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timmiej93

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Everything posted by timmiej93

  1. Hey, I'm trying to add a TEC station to my freeplay map. I would like to spawn like 6 rollback trucks and 2 TEC vans there, with a return to Depot option, and: When a rollback picked up a vehicle, i would like it to dispose of it and make it look like it does so into a building. It doesnt have to be animated, just so that it moves its rear to the building and a few seconds later the vehicle disapears. I dont know if it is possible to let a rollback do something like this, but it would be quite handy. Tim
  2. Well i changed what you said, and they spawn right now, only facing forward (not that i mind) So it looks like all problems are fixed now thnx for the help
  3. Ok i'll try it and i'll get back to it. Don't know if the allign to gate06b has helped, but i'll let you know if it does. Sounds damn difficult, but maybe i'll try it later on. (allmost gotta go to bed, gotta work tomorrow) yeah well at my school there is a subject called 'informatica', and my crazy teacher there taught me how to make small java programs, and this is pretty much the same Earlier today i posted this: I fixed it by looking at the log file for anyone who doesnt know the log file: its in your install folder, for instance: C:\Games\Sixteen Tons Entertainment\Emergency 4 under the name of logfile.txt
  4. Hmm,, trouble got this error when i loaded the mod: logfile.txt I searched the file around the parts i edited the last, but i can't find the problem anywhere. Do you perhaps know a program that checks for suchs errors or can you see which line is f*cked up from the screen?? Ps could you uplad your scheme that you use in notepad2?? mine isnt really usefull and i dont really know what colours are handy.
  5. Ok thanx for that. Btw, is Notepad2 installable?? I found a .exe file that runs it directly, but a install would be nicer. Edit: Never mind, moved the .exe file to program files (not really necesary but I like my pc to be cleaned up:D) and then associated .script files with the .exe file. (stupid question from me) About that: I have my VO way outside the, uhm how do i explain this.... Outside of the map texture if you like. in the black area where there is no map. so it really couldnt be too close. Maybe because it's outside of the map?? Yeah i know about this, and i was thinking about scripting it like Engine 1 or 2, but that would require that they line up behind eachother right?? And i'm affraid that when i do what you say here, making a usfs_engine2.e4p, when i need a new truck, for instance when i let one of them blow up, that i can call a new truck, but that it wont park at the spot for usfs_engine2.e4p, because it is just a normal usfs_engine.e4p. Ok i'll try this what you say here and what i found on your link. I really apreciate the effort you are taking here and you definatly didn't bore me with your help:D Btw, I hope I didn't bore you this loooooong post
  6. The personell spawns fine now, but the trucks are still spawning crooked. I dont understand pastebin completely yet, so i'll upload a rar file again. I haven't changed much since the last upload, but it could be crucial changes. epa.doc Figured out pastebin, could be usefull.
  7. Allright, altered the VO fs_squad02 as you can see on the screens. Haven't tried it out yet, will let you know in a few minutes. BRILLIANT Works like a charm. Maybe later on i'll make a new spawn point, just because it looks better, but who cares . I'm hoping now that I can fix the spawning problem too.
  8. Ok thanx for the first part, i'll definatly try that, and if that doesnt work i'll try making a new spawn point. But there still is the problem of the rigs spawning turned.
  9. Allright, this is what happens when I click the fixed return to firestation button: DxDiag.txt Seems perfect right?? Well this happens after something like 5 seconds: em2012.txt Strange right?? Allready found a fix: 1 VO for both trucks far away. The spawn though is still off....
  10. pretty annoying isnt it?? Btw great progress on the sydney mod. keep up the good work
  11. Yes i know the mains are extra long, i'll explain why. First i had almost square vo's and i figured that the vo might be wider than it was long, and that could be the reason of it turning that way, so i made them longer. Ps: Here are the scripts. Again in a rar file becuse i'm not permitted to upload script files..
  12. I figured you would say that, so i'll attach the mail i got Ps its a rar file because i couldnt upload the mail file. (eml)
  13. I know the cheat, but i think it's really annoying, because you continously have to ad money... I am actually looking for the script where you can set the prices, so if anyone knows it???
  14. as for the spawning, I turned the scrips LAFireStation, LAFireStationStart and LAToFireStation upside down and still couldnt find the spawn settings. I dont know if its ok to post scripts here?? but if it is ok, it would be nice if someone could look in to it.
  15. Allright, here are the screens i promised. (taken with fraps, especially for you Xplorer) Codecs.txt logfile.txt These three are ingame, showing how the trucks start of like. I can't move either of them like this. And these three show how the VO's are set in the editor.
  16. Pff Well if it where an important update, he probably would let us know, wouldn't he??
  17. Yeah i have the second VO, and placed it just like at the batallion chief. The park VO's are placed next to eachother, and in front of those there are the Directional VO's (like fs_batallion2). This evening i will post some screens to indicate the problem. ( I gotta leave for work in a few minutes, so i cant now). As for the spawning: I will try your suggestion, thanx.
  18. Ok thnx guys, but isnt this just the v 2.02 update?? I got a mail that the file V2.0 was updated... I started thinking and maybe he included the 2.02 patch in the V2.0 download???
  19. Well, i just looked again, and a FF/PM with case costs around 2Mil dollars (missed a zero). And if you need a lot of them in the beginning, you run out of money soon....
  20. Hey, just got the mail that Hoppah updated the LAMod v 2.0 file, but I can't see if anything has changed. Sorry if there is a toppic running for such updates or questions, but I couldn't find it. Thnx, Tim
  21. Hey, I recently managed to spawn two USFS forest engines outside of FS2, but they are at a weird angle, immagine: The VO is placed like this: | The trucks are places like this: - Does anyone have a fix on that?? And then my second question, the personell for those trucks are spawning at FS1, while the trucks are at FS2. Does anyone know where in the scripts that can be changed?? Thnx Tim Btw, I'll let everyone know here when I myself find a fix.
  22. Does anyone else have the same problem as i have: That the FF/PM with case costs like 200.000 dollars?? I really would like to change it back to normal, i think it f*cked up during the 2.02 install... Tim
  23. i would like it if you would leave ur message before your edit, because i can't see this way how to change the number of transports. *edit* ok never mind about the number of transports. found it.
  24. Well that seams unlogical, and btw, no it cant turn, i just retried but it didn't work. i just don't understand why it can't turn. it cant be about realism, because it can turn in reallife too. it cant bee all too hard to make, because its exactly the same as the areal(or something) ladder
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