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CanadianFrog

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Everything posted by CanadianFrog

  1. Well, I'm back from vacation. Been back, as a matter of fact. I can't afford to vacation for over six months, sadly. To tell you all that this mod has changed a bit would be a massive understatement. Since being back I've done near complete overhauls of almost all departments. I'd like to show these changes off to you all in due time, but first, I hope you'll excuse a bit of a nostalgic rant. I recently just went through the entire thread for this mod, beginning to end, in order to ensure I haven't strayed too far from the mod's original vision, and also just for a bit of inspiration. In doing so I found some things that had slipped my mind, such as the Lakeview County mutual aid units. I also saw that the very last post made by the original developers on this thread came in May of 2018, only a few months after I made my own first post and tried modding for the same time. Now, those of you out there who believe in destiny can draw your own conclusions about the mod ending up in my hand. But I wanted to just have a laugh about it, and look at how far I've come skill wise. and it looks like I still can't use the page system
  2. In an attempt to add some more pizzazz to some of the set pieces around, I've given an attempt at adding 3D text to the firehouse. I think it looks good, but I'm concerned about how high-poly the text is and how it may effect performance on some computers. I'm currently working on an alternative. And the security cameras will also be removed before the next release, for realism. may
  3. I suppose I do owe everyone here a progress update, considering it has been more than 4 months since my last update. The mod is still in progress, as is Edgewater (I'll probably be posting a similar message on that thread tomorrow). I'll be honest with all of you. Version one of this mod is not good. It does not live up to the standards I set for myself in terms of quality and detail. Thus, immediately after releasing the mod, I started working on a new version. I'm now stuck in a terrible loop. I get a few assets done, then I grow unhappy with the quality of them, so I scrap them and start over. A lot of work is being done behind the scenes. I just wish to refrain from showing it until I am happy with it, which could be a while but also could be quite soon. That is to say I have no idea when the next update will come, but I promise you when it does come, it will be work I am proud of.
  4. Still looking for the flash drive in question. It's lost somewhere in my old desk. Rest assured it will be found, for both you and YSB's sake
  5. You happen to be in luck YSB, I’ve got I think every version of your submod on a thumb drive, I just have to find it…
  6. Heres a link to the thread with the reuploads of the w00ds map version. If you give me a day or two I'll dig up my flash drive with the original on it along with the YB patches IIRC
  7. Kind of, along with proactive policing of RTD property, subways, busses and whatnot. Similar to NY MTA police and similar agencies
  8. RTD refers to the Southern California Rapid Transit District, a precursor to the LA MTA. RTD here refers to their police department
  9. It's stated on the download page and in the readme file that this mod requires the coronas from the Miami Mod to be installed in your data folder.
  10. If you'd like an option with just Fire/EMS calls, disable the callouts in your settings. I personally do not like those kinds of gamemodes and won't be including them in this mod. On another note, It was recently brought to my attention that Fire Trucks are featured a few times in the TV series, all with the branding of "Metropolitan Fire Dept." I'm actually quite happy yo have found this information because it means I can continue to keep the exact city ambiguous. Do not worry though, the NYSP cars aren't going anywhere anytime soon. Work here has slowed but it's not quite stopped, I stepped away for a bit to work on Edgewater, and some other projects, mostly for practice. Trust me when I tell you it'll all be worth it.
  11. Don’t worry, I can see the confusion. I thought it was In Chicago when I first watched the show too. to add to the confusion I was recently watching one of my favorite Chicago based TV shows, ER, and spotted a police truck in the background of one scene that said “metro police” on it. It’s no wonder people are getting confused
  12. While I appreciate the recognition, Hill Street Blues is NOT a Chicago mod! It is based off of a TV series set in an ambiguous northeast/midwestern city.
  13. Not to completely interrupt the thread but I recommend SWAT 4 with the SEF mod as the ultimate realistic swat simulator. If you’re looking for something newer, Zero Hour is fun but pretty limited in gameplay. to get back on track, however, great job as always Itch!
  14. A bit too new of a model for “240-Robert” but nevertheless an amazing and iconic addition to the mod. it’s interesting how my childhood seems to be coming in clutch here, first with “there goes and ambulance” and now the original swat game.
  15. That antenna is nice! Sorry to hear about your continued issues with the C:SL community, for a modding community with so much intelligence and creativity, it sucks these people feel the need to steal.
  16. I've been rushing to give you all a progress report before I head off to vacation. I've done quite a bit of work on the mod and I'd just like to give you all a rundown of what I've done and added to the mod since I last talked, as well as a few screenshots. -Edited the map texture and changed much of the port area into a coastal shopping area, featuring new streets, routes, and a police station. -Added a 1999 Seagrave ladder truck, graciously provided by Firequi. I've garnished it with some short code 3 lightbars by Itchboy and ThinbluelineKY. -Started work on some unique skins on EmC_Unit and BorjaXmusic's MH65 Dolphin helicopter for Edgewater's USCG content. -Converted some boats from default em4 to be classified as buildings, as to create some realistic boat fires. Heres a screenshot of the shopping promenade with some action. I haven't been taking too many screenshots during development so theres not a lot to show y'all. You'll just have to trust my word I've been working on the mod I'll repeat it just to be safe. Featured in this screenshot is a 92 pierce dash by EmC_Unit with a lightbar by Hoppah, and a 1999 Seagrave ladder truck by Firequi with lightbars by Itchboy and ThinBlueLineKY. If there is a mistake in any of these credits please DM me and I will correct them.
  17. amazing! You can bet i'll be finding every possible excuse to use those!
  18. No problem. There's a great view of the split twinsonic, as well as some other early 80s LAFD units, in ABC's emergency clone "Code Red". A plethora of clips, albeit low quality, exist on YouTube if you're in need of more references.
  19. Certainly an odd glitch, but at least it doesn't show up in game Thank you for your help!
  20. Hey all, I've been working on a little project as of late and naturally, I've had to make some lights. I put some polygon lights on this car and the polygons only show up some of the time. Each time I spawn the vehicle, sometimes the two polygons will simply not show up. This does not happen with the polygonal brake lights and headlights, but only with these two lights classified as blue lights. Here is a video of the glitch occurring. Each time I place the vehicle the polygons change visibility. Has anyone else had this glitch? Any solutions?
  21. Thank you so much for the photo, I guess I just wasn't looking hard enough but that bus is almost exactly what I was looking for. As for the album, It's an amazing thing to flip through but unfortunately many of the vehicles fall outside my intended timeframe. Still, it should keep me busy for a few days. An update for all of you, since many of you complained about a lack of variety within the police department, so I decided to add some state troopers. I took a look at a few different state trooper vehicles from different states Hill Street Blues was based on, and decided on New York for a setting. I completed two vehicles to fill the CHP slots. Both are Itchboy's Ford LTD with EmC_Unit's Aerodynic lightbar
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