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Everything posted by billyfromhill
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Joachimnor wanna update his computer :D
billyfromhill replied to joachimnor's topic in [EN] Off Topic
Well, if you save $100 on Windows by getting an OEM copy, there's the money for a better GPU. What about a case and HDDs/ODDs? -
Joachimnor wanna update his computer :D
billyfromhill replied to joachimnor's topic in [EN] Off Topic
You might want to consider a Core i5 650. It is a dual core, but it has hyper threading so it has 4 "logical" processors. It can be had for $149.99 at certain places in the US, not sure about Norway. See if you can get an OEM version of Windows 7 instead of the retail. W7 Ultimate 64-bit OEM is only like $179.99 in the US and W7 Home Premium 64-bit OEM is $104.99. Not sure if you can get it in Norway. The video card is indeed a bit weak. A GT 240 wouldn't cost that much more and it would be a nice improvement while still retaining the latest technology since it's built on a 40nm process. If you have the money, get a GTX 260 Core 216 (make sure it's the 55nm version). It's currently the best value card on the market. -
Hoppah, is there any way that the tiller can be given directional lights since a traffic advisor is modeled on the back of the tiller?
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Now hold on a minute. Aren't standpipes used for supplying water to the building? It sounds to me like what everybody is proposing here is just the oppisite.
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If you edit the map, loading any and all games saved before the map edit will result in a CTD. After patch 2.0.1 all my saved games resulted in a CTD.
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FYI, 1280x800 is 16:10.
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Speechless. We ticket people for not wearing a seatbelt in a heavy, steel-encased automobile. Yet these athletes are allowed to rocket down a slope at freeway speeds with no physical protection and nothing was done to prevent them from slamming into steel girders in excess of freeway speeds in the event of a slight wobble, or imperfection on the course, or defect with the sled/luge.
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Hoppah, would you consider redoing the LAPD crown vic lights to something more realistic like in the video? The center takedowns can either be clear bulbs like the ones shown in the above video, or white LEDs like in video. You might also want to redo the amber lights on the back of the lightbar that currently only function when the directional lights are on. You could change them so that they're like mode "3" at 0:09 (which is the current pattern for the directional lights). The directional lights could then changed to something like this (linked not embedded because I can't seem to go over two media tags).
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If you wanted to make a LAFD command vehicle you would have to make a model of this vehicle. As for a rehab air tender, you would have to make a new model of this vehicle.
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Hoppah, what part of LA does the new freeplay map represent? Since the sign for the shopping center says Figueroa Shopping Center, I can only presume that it's on Figueroa street. Since Figueroa Street runs from Eagle Rock to Wilmington, and Wilmington is near the port, I would imagine the area represented in the map would be Wilmington.
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Well in that case, I think you can turn the icon off with the buttons on the minimap.
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Let's clarify here. Are we talking about the icon on the minimap (yellow lighting bolt) or the icon that appears above the criminal (chalk outline)? The chalk outline has been removed from the mod.
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FYI, the LA mod has the criminal symbol removed.
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I don't know about you, but doesn't this sound like GTA 4?
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Los Angeles Mod bugs, issues and problems
billyfromhill replied to Hoppah's topic in Los Angeles Mod
About the missions, you have to scroll down because the LA missions were placed after the original missions. This was done because there was all sorts of problems placing them first. -
That's not the point. The original lights are pretty close to real life with a few exceptions. Adding side flashers only make them even more realistic. You can go to YouTube and look up the lights on LAFD units. I assure you they look nothing like the PRL units. The only reason I brought this up is because Hoppah said there won't be any large additions to the LA mod any time soon. I thought this would be a good time to add some "polish" and realism to the mod.
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Hoppah, is there ever going to be a fix up of the lights on some of the fire vehicles? Both the engines in the mod have flashers modeled on the rear above the brake lights, above the rear wheel, immediately behind the rear doors, on the side AC boxes, and on the side right behind the front bumper. The housings for the flashers are modeled but there is no light there. The battalion chief SUV has flashers modeled above the front wheels also. It should also have flashers on the rear doors. The foam tender also needs flashers under the door, above the rear wheels, and on the back above the tail lights. The HAZMAT squad also needs some flashers behind the front bumper, on the roof AC boxes, on the side about halfway back, above the rear wheel, and possible on the back. The side flashers on the brush patrol are a good example of how the lights should be for the two engines, the foam tender, the HAZMAT squad, and the battalion chief SUV. Also, on the USAR and HAZMAT squads, the red flasher next to the left headlight is not flashing. I presume it should flash insync to the oppsite flasher, like on the engines, because both the USAR nad HAZMAT squads already have steady burns on the lightbar.
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Game runs slow when units are selected
billyfromhill replied to mutu's topic in Technical Related Support
The computers are not the problem. Hoppah has said that he thinks that it's some sort of lagging script that causing the trouble. This is because when you select a unit, all of the scripts (commands) assigned to it will run so to find valid targets for the script. That's why if there's no fire on the map, the extingush command will be greyed out. What someone needs to do is to remove commands one by one in the editor from a unit and then test that unit ingame until the unit doesn't cause lag anymore. We report which script is causing lag to Hoppah and hopefully he will try to fix the problem. A note to however does this, make sure to back up your prototype folder/files so after you find the lagging script you can just replace the prototypes and all the commands will be back. -
If you want to add any of the LA mod equipment you will have to edit the appropriate script. You will also need to add the command to get the EMT bag to police officers. Yoou might run in to some problems with the EMT bag script because it's possible that the script is written so as to only allow paramedics to get the EMT bag.
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Faster hard drives will really do wonders to speed up load time. 10,000 RPM VelociRaptors or drives with 32 MB buffers are the best.
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Mission ten in the LA mod takes place at an airport.
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Hoppah, what part of LA is the freeplay map supposed to represent?
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The units at station 80 don't respond out of LAX. At station 51, only engine 51 responds outside of LAX, RA 51 stays at LAX always. Station 95, on the east side of LAX responds to LAX and the surrounding area, and it has more appratus. It's true that stair 80 doesen't respond outside of LAX, and you say it has no business being in the mod/a submod. If stair 80 has no business being in the mod, what about RA 51 and Foam 1 that dont leave LAX? Shouldn't they be taken out of the LA mod then? @ Ami, I think the purpose of stair 80 is so that they don't have to rely on a seperate airstair vehicle. Regular LAFD engines are both Peirce and and Seagrave, it just so happens that 51's is assigned a Seagrave.
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Engine 51 does respond outside of LAX. They'll respond all the way out to 63's.