News ----------23/06/13------------ ----------06/04/13------------ Update on Version 3 progress Here's a brief change log in the base of our mod (excluding maps and units etc) Box alarms added, with false alarm calls Engine Scripts to increase the simulation feel of running a firehouse Firehouses now start staffed Ability to into SCBA whilst on route to a call More siren selection Re-added hazmat calls ?We've also put a lot of effort into the map, this being the best possible map we can make this far on our modding skills. A little about the map - Focused on Times Square Features 4 fully operational firehouses, ranging from a 3 unit house to a single unit house. Full Traffic light system Over 40 Traffic/pedestrian paths Designated fire lanes to improve response times (very little getting stuck in traffic, unless you block the roads) ? Simplified spawn points for traffic entering the map, making it easier to shut down whole avenues without causing a tailback, also making it easy to shut down times square in times of Bomb threats or huge fires. Realistic representation, yard by yard of the actual streets in NYC (as close as we could get it) Improved hydrant access Patrol paths Acting Engine/Ladder parking (the ability to call in an off map unit to park in place of a unit out on a long call) Plus so much more! ? I hope this all sounds exciting to you, I've had a great deal of fun testing all this last week. Regarding Spec Issues Ok for the rest of you guys, we are working on the Standard Def release still. We ask that you try to run v3 first, then if you still have no luck, please remain calm. First up we'll be setting up another topic dedicated to solving issues across multiple machines. This is a huge task as it requires hours of bug testing and problem solving, usually for machines we don't own so it's hard for us to know for sure. We'll be posting all of these tips on how to run the mod in this separatetopic post release. If this still doesn't work for you, the SD release will follow a few months later. We're still concepting it and planning it, to make sure it will run as predicted and choosing how we want to set it up, e.g. what map and units etc. But more news on that post release. If you made it all the way down to here, thanks for reading. There really was a lot to say, thanks for the continued support. Hope to be playing v3 with y'all soon! -----------06/08/12----------- New Fan banner is now available for v2, as ever it's really nice to see people supporting our work across the forums, so if you support us, copy this code into your signature, and don't forget the mods don't like too many banners so keep it to 1 or 2 . [url="http://forum.emergency-planet.com/index.php?/topic/12549-manhattan-modification-in-progress/"][img=http://img706.imageshack.us/img706/995/bannerv2.png][/url] -----------04/08/12----------- Poster for Version 2.0.0 -----------29/07/12----------- NVIDIA graphics fix found by member! Try it out, kudos to Brent for the find. Brent Murphy, on 28 July 2012 - 11:40 PM, said: I'm running an Acer 5750g with i5 processor and 3gb of RAM, i have no idea how this would work on something other than a nvidia graphics card step 1- open the start menu, search for "NVIDIA Control Panel" step 2- when running the control panel select "3d settings" and then in the subsection select, "program settings" step 3- click on "select a program to customize" then select Emergency 4 from the drop down menu. step 4- go to where it says "select the preferred graphics processor" and then from the drop down menu, select "high performance NVIDIA processor" finished . -----------19/07/12----------- Important Release information relevant to Version 2 Ok guys, just like to say we haven't forgot about the issues from v1. We've put a lot of time into researching the issues restricting some users from experiencing our work, we believe we have narrowed the users down to specific graphics cards, notably Intel Graphics Cards, we're looking for more feedback from the community as to this theory. There doesn't seem to be any way round this issue, so here is our best solution. We will be releasing 2 version of the modification - Version 2.0.0 (High Definition Edition) - This version will feature the mod in its full entirety with HD skins, detailed models and the use of imported buildings from GTA. Version 2.0.0 (Standard Definition Edition) - This version will feature a reduced unit selection, lower quality skins, lower quality models and only em4 buildings on map. This is all in an attempt to allow users of all PC spec to play our mod, this is the best possible remedy I can come up with, I hope the community will be understanding and appreciative. The SD version will be released a few months after the HD release. Both release dates have not and will not be announced until development is complete. Thanks for reading this guys, hope this extra effort on my part will ensure some enjoyable gameplay for all those who can't play! Dyson x -------------------------------------------------------------------------------------------------------------- Download Links Version 1.0.0 - EM4 Mod File - http://adf.ly/Cewti Version 2.0.1 - Mirror #1 - http://adf.ly/Ct4wP - Mirror #2 - http://adf.ly/Ct4ye FAQ Release Info Q. When will it be released? A. We haven't as of yet announced a release date. Q. Will the mod come with an .exe installer or use the mod installer from EM4? A. The mod will come with an installer or optional manual install. Q. Will the mod be big in file size? A. We have thinned it down as much as possible, but it's still rather large, but we make no apologies for that. Traffic- Q. Will there be traffic jams? A. Yes, of course, but only where you specifically block the lane. And even then most other lanes will be un-affected. Q. Will there be a new overtaking method for Emergency vehicles. A. Unfortunately no, but we have used a speed command to allow the user to set the speed of response. We recommend the user sets this at slowest setting for each response, as in this setting the unit will respond at the same speed as traffic, therefore not overtaking and doing a 7 point turn. Q. Will there be traffic lights? A. Yes and no. There will be lights, but they wont function. After months of trial and error I concluded they are nothing but bad news, causing huge tailbacks out of free flowing traffic. Therefore the traffic is designed so that it can run without lights, without any issues. In version 2 there is now traffic lights fully functioning. Q. Patrol Paths? Will they work better than LA? A. Yes we have patrol paths. But no they're just as buggy as always, so just check your cars every 10 mins or so to check they're still moving fine. Gameplay Q. Will there be a limited water supply. A. No. Q. Will Firefighters be able to use highrise packs? A. Yes. Q. Will FF be able to use standpipes? A. kind of, for bigger buildings we've added several hydrants to the front, however open houses do not have them inside like reality no. Q. Will there be a redirect option? A. No. Causes more issues than it solves. More WIP. Got a question? Ask us on Facebook http://www.facebook....244683752275590