Dyson
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Everything posted by Dyson
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I think removing is a lot easier than adding, but yeah check out the tutorial
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Check out hoppahs tutorial, I managed to do some basic edits of people, its tricky though as you you have to work around the animations
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How did you install?
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No ladder trucks were called because I've had that call before and it spreads fast and the buildings aren't able to be extinguished by a ladder (random thing in em4) so I just swamped the scene with engines that would be needed before sending any ladders As for adding another firehouse, there's 5 operation bases on map, 3 on the left of the map 2 on the right, the right has E65 and the police precinct, however I'm debating adding another firehouse, possibly Duane St again. A submod? What's been edited?
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We're working on it yes, the full HD version now has multiplayer working, SD is still a work in progress. There's been more units added to this version however, aswell as a lot of map edits. Here's a second gameplay video. x
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Here's a brief look at the Standard Definition 3.1.SD coming soon! This episode is a brief look mainly at NYPD and EMS operations. Another episode following FDNY operations will follow later this week! Hope you like the direction its taking! Dyson x
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Like a charm And lights are being edited yes
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It's been amended in the full release. This was only a beta release, the full release version is just at testing stage now to make sure there's no bugs and it should be out soon
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The RAC and CPC units were removed as they had no purpose.
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You can put people on it, no actual gameplay advantage yet just a nod at realism
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My entry (it is free skinning right?) NYC - MTA - Subway Car
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Nope that was never mentioned
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A script like this is already being worked on, but seeing another mod that has done this will help I'm not familiar with that version at all, are you running as deluxe or normal? This mod doesn't have a deluxe option.
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Yeah most units are acting units if needed, L10 is acting for L4. As for R1 like most issues it's being worked on for the patch
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Post your logfile next time it crashes
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Yeah how do people find the ambient? I redid those myself using logic to ensure 16 but mono if the ambience all works for you guys ill run the same process with sirens
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The explorer is ours not nnico's but it looks nice good work
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Fires - edit fireobjects of the building. Interior fires same as above but with open houses (openhouses are hard to create) Car MVA - name one car ccar# then people ccarp# (add a/b/c etc for more people) be sure to make them enclosed in cars by selecting the cars properties and edit. Any debris or additional cars ccard# (# being the MVA number, so for example ccar1 ccarp1 ccard1) Suicide window - select a person on an open house with a window and name them 'suicidepersonwindow' Hostage situation - place a person inside a house and name them 'hostages' Bank/Shop - Name an open house 'shop' then name a person inside 'house_person' Deluxe events are different and some of these names especially the suicide window might need double checking. Thats all the events I can think of. Dyson x
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The bugs aren't bugs. This map runs on the original almost un edited map. The dogs I'll look into, but theres no pathing issues as its the same em4 map you can play with the base game. The events, sometimes you have 4 calls at once, sometimes theres up to 5 mins without a call, it's all the fun of a realistic sim As for suicide by drowning, that event needs to be removed, theres no boats in this mod, there is however dive teams that the Rescue 1 guys can change into, try taking off all the bunker and changing into mask but I don't know if a diver is enough, I think a boat is also required
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What the drop command? When attatching a hose normally they have the ability to drop, just no when using a suply line, I shall try that though
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Ah yeah I hadn't thought about that. I have perhaps found a bug, don't know if anyone else has had it too. When I remove the hose from the rig and then from the hydrant my firefighter is left with the hose still equipped and able to attatch, but not actually able to drop it. Any ideas?
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makes sense, I'll look into that for a simple fix myself
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Sweeeeet a practical vehicle too, can't wait to see it roaming through minefields
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The hose extension idea, something I've wanted to do for some time. Would it be doable if I simply changed the script to allow one connection, I'd need to look at the script but I'm guessing it references 2 child names that it connects to or something similar, would changing the model and removing on of the reference points make it a 1:1 hookup?
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