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Mr_Kaizer

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Everything posted by Mr_Kaizer

  1. I've had the giant fire in the forrested area in the middle. Had 7 or 8 engines pluss the tanker on it. Set up a line to contain it, and let it burn out. Btw, can we get a change log? My game just updated.
  2. Yup! Tried it yesterday. I don't know how the other updates have been to be honest, but I like how the dispatch system has been improved. Saves alot of time. I've had one bug though, which I've reported. Couldn't select the RW (rescue truck) after I had dispatched it. And there has been one call that I couldn't find There was supposed to be a fallen tree, but I could never find it. And the status reporting still is a little buggy. But the mod is very much playble. Anyway, Marco, how do you call the RTW and NEF now? Couldn't see the little radio when I selected the EL.
  3. Jumper? Can't you just use the jump pad?
  4. I answered this else, but I'm putting it up here as well. The KTW is away for quite some time on transport missions. 5 minutes real time maybe. In that time you can get RTW missions, so never use the RTW crew for these missions. I use the Rettungssaniteter, and the trainee, the guy in blue t-shirt. When it returns, it automatically returns returns to the hospital and parks.
  5. Well there are some prepositioned cops around the map. You can use those. Also, when ever I have a police car that is finished with its mission, and doesn't need to return to base (to deliver a prisoner for example), I hit the Available for call button, or whatever it's called. The one with the radio on it. This sets the car to patrol the map, and dramatically shortens response time.
  6. Mr_Kaizer

    ERT

    Here. It's a forum based RPG.
  7. It doesn't help to just enable the advanced mode. You have to check off in the "Ignore checksums" option. Try that.
  8. Mr_Kaizer

    Ambulance Service

    Have a read through the RTS thread, there are many tips there. Just try it the mod, if you run into any issues just ask in the RTS thread. Link (click me)
  9. Hah, yeah they put a lot of work into it. And there is still equipment I've never used. For example I've never had to use the child emergency case.
  10. You can also see how much water you have left, and whether or not it's connected to a water supply.
  11. Gothenburg, Sweden. Gothenburg tram traffic control.
  12. Country and city please EDIT: Bah, I see I made it easy with that watermark on the bottom, but oh well
  13. Ukraine, and riot control. EDIT: It's a KRAZ ABC-30, picture is taken in Kiev
  14. Well, it comes up as the first hit if you Google "Airport HAZMAT R20"
  15. No bridge bug yet. Though I did have it a while back on the Winterberg mod. Had a car accident on the bridge, two vehicles had fallen off the, and was on the road below. The first ambulance was ok, and left like it should. The second though got stuck! It could drive on one side of the bridge, but couldn't pass under it or go around it So this might not be a mod specific bug. Just a thought though. EDIT: As for disconnecting, you can use a fireman, and right click on "his" truck. The cursor should change to the "disconnect hose" icon when the truck is hooked up to a water supply, regardless of whether it's a hydrant, or another truck.
  16. I think someone replaced the units with LA mod ones, and another some London units. Read back in this thread.
  17. Mr_Kaizer

    ERT

    Well, I don't know which incident you're referring to so. But if the person is talking, you know A and B are ok. And don't forget D and E, Disability (neurological), and Exposure and Environment.
  18. Mr_Kaizer

    ERT

    You won't. The poor guy you're treating however...
  19. Or just an extra LHS or TLF. If you're connected to them, and they aren't using hoses directly, they don't run out of water.
  20. The car goes away when the incident is cleared. Just divert traffic, or ignore it. Remember to clean up the oil spill.
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