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Dyson

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Everything posted by Dyson

  1. Well the plan is, first I have version 2.4.0 which is gonna be an early beta version released to selected testers i.e close modding friends and a few people I trust, the I will do more work and release 2.4.1 - 2.4.3 in beta versions working on any imperfections. Then when I'm satisfied I will release 3.0.0 and do a few patches and some mini additions etc up to around 3.1.1 hopefully. After that I am opening the submod to peoples mini additions (almost a submod submod) just to keep somethin new and interesting for people. So yeah that's my plan, which should take me up to around the time the NY submod is finally released. Hmm I can see a lot of scripting, think it's more a job for the hoppah/xplorer 4x4 type modder (if it's even possible without crashing the game as it may interfere too much with the original game) sorry haha
  2. PM? I only have the one you asked if you could test?
  3. No they will still be unusable, they are off duty and just there for 'looks'
  4. feel free to post any on this topic, although I do like the current sirens
  5. no there wont be any unit like that
  6. haha, how goes those lights? I'll send you an early beta soon to take a look, think I've removed all known bugs
  7. I will when the version is nearin completion
  8. Well I cant model (zmod wont work on my pc), and have no UV mapper or Modeler currently so very unlikely
  9. In the bronx, how would you use them in game? They seem rather OTT for basic fires and road crashes and the occasional hazmat op
  10. Well I'm mainly working on the RTAs because all the ones from LA mod seem to be 9 car pile ups which is pretty unlikely, I prefer one or two car accidents that are easy to clear and you can take your time with
  11. put the person in map, then click on the person, bottom left of your screen you should see properties, click that, then edit traits, then select equipment > rifle or pistol you may need to assign an animation such as idle rifle (also under properties)
  12. Yeah any PMs about beta testers arent relevant at the moment, anyway here's an update, adding more realistic car crashes, here's one in game. RTA involving one vehicle and an FDNY truck Thoughts?
  13. Anyone throwing some ideas around for the new version? Things you'd like to see? Would be very useful
  14. set up the traffic? personally i want busy streets, but people dont like that so there's not much i can do. There may be an option Im trying to figure it out
  15. I haven't even considered beta testers but will do later
  16. Just some updates, I have been working street by street.
  17. Really does, although its just sorting out my prototypes again, really dont understand how it happened :O
  18. Yes fixed Something weird happened this morning though, when I installed the LA mod to see if they would work separately somehow all of my new work has been reset, my map has changed and units have been changed, yet models I have imported in between still exist, really weird, so basically I have to do 2 days work again x
  19. which one? The NY Submod currently has an average score voted by you as: 8.6 / 10
  20. The map isn't new, however it is being reworked, I have dropped the 3rd firehouse to remove all those related bugs, and the other known bugs have been removed. Anyone interested in seeing all the currently available units check out the youtube channel ;D
  21. yeah but that camo is default with the game anyway xD
  22. It's still woodland pattern, its jus on a hummvee instead of a soldier
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