, I did have a crash but it wasnt a CTD so I'm guessing it was related to my pc x
  13. Awesome man, I think the barrier is a cool idea, but for a firefighting version it'd be better not to have, if that makes sense? But it's soo cool man, involves far more units like ambulances etc x
  14. Awesome work Hops, here's some feedback: I had no crashing issues, it was also straight forward to set up. However things I'd recommend - 1. Only being able to enter one person at a time kinda sucks, but if it is the only way I'll make do 2. FFs can enter buildings not on fire, which means they can get injured from entering normal buildings, but again if its no other way round it then it'll do. But if it's possible to set the target as must be on fire it'd be far more effective, excellent work! x
  15. Yes! You made it! Thanks hoppah, I knew it was a sweet idea!
  16. 2.0.3 patch is in the downloads section on this site
  17. VLC can play OGG. I believe audacity might be able to too.
  18. Great news, hope you enjoy it! x
  19. Only v2 although there's a further 2.0.4 patch going to be released soon too x
  20. Just graphics I believe, the specs required for the mod are actually fairly average. However due to intel's cards being sub-par they cannot handle the render quality and amount so just give out. x
  21. I may be mistaken but it might be a hybrid of nnicos ambo and the large rescue ambo from the LA mod
  22. Yes I run on a laptop. ATI Raedon card, 4gb RAM AMD quad core processor
  23. Yo, thought I'd throw a concept idea out here to get some feedback on things to take into account. I'm hoping to write up a script (trying to get hoppah's involvement on this too) to run a search of a building. So in terms of script this is how I was planning it. 1. Person (must be FF in SCBA) 2. Target (must be house with child 'DOOR') 3. Move to child position 'DOOR' 4. Hide person model (for around 1-2 minutes) 5. Create person (FF SCBA) in position (child 'DOOR' position) 6. Rand math (10% chance of appearing with an injured person) a. if spawns with injured person (change animation to carrying injured and place injured person on FF although not too sure how to do that bit ) b. spawn normal - play message primary search found no vitims c. 5% chance FF spawns with injured - low health - play message MAYDAY FF down Obviously there's like a lot of stuff you could do with this kinda concept, but as a basic idea any feedback on things I might not have thought about or particular code lines suggested. If this was do-able it could completely alter the Fire part of the game engine, far more dynamic. x
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