Dyson
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Everything posted by Dyson
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Yes, there will be 2 map variations available around november time. This will just adjust the map to winter, keeping with the changing seasons. The main v3 will be released in Summer and therefore will feature a summer map x
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Version 3 isn't released. If you have a copy it's massively out dated in terms of progress. Version 3 isn't released. If you have a copy it's massively out dated in terms of progress. Version 3 isn't released. If you have a copy it's massively out dated in terms of progress.
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nice, any chance I could grab those wheels off you? They fit the suburban very nicely
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Very nice mod, looking forward to following the progress of this. Also yeah I'd be happy to allow use of my attach hose script, just once we've released it ourselves. It's already been released in hoppah's US Army mod as I sent it him. Feel free to browse at that one x
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haha yeah, the buildings are scaled to the amount of room we can give them in the map though thats the only issue. Remember people in em4 are massively out of scale, bigger than cars! haha But thanks! x
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Yes, we have some big plans for the SD version. First up it's not going to be called the SD version or v4. And we're not gonna half ass it. It will basically be as fun to play as v2 or v3 (hopefully). However because we can't include an insane amount of units or new buildings, for fear of crashing, we have a new gameplay idea, more of a simulation, with a twist. But more on that after the release of v2.1 and v3. There will be some teasers as to what the new project will be called available as easter eggs in v3, so watch out Hope this all sounds good! x
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Sorry for the double post. As we're getting close to finishing and after Hoppah highlighted my typo in the last banner, here's the v3 banners ready for release soon. Similar to other mods we're gonna upload a few different options, we would hope people would choose their favourite units to include in their signature! Hopefully we have your support! [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img18/5678/63196880.png][/url] [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img199/3281/95961656.png][/url] [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img32/1053/12341677.png][/url] [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img51/5213/62584626.png][/url] [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img21/1648/52981313.png][/url] [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://imageshack.us/a/img801/3656/99626162.png][/url] Thanks for your continued support, we hope to see some of these banners around the forums! x
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I fixed my modinstaller by using the default install directory. Have you tried that?
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FFs can randomly get injured when performing a search. The injuries can vary from slight smoke inhalation to needing urgent medical attention. All thanks to hoppah who made the script after I concepted it to him. We're a lot more happy with the gameplay feel now. x
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hahahahahahah Awesome you got it ready so fast hoppah, and awesome gameplay! x
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10-75 on 8th Avenue on the corner of 47th. Engine 54/Ladder 4 first due, confirming fire. Other companies then arrived on scene. Ladder 4 conducted primary which was negative. Rescue 1 then arrived on scene and conducted a secondary. One firefighter was treated for smoke inhalation but no other casualties. (All actual gameplay and actual events using new scripts thanks to hoppah) x
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Figured it out myself whilst editing the script, I looked through the script and saw what the check target parameters were, sure enough it specified the rig must have an axe x
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Every vehicle that can be used to change clothes must have the axe as a piece of on board equipment. Go into traits in the editor and select it for the vehicles you want to be able to change at. I think thats probably your issue Dyson x
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Here's a small update, showing the gameplay features we've included - roof access roof venting hydrant to engine hook-up search house script (thanks to hoppah) plus more We also have re-worked our models again adding further detail and realism. The following shots are from v3, but v2.1 (update for version 2) is also in progress. And we now have a solid concept for the Standard Def version of the mod, which will be started after the release of the other 2 versions. Busy times here!
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I tried for some time using a mod, putting the video in the same location but part of a mod. However replacing the actual original video file did work. As you said the actual original frame rate, aspect and extension have to be the same More trouble than its worth IMO. x
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Besides hooking up to hydrants, entering buildings etc nothing besides map edits. We've been busy but finished for summer now so working again x
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v2.0.3 is the most up to date released version. v2.1.0 and v3.0.0 (both different versions) are currently at beta stage and are being tested with trusted members. We ran slightly more open betas for a short while but all of our hard work was leaked so we decided against that ever again. x
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Hmm, this is a strange one, have you tried running as admin and setting the priority as realtime in the processes menu of the task manager? Anyway a few small updates, I've been busy on my side project (v2.1.0 update) which upgrades all of v2 to the same standard of scripts and models etc as v3 will be. With the new wave of units we've decided to add some fresh units to the game (Engine 6 texture still unfinished) Opinions on v2.1 welcome as well as realistic suggestions.