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billyfromhill

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Everything posted by billyfromhill

  1. Dont forget there is both unauthorized demonstrations and violent hooligans.
  2. Read my first spoiler. @ racer, using the editor is cheating.
  3. The other unfound big easter egg has a connection to me when you find it. I might reveal hints for that one later.
  4. Does LACoFD have a large bus? I was watching a video and I noticed a large bus in the background labeled Los Angeles County Fire Department.
  5. Take a look at the RA section of the LAFD guide MikesPhotos has written.
  6. Is there going to be a section about heavy rescues? I don't see a section for them.
  7. @ Forensics. You should get a 64 bit OS because that 4 GB of RAM is just going to waste otherwise. Does anybody here overclock and/or bench?
  8. I've noticed the tiller carries hose now for some reason. I don't think this is intentional
  9. Perfect. Thanks. Is there a current LAFD directory somewhere online? The latest one I can find is from 2006.
  10. Is there a map showing all the LAFD divisions and battalions? The only map I found shows the stations but no divisions or battalions.
  11. You should overclock that 920 and you'll have a kickass system there. Those 920 D0's can hit 4 GHz on air with a little voltage.
  12. Well, every summer my family and some friends go up to Lakeside, Ohio (which is like an hour drive away) for usuallt two weeks. The thing is, since I have an internship at NASA in Cleveland I'll only be able to go during the weekends and after work some days. Last year we went back for a week after my internship was over but I don't know if we'll do that again. But other that that, nothing planned. @ Hoppah, you should meet up for dinner or something with all the EMP members that live near NYC or something while you're there.
  13. I really like the K-9, although there seems to be the slight bug of when the dog handler is shooting someone or something, the dog starts running away. Also, I think it would be cool if you could implement szrons suggestion here about the K-9 unit pictures. I think it would be more realistic as opposed to the dogs head.
  14. Recently there has been a boatload of people reporting the same problem. I was one of the first ones to report it back with version 1.8. So far there has been no fix. For some people it has been worse, resulting in an unplayable game when a unit is selected.
  15. Thanks Hoppah. I made all my changes and put the files in the right spots and everything works perfectly. Now all I need to figure out is how to spawn the tiller in a partially filled fire station while still retaining the new fire station command for the firefighters to stay in the vehicles.
  16. Great. Are the only changes to the EnterCar script for the national guard? Were there any other changes made to it for any other AUS units? Also, do I need to edit "command.xml"? I wouldn't think so because the three units I'm adding don't have any new commands.
  17. What needs to be changed in the EnterCar script? Would the one included with the AUS work and was the EnterCar script changed exclusivley for hte national guard ambulance?
  18. Thanks a lot. I think you misunderstood a little bit. I want the national guard ambulance, not the large rescue ambulance ingame. Would I need to edit the LAToHospital and LABattalionChief scripts then? Correct me if I'm wrong. The only scripts that would need changing would be LAPatrol and LASiren. I wouldn't need to change the LABattalionChief and LAToHospital because the national guard ambulance can't be called or go to the hospital.
  19. I'm trying to add the LAPD Impala, the USCG boat, and the USNG ambulance ingame as extra vehicles. I "installed" the AUS to my desktop and I deleted all the extra models, prototypes, and units but I have a few questions for Hoppah about the scripts. What do I need to add to the "patrol" script and "callpatrolcar" script so that the LAPD Impala can patrol and be called by police officers and fire department personnel? Would I need to add anything to the battalion chief script? Will the script included with the AUS for patroling and calling work? I'm sure it would work but I don't want anything in the scripts referring to any AUS units besides the three I'm adding. Are there any other scripts I would need to edit in order for all the commands of those three units to work properly ingame? The reason I'm adding these three units independently of the AUS is because I don't want all the extra models (that I wouldn't use) slowing down the game.
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