Jump to content

Dyson

Members
  • Posts

    3,074
  • Joined

  • Last visited

Everything posted by Dyson

  1. The materials wont lag the game out, sounds like you just had a particularly laggy game, the materials from the Manhattan mod wont really work too well with this mod, I'd advise using the LA's or the original games and editing them. The fireobjects is what you need to edit treally.
  2. The game crashing due to vehicles spawning is definitely an issue on your end, is it a straight crash to desktop? No errors? Try reinstalling both the game and mod.
  3. Here's the deal with fires. You have several controls. a) What material the building is made from, This dictates several factors, like if the object will explode, how long it burns, if it needs cooling etc. b) Editing the actual material, opening the materials.xml or the material editor in the Em4 editor, shows each material and all of its parameters, such as combustion, burn time and the afore mentioned. c) The rate at which the fire spreads is dictated by fireobjects, these again are in the editor, the big yellow orb, with a red one inside. This sets where the firefighters aim their nozzles and also where the fire is emanating from. The fire you see is just an effect, this is the actual fire in game, it's virtual. The virtual fire has a main source (the red orb) and then a radiation layer (the yellow). Fire is passed through this heat radiation, to another fireobject, that's why in the base game the orb is usually as big as the building. So in short depending on what aspect of the fire you want to change, change the specific aspect. E.g. in the Manhattan Mod, we have a very minimal fireobject size, to avoid the entire map being engulfed, but we set the combustion and burn time high. This left us with one, maybe two buildings on fire, with minimal chance of it spreading and taking a long time to extinguish. Hope this made sense, hope it wasn't too off topic Dyson x p.s. Any files that you cant find in a mod that you wish to edit, copy them from the base game into the equivalent mod folder and then edit it.
  4. I like the idea of the submod, always have, but I wouldn't justify it as a alternative to people who can't play because you could easily drop any basic em4 map into the standard Manhattan Mod and be up and playing on any spec. I'd say to CFD and people who also doubt the relevance or need, did we really need the additional units submod for LA? No. Was it badass? Course it was. x
  5. Ahh my bad guys, I updated some info on the file, apparently it now needs to be re-approved, for now use the moddb site!
  6. Ok update: Just been working on something testers have reported - traffic. Traffic can sometimes get stuck, when 2 lanes merge or a build up. This feature allows you to pick up any pesky vehicles blocking and allow traffic to flow, upon release the vehicle will then attempt to rejoin traffic again afterwards. If unable the game simply deletes the vehicle to avoid bugs. We hope this will make gameplay smoother!
  7. Yes and feature the new roll out script
  8. Happy Birthday mr Bama. I'm about to get the non-beta version now p.s. you seem to have sorted the last few little issues, congrats from videos it looks smooth!
  9. Nice, I've known GTA conversions are do-able, but make sure it all runs smooth in game ;D
  10. Jesus guys you've forced me to unfollow the topic, getting swarmed with emails.
  11. In the downloads section. As for release, 15 days to go...
  12. Should be able to, worth trying try running previous versions
  13. They will do, I run 4gb of RAm and I made it, so 8gb is plenty. The only issue is intel which you dont have so its all good
  14. Jesus guys chill, how about you all go live your lives subscribe to the topic then you'll get an email when it's done?
  15. Send a link to the laptop and I'll check it out should be fine
  16. For now just realism, and still working on some of them, but mostly stuff like tasers which are exclusive to sergeants and lieutenants
  17. Right, Lieutenants have white shirts and more advanced commands. The batt chief has a white shirt and pants but can change into bunker gear with a white helmet. And no the ladder truck.. well it has a ladder, more equipment, cant stretch hoses unlike the engine. It also carries spine boards and extrication tools, the engine carries First Aid equipment.
  18. Just use ours and model an interior, it's unlikely you're gonna get anyone that's made one
  19. Is that the Marauder from our mod? If so awesome work on the interior man!
  20. Whack em in the main folder and create a shortcut on the desktop that loads the mod extension. Most come with auto installers
  21. Company Of Heroes - Good for combat RTS, also has a modern day mod Empire Earth II - Good for diplomacy, an RTS game like Age of empires where you make deals with other civilzations, tech tree from Cave men to futuristic. SimCity - Self explanatory BFME - As named above all of them are great SW Empire At War - Star Wars RTS, both space and ground battles, galactic conquest is great too. About all I can think of
  22. I run 4gb of ram with no issues. As always intel is the only issue
  23. Sounds like you need to make it self executable, this should stop the command being triggered with right clicks or clicking on the ground, also change the priority so that things like move to will be the priority.
×
×
  • Create New...