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TacticalRooster22

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Everything posted by TacticalRooster22

  1. I like on the 1st level when I could cut all the zombies' arms off with a crowbar! I ALWAYS get mayle killer when I'm with my friends. Hate that mall level. I think it's the 3rd one on the 1st campaign... Anyway, my bro and I were playing and he died, I was severely wounded, then we found a "survivor" (my bro) and Then I ALMOST died. Then Rachelle and coach were gone, and me and Kyle were eaten alive! Great story, huh?
  2. Yeah, I know this part of this is BP's fault, plus this is one of the biggest oil reserves in the world! If it wasn't so big, maybe this would be less of a problem. GerardTIII, you've got a point. Even my dad says that BP's not a very organized company. But think of it this way: Obama says, "I'm going to shut down BP and make them pay!" He and the gov. are going for BP because BP has ALL THE MONEY. Obama's just trying to "Please the People." Do you know what will happen if 5 HUGE oil refinaries are shut down? Gas will be $6.00 a gallon! Obama will be kicked right out of office! That's the thing with politics...
  3. I agree. It's still too boxy, but nothing a little time and effort can't fix!
  4. I love them, but the game only makes certain car wrecks happen. There are like 23, but I only got like 5 different ones. Anyway, that's probably not fixable. OK! I'll report some path issues if I download the submod. Maybe there won't be any issues...
  5. Are you playing LA or oringinal game? Either way, just the MCUs will cover all the casualties. If you're LA and have AUS, send the Large RAs instead of the MCUs, plus you'll need some coroners vans.
  6. If you pull up the car close enough, they will shot at the cacr instead of you're officers. Either way, you'll get 100%. WAIT! Did you even try it this way yet?
  7. We're having my B-Day party today! Can't wait! My dad was real mad because the stores didn't have any tanks. My cousins and I would have them battle each other until there was a huge fire. Last year, we got busted by the cops for having an open fire in the street!
  8. I thought there was talk about the bus before, but I don't think the CRU will be in the mod because there's already R1.
  9. He means it has smoething to do with the space in the alley. It could be too small.
  10. SO COOL! Just some path fixes for traffic and the road next to FS2 (the vehicles always turn around and never go automatically), and you'll have a great submod!
  11. HOLY S***!! That's a really cool, creeppy, and sort of odd story. But it's still awesome! Can't wait to see it published!
  12. Too bad that there are only 30-something members!
  13. Cool mod idea! What everyone meant by "pictures" is that we want to see the real units, but we can just Google it!
  14. I believe there are scripted dispatches. Like if the Batt. cheif calls for a second alarm at a fire, another, for say, 2 pumpers and 1 ladder will be sent to the scene. I'm very curious about the PD though... I agree.
  15. The sirens here- FD has Q and EQ2B, ambos have common wail and stuff w/ air horn, and PD has whelen and stuff. I didn't get to see any of the Sevierville trucks while I was there. EDIT: Heard a fire truck today. I think it was the new quint. (Still can't find a pic!! ) Was blasting the Q and air horns! Then, I went golfing with my dad. Heard/saw to EMS car and Quint. (I think. Couldn't get a good view due to trees. Could've been the engine.) Then, I was helping my dad in the yard. We were setting up for my B-Day party! Heard another truck. It was probably the engine.
  16. Even EASIER way! 100% every time! 1 Ambulance. (south) 1 PD car w/ 2 policemen. (south) 1 PD car w/ negociator. (position to the north) 1 tow truck. (south) 1. After all your units are there, fast forward time. TV chopper appears, guys run into building. 2. Send your ambo to treat the wounded agent and tow away the dealers' car. Send both the vehicles to HQ. 3. Then, park your negociator's car in the parking lot next to the bank and have him exit and negociate. 4. At the same time, move your other PD car with the 2 officers to the big intercection at the south. You'll see what I mean. 5. After negociation, move your cars outside the red lines and let the guys run to where their car WAS. 6. They stop running and release the hostage. Immeadiatly send your officers to arrest them. 7. Send all vehicles to HQ. If you did the mission right with NO other injuries- 100%!!
  17. TacticalRooster22

    Q.R.A.

    DUH! I was looking at Queens trucks yesterday and I saw some trucks that NNICO and team could easily do and make really good models out of.
  18. Yeah, I thought there was talk about this before...
  19. Love the jumpsuit idea! Is there a way to do that with all FF and have the command to change to turnout gear? I know there's a way, but it requires a lot of scripting.
  20. TacticalRooster22

    Q.R.A.

    So...can't wait to see the fire trucks when they're done! I noticed on fdnytrucks.com that most of the trucks are the same. Are you going to do any tower ladders and HAZ MAT trucks?
  21. Is there a new station for these trucks?
  22. Oh, that's not his! This is almost like a "training" submod. This beats Winterberg by a long-shot!
  23. Well, there's no tone MOD, but there is an alarm topic. Check there for some really cool fire alarms. About the vol. depts., those require A LOT of scripting and stuff. If you want to make one, go right ahead. BTW,
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