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Dyson

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Everything posted by Dyson

  1. There's already loads of FD units, this is mainly a patch about balancing the 3 agencies, and the KME engine will NOT be in any of the mods at any point as tey're ugly as hell so I wont be making them
  2. Demo of the new call unit commands, check em' out. All hands fire in Singleplayer.
  3. Spawns work fine there's 6 unique spawn points so varied response times rather than a chain of trucks
  4. It's multiple fx doubling up nothing can be done about it I'm afraid
  5. I'm trying to listen to as much feedback as possible and let players shape the gameplay brooklyn was made to play how we liked to play but obviously everyone has their own preferences so the more feedback the more ill add in
  6. Based off this suggestion I've revisited the call units commands. There are now 5 new options - All Hands (FD) this calls an additional 4 units to the scene, 2 engines a ladder and battalion. Second Alarm (FD) calls an additional 6 units to scene, Field Com, Rac, 1 engine, 2 ladders and division. Third Alarm (FD) calls an additional 6 units 3 Engines, 2 Ladders, Rescue Batt Call Supervisor (PD) calls nypd van to the scene with sergeant patrol supervisor for calls requiring additional support. Officer in distress (PD) calls 18 patrol cars to the scene and an armed response unit. This has made big responses quicker and easier, a huge fire can summon 90% of the response area FD in seconds from one chief. In the same respect an officer down or in need can call the entire patrol fleet in seconds. Let me know what you guys think along with any suggestions. I'll be posting a demo vid soon.
  7. I'm currently looking for someone with some time on their hands to help out with some basic lighting, must have some experience with polygon lighting and be prepared to do a lot of lights. I'll explain more one to one if anyone's interested.
  8. I know why and its why the commands were removed I'll look into making them functional again.
  9. So you claim this mod is something never seen before, a whole new experience. But it's just reskins of LA and Montana by the looks of it.
  10. BoF (1.7.1.0) Patch Change Log: FD parking fixed New FD firehouse (with new rigs) New ESU k9 Unit New Patrol SUV New Dodge Charger New Chev Express PD Van New ESU Rep Truck New fictional bomb squad unit (Didn't like the actual NYPD 2014 rig, so we've replaced it with a fictional one) Re-mastered skins for all PD peds & Vehicles Improved/new PD commands Added PD calls, such as hostage situations bomb threat etc. More Civil Cars from itchboy Reduced unnecessary prototypes and models from the mod to imrpove performance. + More either still being worked on or I've forgot.
  11. The gridlock was just a specific bug caused by that TA it's been resolved in the patch
  12. Sure am, I spent a few months solid on the map before returning to other projects, once I have more free time I hope to finish the map and help work on gameplay as I was before
  13. Nope, we've spent 4 years updating FD as each new rig is released so now this patch is focused on PD and adding an additional on map station. That's as much attention as the FD is getting besides bugs.
  14. Very nice, this is pretty much one step further than I took it, I had the stretcher as a dropable object etc, and I had a similar script with the spineboard using actual person model instead of generic, very nice. You have my permission
  15. It sure was/slightly fictional, I'll hit you up with a PM. The Emergency Service Unit so far, see what you think. ESU can so far take on the role of - General Duty, k9 Unit, Armed Response/HRT & Rescue Ops, making them a valued asset of the Police Dept.
  16. Thanks man we have no plans to either on with updates - The new esu K-9 unit is up on moddb
  17. A fair point but to say making scripts is pointless undermines a lot of people's work, including hoppahs that almost all mods use.
  18. http://www.moddb.com/mods/manhattan-modification If you've enjoyed our mods, vote for us!
  19. I just fail to see the appeal, the game is a massive modding step backwards. Without hoppahs work as a foundation we'd spend years just getting back to the same point imo. I'm sure someone will but it wont be us.
  20. My main concern is how taxing the game is, the graphics themselves are nothing amazing (from screens) yet I can't even run low graphics. I can play almost any game out there between my two PCs, most of which with far better graphics than this game. I've played for around 10 minutes at 10FPS and given up. The graphics seem to be the only thing different in this game than Em4 and when I'm forced to play on low it makes no difference anyway. Everyone keeps saying to only compare Em5 to Em4 vanilla, but I say that the developers knew about all the awesome mods we had available and took a huge step backwards from that rather than standing on the foundations of hours of people's work. Overall I think it's a huge disappointment, but after playing Em2013 and all those other random installments I hadn't really high hopes. I think the community should continue to work as it has on making Em4 a good game, rather than fighting to work with whatever Sixteen Tons decided to dish out for $45 or whatever it was. Just a final thought but I think the major salt in the wounds was purposely changing the model extensions and everything to stop backwards compatibilty, simply allowing a quick convert would have allowed modders to quickly move up to Em5, but it's always felt like the devs would much prefer everyone playing just the vanilla game and have seemed a little envious of mods such as LA, which brought way more interest to this game than the original game has.
  21. Brooklyn is the latest - therefore most stable. NEWS - Also I've finally got round to playing Em5, after trying it out I'm announcing that we have no plans to mod for that game. All our modding efforts will remain with Em4. The reasons for this are clear when you play the game, terrible frame rate, similar basic mechanics and unable to run on any setting above low (which looks no different to em4's graphics) and my machines can both run GTA4 and similar intensive programs. We hope some of you will still stick with Em4 but we'll see how Em4's fan base stands over time and decide on future projects based of this.
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