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TacticalRooster22

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Everything posted by TacticalRooster22

  1. Double rear axle looks a bit strange on the one with the crane, but other than that, pretty nice vehicles!
  2. Yeah, it's just cuz of the bugs. Like as someone said before, I'd like to see the old rescue, more map edits if possible, etc. It's a great mod, but there's no new awesome new scripts or anything like that.
  3. ^ Agreed. Gave it a 4 just cuz of some minor stuff. Still, great mod though.
  4. I would like that program...even I can learn modelling with that haha.
  5. New update sounds awesome! I'm really looking forward to it because I'll be able to play it, and it will be a little different from the other version. It's cool that it's kinda like its project and I'm looking forward to seeing Ten Truck in the game.
  6. Are you near Indianapolis? I know that they have one...
  7. There's a 2nd version? If you can get it to work, please, tell me where I can get it!
  8. Looks nice! Glad to hear that the patrol bugs have been fixed as well.
  9. You should try to make it to where the people can disappear.
  10. It's not the traffic, but rather the people. Still, that would be cool to see haha.
  11. Yeah, now that we know it works in freeplay, I'll be excited if you can use it!
  12. For some reason, it seemed like the block/send ped commands didn't work for me...I just recently also tried to solve a whole city-wide traffic jam to get to a fire, couldn't do it so I quit lol. Still, it was fun to try haha.
  13. Thanks for clearing that up. Yes, the traffic is fine. I can work my way around that by closing off avenues, no problem. It's the peds that cause the traffic to back up. I've noticed a few areas that are prone to these peds, and I have tried to arrest and move them but they keep coming back into the street lol.
  14. Actually, I like that bug lol. Traffic was backed up and I couldn't get my engine there in time, so it was nice that the car didn't explode and catch the entire Times Square on fire.
  15. Sorry to keep bringing this up, Dyson, but your solution kinda worked. It's not really the cars causing the issue, but it is in fact the peds. I'd be fine with a lot of peds walking around, but they don't...they stand in the middle of the street and don't move for anything. The mod is great, but the peds make it nearly unplayable.
  16. Thanks, Dyson. I never thought of just shutting down entire avenues...that's a good idea if traffic starts to back up.
  17. Does anyone else have pedestrian issues? It seems for me that there are too many peds and they get stuck in the crosswalks and block traffic. I'll try to get a screen if it happens again. Reading back, I noticed that erfd stated he has these issues, too, so it's not just me lol. I'll try playing again tomorrow and see if it improves or not, but the same thing happened with the Harbor City mod, so I'm still skeptical...
  18. New one. It's something different and not just the regular black/white scheme for police cars. It looks awesome on the Charger, like it was made for that car.
  19. ^ Haha true... But still, nice looking units. Only one midmount this time though . Still, glad to see some new units. What will be the function of the fleet maintenance truck? Will it just be able to repair trucks?
  20. Yes, that's the same case with my area. The Sheriff runs out of the county building/jail. I believe the SWAT team in the area is regional though, as they're the NW Indiana Regional SWAT (as it says on the truck). I have seen them training though and it seems like they collaborate with the county Sheriff. So yeah, in my area, Sheriff usually responds to unincorporated areas or to larger calls in general.
  21. Oh, so you're saying the explorers are the two on the EMS and three on the engine? So you have five explorers per shift?
  22. That's awesome. I guess here though, there's no need for it. My department is a career department, and they already have more than enough guys on shift. Adding the explorers would be more of a hassle then it's worth do to all the insurance, liability, etc.
  23. ^ Just keep a medic on the map and have it patrol or stay on standby!
  24. Correct, I forgot to mention that...sorry!
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