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stfd717

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Everything posted by stfd717

  1. In your video there is a message saying "No nearby hydrant to install supply line" at 15:23, nice feature! How close does the engine have to be to automatically connect to a hydrant and are you bringing that over to the HD version as well?
  2. That would be a "box alarm." You should see a box on the street pole or somewhere in the area glowing red, send a company captain or the DC to reset to clear the mission.
  3. stfd717

    Washington D.C.

    No they're not, they're quite common on east cost fire apparatus and several manufacturers. They are an independent company and the light can be spec'd on any manufacturers vehicles. http://www.fentonfire.com/roto_ray_warning_lights/listing.php?lid=499 Keep up the great work!
  4. It would definatlely be nice to have a spot for the two batt's - Maybe one at Sta #1 and the other at Sta #4 or at the main "Emergency headquarters" (where the trucks come out...), I can definately appreciate the issues with the PD patrol script, another option could be a couple of parking spots around the maps for PD cars to s 'stage", instead of having to leave them at headquarters in the corner of the map. Not needing another buliding or anything, maybe a spot in the parking lot of Sta #4 or the large parking lot just north of Sta #5 for example. I've not had the issues with any Ped's getting in the way...glad to hear you were able to fix the RTS error for Engine 2. Great work!!!
  5. I'm loving it so far, but I cannot seem to get E2 to return to station, it keeps wanting to park in the trees just west of the house. Great job on this guys, I'm wanting to get into the online games at some point, just haven't had the time to yet, but this was definately a well made mod!
  6. That makes sense to me. Thanks for the info Dyson. C.
  7. Very good work Dyson. Two questions: Is E65 a single company house or did you just use that for the purpose of the video? I'm not that familiar with FDNY so I thought I'd ask. On V2 there seems to be a lot of driving against the flow of traffic even though the map shows the travel to be in the same direction. Example is the road in front of Batt 10 is a one way going left...west...(??) but every time there is a call they go right/east...does that make any sense? The map shows the traffic flowing the opposit way in some cases. Sorry if this is confusing....but will that be the case again in V3? C.
  8. Not wanting to be critical by any means, but I don't believe that CFD uses a midmount tower like FDNY model you are showing, just the rear mount aerials and rear mount aerial platforms and the earlier mentioned snokels which are also rear-mounts. If you are going for realism then I would not use it. If you're just wanting to add it as a model with the CFD markings then I say go for it. I wouldn't mind seeing what the finished product looked like! Looks very good so far. Best of luck with this. C.
  9. Read the "README" file in the 2.0.1 mod, the steps are clearly outlined on what you need to do, it tells you that in order for v.2.0.1 to work it will need several files from v.1 - you will copy the v.2.0.1 files into the v.1 mod. For v.2.0.3, look to see where the installer loaded it. It will default to "sixteen tons" and some games do not have that, instead it's under wizard works. Use windows explorer to look in your program files folder and see if you have a sixteen tons folder (there will be nothing but the mod files in there); if you do, copy the mod files to the correct mod location and it will work, or you can simply run the installer again and point the installer to the correct location before it runs.
  10. Not sure if this is a bug or not, if anyone else has reported this I appologize for the repost (didn't see anything). But there are two missions I've not been able to complete. The first is a medical down by E53/L43, the victim is on the north sidewalk and I cannot seem to be able to reach him, almost as if there is a VR wall or something blocking access. The other was a car fire on the NW corner of the map, not sure homw much time i spent dumping water but it would not go out...so I tried to let it burn up, and it would not burn up...??? Only other "bug" i've noticed is the arrows on the map shoiwng traffic direction doesn't always line up with traffic, E22/L13/B10 all seem to want to go against traffic for everything! Not a big issue as it does not affect game play, just though I'd let you guys know. Awsome job with v 2! C.
  11. Yes, he is going to replace the Tower with the Quint t, leaving the Tiller at FS1 as I understand it. FS1 = Tiller FS2 = Quint 7
  12. I'm pretty sure that he removed the Tower, not the Tiller.
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