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Everything posted by godra
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TRANSLATED, Import model into EM5
godra replied to William Stapleford's topic in Modding Related Support
The file system of the editor requires a repository as source location for your models (drag & drop import). I don't know how common revision control systems are in the international mod development scene, but for the German scene any huge modding project wouldn't be possible without revsion control systems. The most common ones are SVN and Git. The most common SVN software is "TortoiseSVN". In order to install SVN systems you'll need servers to run the software. For testing purpose you can try to create a folder, place a new folder in it and rename it to ".svn". This should simulate a correct svn evironment and you can trick the EMERGENCY 5 editor in order to import new models. There's also a checkbox in the editor preferences to deactivate the SVN requirements, but this function doens't work at the moment. -
Now wonder this game is failing (WHERE IS THE SUPPORT?)
godra replied to William Stapleford's topic in General Talk
You can find this in nearly every recent game. During the delevopment some parts of planned content won't be realized - that's a completely normal process. With the last patches there were several changes to the modding system. It's not possible to overwrite original content now. For this case, the tutorials on the page are not up to date. Now you'll have to copy the needed assets to your modification default asset storage folder with the asset browser - then you can edit it with the material browser. Nothing has changed here in the last years. The support of Sixteen Tons Entertainment wasn't really good in the last ten years. In fact, the support for EMERGENCY 5 works much better than for all previous released games. This could be a steam-only problem. If I open this file on my retail version of EMERGENCY, there will be displayed the correct version 1.4.1. Please stop this silly discussion about "Germans get the needed support from the developers, English community gets nothing". In fact, even the German community has to struggle to get support from the developers. Never forget: EMERGENCY games are low budget productions. The developers don't have the time to provide intense modding support for the game. The German community has got really nice support in the very beginning - but now, most of the developers are inactive in the community boards. The situation in the German community isn't better than here. Sorry, but that's bullshit. There are no IP bans. If you can't post into the German community boards something with your browser or computer is wrong. Can you send me screenshots from the login process and from the board itself after login? Then I can check this. -
I've mentioned it in the German forum already: If you get "Create new project. (TODO)" you haven't installed the latest patch 1.3.1 correctly. Deinstall EMERGENCY 5, reinstall it and patch it again.
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The DLC and SDK are available now. The DLC includes the mod loader function. Despite the the first information about LUA as scripting language for EMERGENCY 5, the SDK contains the full C++ interface for EMERGENCY 5. The complete interface for EM5, the editor and the engine. I hope you can imagine what this means for the modding support of the game: You can modify the complete game. You're missing some kind of function in the editor? Just build your own component, e. g. new light editing options.
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Free Addon/update for EM5 announced by developer Ralph Stock
godra replied to DMC's topic in General Talk
For your information: The DLC and SDK for EMERGENCY 5 is available now. Patch 1.3 / DLC-1 SDK -
Actually the DLC will be completely free. It's labeled as DLC because of the additonal content in the campaign and freeplay mode, but you won't have to pay for it. The mod loading function will be included and it's very smooth and nice to use. The community manager changed during the last months. Heiko Nowak ist now responsible in this case.
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So, who's this mysterious "community guy"? He hasn't posted anything on this topic, I don't know where your conclusion comes from. In some parts the editor is similar to the editors of CryEngine and UnrealEngine. Have you ever worked with tools like this? Thousands of developers and modders worldwide are able to create wonderful games and modifications with this toolsets - they are even more complicated than the EMERGENCY 5 editor. Okay, the documentation is better and these editors are even more powerful and you have this wonderful visual scripting component, but that's the only difference. So why the EMERGENCY community is the only one, which is not able to get along with such toolsets? I remember those people who cried, the EMERGENCY 4 editor would be too complex and creating modifications is too hard... You want two different interfaces: Can you tell me, which features the interfaces should offer? Where should be the difference between the "easy" and "hard" mode? Which parts of the editor are too complex to use? If you really think about it, the result will be: The vanilla-easy-mode-editor wouldn't make any sense. The benefits in usability won't outweigh the limits of the easier interface. The base functions are quite easy to use - industrial standard. The component system of the prefabs is quite easy to use - just add the functions you want to have for your prefab, that's all. If you want to find out the function of each component, you'll have to look at the original ones, otherwise you'll find it in the SDK which will be released alongside the DLC. Attaching vehicle parts? Really easy: Just add doors, wheels, lights and all the other stuff in the main window of the editor and save the whole bundle. No more additional windows with complex controls. Placing objets in the map? Easy. Changing map and editor preferences? Okay, you have hundreds of different settings, but every setting is described by tooltips and you can follow the changes directly in the editor main window. How the easy-editor-interface will help there? Nice looking checkboxes and icons? Come on... Physically based rendering with the new texture and material system for models? Yes, it's hard to understand, but even this is industrial standard. Maybe some visual components in order to attach textures and materials would be nice - but if you have understood the whole process and the system once, it will work all the times afterwards. The only thing which seems to be quite complicated is the street tool. At the first glance, it's hard to unterstand, but then it's easy to use. The really problem of the editor isn't it's usability. The problem is the lack of documentation. The SDK will offer a lot of explanation, but in my opinion this won't be enough. After the DLC is released, there will be some efforts to provide tutorials both in German and English by members of the German EMERGENCY community. Maybe this will help...
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Just wait for the DLC. It will provide the modification installer for the game launcher - then you can easily drag and drop modifications into the launcher and install them.
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Just a piece of good advice: Don't waste your time with writing such mails. Sixteen Tons Entertainment won't be interested in it. There's no chance that this wish will ever come true. If you want the LA modification, you'll have to create it on your own. If the DLC is released, you'll have all what you need for it: The editor, the mod loader and the scripting system. The modding sytem might be quite complex at the first glance, but time is changing. The editor is very powerful and with the scripting system you can create what ever you want. FPS game? Completely new gameplay? Driving simulation? RPG? All this will be possible. You even will be able to edit the graphic engine and change the look of the game. Every EMERGENCY modder cried for more modding possibilities, now we have them. You can't deliver this possibilities without increasing the complexity of the whole modding system. If you are not able to handle the modding system and the editor right now, you'll have to wait until someone appears who can control it. That's all... Really? The only person who has to know it, is Ralph Stock - he's making the decisions. And I don't know, if he even knows what the LA modification really is. Ralph wasn't really interested in modifications the last few years. He had some contact with the developer of the Winterberg modification, and Wuppertal, ERS Berlin and RTS were presented to him. There were even some mod develeopers who worked for his company. But it would go too far, if you say that the LA modification was the reason for the modding possibilities in EM5. The LA modification is really good, that's true. But you shouldn't overestimate the effects it can achieve.
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Sorry, but I can't share your view of EMERGENCY 5 and the relation between the German and international communities. The German community doesn't have any advantage over the international community. The game design of EMERGENCY 5 does not even represent the German and Europe fire fighting and rescue system. The game is designed for casual players worldwide. The developers weren't interested in fitting the game design to German, American or international rescue standards. And yes, there are some developers around there in German boards. But they only give short hints - it's no problem to collect these 30-40 postings and translate them into English language. The benefit for the international community wouldn't be as much as you think. There is no German or English documentation of the editor. The German community has the same problems as all others around the world...
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That's true. The gameplay of EMERGENCY 5 is quite easy, different levels of difficulty are missing. Changing the scripting language was the best thing they could do. The scripting language of EMERGENCY 4 had to many bugs and limitations... The editor is great! It's complex, that's right. But the editor is very powerful and you can do really cool things with it. You can't create such a powerful tool with an UI for beginners. You have to decide what you want and the developers have chosen the best opportunity. If you understand the file system, importing models is quite easy. All you need is some kind of SVN / GIT repository, then you have to drag and drop your OBJ oder OGRE-SCENE file into the editor. OBJ and SCENE-files can be exported by every common 3D program (maybe you need free plugins). It's very important to name your differnt textures in the right way. In order to achieve the graphics quality, the models consits of 4-8 different texture layers which are responsible for different graphic effects (bump mapping, glare...). That's the magic behind it. If you unterstand the material and file system of EMERGENCY 5, it's quite easy to import new models. The material system is explained in the tutorial video. I hope there will be English subtitles soon. In my opinion you can't they, that the editor is too complex. People just have to open there minds - if you want better graphics and much more opportunities to create your content, you'll have to use more complex tools. That's all. In the German community we have up to five developers of Sixteen Tons Entertainment who try to help with the editor and the material and file system. At the moment the EMERGENCY 5 SDK is in preparation and it will be available both in German and English. There will be English subtitles to the tutorial videos too. The DLC will include some kind of mod loader in order the create packages and load mods into your game. It's just a question of time.
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In Europe and Germany paramedics can treat injured persons too. Only in difficult cases or when medication is need you'll have to dispatch the doctor. All features that are "unrealistic" in your opinion were decisions in order to match the game design with the needs of casual players. There are a lot of discussions about this and even the German players are afraid of this...
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Prefab and light editing is explained in this video. Unfortunately there are no english subtiltles at the moment - in a few weeks from now, I will have some more time, maybe I'm able to create them then. You can link objects, lights, particel effects etc. to other objects. If you want to do that, you'll have to place both the car and the light in the editor on the right position. If you activate the debug boxes of the light you can grab it much easier. When the positions are okay, select the light and hover over your vehicle. You'll see some kind of green circle around the vehicle. Press the right mouse button and go to the option "Linkage". Here you can select different linkage options, "Hard link selected", "Soft link selected" and "Link selected to slot". If you edit an existing vehicle, the components are already edited. If you create a new vehicle, you'll have to add the right light component to the prefab of the vehicle before you can link the light. If you want to link the light to the vehicle, follow the steps I mentioned and select "Link selected to slot" -> "VehicleLight". Now you have attached the new light to your vehicle and you've placed it into the right component to. If you want to save your vehicle you'll have to chose "Prefab" -> "Save Prefab".
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Most players should be able to play EMERGENCY 5 without any performance problems after patch 1.2.2. But there are still some hardware configurations with problems with EMERGENCY 5. Sixteen Tons Entertainment needs you help in this case! Most of the performance problems are some kind of exotic and the developers are not able to reproduce them on their hardware. This is the point, where they need the support of the EMERGENCY community. 1. You have installed patch 1.2.2 2. EMERGENCY 5 has performance problems every time you are playing 3. You have Skype 4. Your hardware configuration fulfills the requirements CPU with Intel Quad-Core 3.2GHz / AMD Quad-Core 3.2GHz8 GB RAM2 GB VRAM, NVIDIA GeForce 660Ti / AMD Radeon HD 795018 GB Free spaceIn this case you can send me an E-Mail. I will check your data and forward it to the devs. In some cases the developers will contact you over Skype or mail. Maybe you'll have to install some patch files for EMERGENCY 5 on your system, in order to test different changes to the source code of EMERGENCY 5. Please send me the following information: 1. DxDiag-file 2. Skype and e-mail contact 3. Description of the performance problems 4. Answers to the following questions: Level of detail / game quality in your settingsHave you made any changes to your game files?Do you have consistent performance problems? Do they occur sometimes?Do you have the problems in certain situations (e. g. a lot of fires on screen, certain units on screen)How about the performance if you activiate the pause-mode?Are there still problems if you start the game in window mode?Window mode: C:\Users\<USERNAME>\AppData\Roaming\Promotion SoftwareGmbH\Emergency 5\emergency_5_settings.json“ Change the setting "qsf::RendererSettingsGroup"->"Fullscreen": from "true" to "false" Contact e-mail: performance@emergency-forum.de More information can be found in this thread. (EMERGENCY-Fanforum, German language) Thank you!
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You can't use the mesh-format. Drag and drop only works with obj-files.
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I won't expect anything exciting in this case. I haven't seen the ladder ingame, but in my opinion they will choose the simplest solution and that's the standard ladder as known of EMERGENCY 3 / 4.
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Just save your model as OBJ file - every common 3d program should be able to handle this format. Then take your model-file, drag and drop it into the editor and the editor will transform it automatically into MESH files. The textures support normal, bump and specular mapping. Forget Zmodeler and all the other tools - you won't need them anymore.
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The official information: EMERGENCY 5 will provide German, English, French, Italian and Spanish translation. You can read the news here: https://www.emergency-planet.com/emergencynewstime
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The official information: EMERGENCY 5 will provide German, English, French, Italian and Spanish translation. You can read the news here: https://www.emergency-planet.com/emergencynewstime
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You should register your favorite nickname at this page. The EMERGENCY accounts will be used by EMERGENCY 5 in order to share highscores and achievements and multiplayer / shared editor environment logins.
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You can get the standard version on Amazon (http://amzn.to/1tVQAFr) and also the deluxe version is available there (http://amzn.to/1sidwzP) The lanuage will be German, but there are rumors that English lanuages will be included.
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EMERGENCY 5 will be released on 14th of November in Germany. At the moment there's no information about the supported languages. But there are rumors, that the German release will include English translation. You can get the standard version on Amazon (http://amzn.to/1tVQAFr) and also the deluxe version is available there (http://amzn.to/1sidwzP)
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News: Emergency 5 Editor Event (With pictures!)
godra replied to Stan's topic in News & Announcement
The poly count should be somewhere between 6.000 and 20.000. -
News: Emergency 5 Editor Event (With pictures!)
godra replied to Stan's topic in News & Announcement
If you have the raw files of your model or if you can convert your v3o file into any other format, you'll be able to import it to the EMERGENCY 5 editor. It's no big deal, you'll only have to convert it into MESH. But there is a much bigger problem: The average polygon count of EMERGENCY 5 models is higher than the polygon count of the most community models. Also there is a whole bunch of new technologies, specular mapping, bump mapping, normal mapping etc. You can use your old models, but it's necessary to tweak them. -
The US version will be released on: 2011-01-05 The UK version will be released on: 2010-10-18 The GERMAN version will be released on: 2010-10-22 The FRENCH version will be released on: 2010-10-22 The German / European version will be delivered with english and hispanic language.