Dyson
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Everything posted by Dyson
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Why would you want additional FFs? When they are on duty but not on a call have them hang out. If they're off duty they'll be at home haha x
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I think the one thing you have to consider in this version of the mod, this isn't Harlem where 90% of your calls will be gang bangers and busting down doors. This is Times Square where the height of crime is pickpocketing. Police in this version are mainly patrol and traffic functions. The ESU do have the M4 rifle they had in v2 aswell as the pistol and Sergeants carry tazers. But there isn't a massive amount of weapons no. The ESU is mainly for rescue function in this mod. x
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Down on the street, we're trying to make each street look dynamic and full of life, aswell as looking like authentic NYC.
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Lake district? Nice
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That wont be for some time, the SD version is gonna be a whole new version like v1/2/3 so it will take quite some time. x
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haha you misunderstand, I am very aware of how to do it, setting them up for the other 4 firehouses on map was enough fun, to add to this too is just not worth the tediousness in my eyes. But thanks for the offer anyway. Currently working on getting them to spawn in station on start up like the other rigs. x
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ESU station As you've already seen parking is already set up.The station holds the light patrol ESU and the Heavy Rescue rig. The house wont have operating gates or roof (a hell of a lot extra scripting for little purpose.The far left bay is unused, filled with a spare RMP and equipment. Any comments/thoughts would be nice x
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There aren't any in Times Square. There's the police booth which is where you can deliver suspects. There's also nearby parking just like a precinct. x
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As requested - a) not got a house model yet so just using E65's quarters for the demo. b) my fraps is playing up so its pics rather than a vid Thinking of adding the Ford ESU truck too in a second bay. Let us know what you think, only a quick job so far, will add details and people to block traffic like the other houses. x
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yes, save it as freeplay.e4m overwriting the old one. It will replace the freeplay map. x
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Hmm one wasn't planned but it sounds like a good idea. The location would be unrealistic but we'll have to see. A whole new script would need to be created to incorporate police units parking too but it's definitely do ablex P.s. in fact find me a video if the truck leaving its quarters and we'll consider it
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Manhattan mod crashing to desktop
Dyson replied to Noble Nathan's topic in Technical Related Support
^ Intel Graphics can't run the mod -
nice but I'd use nnicos wheels too, not a fan of those ones
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People are saying there's ANOTHER mod, not that this is that mod. But yes I did start making a map, was close to finishing but my computer got reset and I lost the mod/map (emc-units mod). But I also agree you should contact EMC-unit, you guys could definitely use each others expertise. x
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There will be no redirection, it messes up with one way streets. Which is mostly whats in v3. It will work on every computer (that could play v1 or v2). Intel's terrible graphics cards still wont run this mod, just like they wont run 90% of the game out there... http://answers.yahoo.com/question/index?qid=20110317071449AAZFPT8 Anyway thanks for the comments on the video. That's a brief look at the singleplayer gameplay now. Still more things we want to include yet, but its all taking shape x
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Haha if that was possible I'd be asking hoppah first! But thanks it's taken some time to get my head round scripting but we've had a few breakthroughs with some scripting ideas. I have some more planned but we'll see how much time we have. still got 2 versions to finish up! x p.s. - We've just revealed another unit that will be in the mod, a hidden unit in v3, we wont tell you how to get it, but it'll be there, anyway here it is in this months skinning contest. http://forum.emergency-planet.com/index.php?%2Ftopic%2F16585-the-skinning-contest-returns%2Fpage-16
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Update what? The v2 download is an exe file not e4mod file so I don't know what your issue is. Yeah, 9/10 times the engines back in. But this time it decided to be like em4 and find a more complicated way haha. The ambient sometimes messes up when I have fraps running, it's a weird bug but it should be fine when you guys get it, it's usually there fine for me too. Glad everyone seems to dig the new leave and return to station scripts. They were pretty tricky to make, a good 2 weeks worth of work. It's great to have a positive response x