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Everything posted by helljumper51
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Hey all!! Soooo, Im working on a proje t to possibly bring back more energy into this community! Nothings official or concrete YET, but I wanted to get YOUR input into what you'd like. The Concept: EM Planet Creates a Social Media and Video/Stream Platform that provides engaging content for community members. This content would be focused around this community and you guys! Think mod development streams, 3d modeling streams, Gameplay with community members, Highlights and commentary of new(and old!) mods. Plus Different gaming content like: em4, em5, into the flames, board games, role-playing ingame, even scripted mini series. There could be interveiws and features done on community members and mod teams, live q and a for admin and modders, and community events! The reality is that this whole community has become fairly dispersed since back when I started in 2007. Back then it was active, lively, and it was a hub for everyone to go to for news and gaming and mods and so much. Today, forums alone are not the preferred content platform, but various social media is. Ive been a modder and community member since 2007. I was an officer in squad 55, helped develop mods and assets like Harbor city, Mikeypis NYC, several submods, and stuff ive forgotten. This community gave me a place to go for so many years and encouraged me to develop and learn skills on my own that I still use. Im not retired from the US Army as a combat medic after 10 years. I teach emergency medicine in college and instruct wilderness medicine and fire/ems certifications. I meet SO MANY gamers who are looking for a place to go for this kind of stuff but have no direction. Yes, I could just do this on my own without em planets involvement. But EM Planet is a community, and the community should be the one engaging with their members and producing content for them. There are so many people who are capable to contribute great things to this endevor, and it only makes sense to do this as a community. If you read this far, thanks please consider voting in the poll or leaving a comment on your thoughts. It would really help direct this project! feel free to msg me of you have any thoughts!
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Congrats on starting your first mod and getting into the skillset of modding! Youre doing something that many people try to do but ultimately they dont get off the ground! Dont fret though! Were a community that is here to help! Unfortunately, that help is limited, so Im going to share my best advice after modding for many years and being in the community since 2007.... My first big piece of advice, there are hundreds of posts sharing a mod and asking for help from modders on the forums and only a handful of modders that are even around. Ive been here since 2007 and this has ALWAYS been the case. Making a post like this probably wont garner much help, especially because the mod design you have, MOST LIKELY, is kind of the same as many others except for the models. If you want to try to recruit people to help, try pitching an idea or concept that HASNT been done before or submit a mod idea that is different from whats out there. SO MANY mod posts are made for submods and mods that just change models and skins of vehicles and maybe add some sirens. THIS IS NOT WHAT MAKES A GOOD MOD. Montana, LA Mod, NY Mod, Beaverfeld.....why are they all successful and hyped? Because they did something different GAMEPLAY wise. LA mod put in alot of ease of life scripts and brought fire stations on the maps for us and really projected what we can do with the game; yes it was cool having US models, but people kept playing becuase of the GAMEPLAY. Montana added a dispatch system and made the game lower in scale and focused on a handful of units like a small town. NY MOD added BIG CITY energy and focused on navigating the difficultues of the big city plus added the tight quarters of firefighting. Beaverfeld added a more realistic dispatch system and is the first big US model mod out there. ALL OF THESE MODS CHANGED THE GAME. As in, they changed how we played the game and added new and exciting changes. Start your design process on this and if your mod is a reskin, thats also OKAY but be aware youll probably have to do most of the work. My Second piece of advice is keep practicing and trying and failing. So many nights I spent trying to figure out what I was doing wrong with my modding and eventually figuring it out. THATS how all of us learned back in the day. I literally have emails still from itchboy and mikeypi on different scripts and concepts we were working on and trying to figure out from years ago. Keep trying and dont give up. Ultimately, you are the only one who will really be invested in this mod and you can become a modder with the rest of us...just keep at it! Finally, ask for the RIGHT kind of help. WHat does this mean? Well...saying you need help becuase you dont know how to mod is not conducive at all. I cant sit down with every post and go over all the details of modding when theres so many good resources in the downloads section. Asking for a mod team is also NOT asking for help. I know, it sounds weird; but asking for help is making a statement hoping someone with a specific knowledge set will come and share their knowledge. Asking for work done is asking them to use their time and skill to make a product for you. So ask for help the right way by having a question that someone can answer and share their knowledge, not asking to share their physical skills and time. Youve got this! Now go do the things! Your community here has your back! I believe in you!
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Congrats on starting your first mod and getting into the skillset of modding! My first big peice of advice, there are hundreds of posts like this on the forums and only a handful of modders that are even around. Ive been here since 2007 and this has ALWAYS been the case. Making a post like this probably wont garner much help, especially because the mod design you have is kind of the same as many others except for the models. If you want to try to recruit people to help, try pitching an idea or concept that HASNT been done before or submit a mod idea that is different from whats out there. My Second peice of advice is keep practicing and trying and failing. So many nights I spent trying to figure out what I was doing wrong with my modding and eventually figuring it out. THATS how all of us learned back in the day. I literally have emails still from itchboy and mikeypi on different scripts and concepts we were working on. Keep trying and dont give up. Ultimately, you are the only one who will really be invested in this mod and you can become a modder with the rest of us...just keep at it. I believe in you!
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Found these today and figured id share! The projects have been dead since like 2012, I may start it up again now but idkkkk
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*pours one out for the lost* Hopefully there is a way we can redirect over to here or boost interest again! I know NorthernAlex and Dom do youtube and stream, but has the forums considered an official channel or stream channel? Like, it can be run by the admins and it can post videos of mods or mod updates, do like, interviews with modders and players, do livestreams of different mods to showcase them, and otherwise promote the forums and community again? Its just an idea, but Ive done stuff like this before with other organizations and it seems to do well. Its hard for individual youtubers and steamers to get traction but more formal channels associated with a community already can do really well very quickly! Yes, it would require some planning, but its alot easier than it sounds I promise. The only thing needed is like 1-3 interested admin or personalities supported by admin that are willing to keep a consistent flow of content and engage the community. IDK, if this is interesting to any of the admins or old guard(mikeypi, newfoundking, stan, etc) let me know because I'm kinda down with this idea. Especially if it helps the community.
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This is literally random, but I just logged in after a several year hiatus and the new website(Love the look btw!) gave me a new rank...newbie....for being active for 1 year. I thought this was pretty funny! again this was literally my random adhd thought lol
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I get to make a trip to Sao Paulo this xmas with my wife(that is her home town) and I am hoping to visit one of their fire departments!
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That's great research you did man. Unfortunately the forums here is not really a place to request mods. I highly recommend you check out the tutorials page and see the easy to read tips on making a mod. Don't start out too big first, but just try. I have a regular old labtop and a 60 dollar peice of software. Everything else is free to use. Just like alot of us started, you can start too. Work small and you will pick it up quick.
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Need help to find out some objects
helljumper51 replied to Steven Dang's topic in Modding Related Support
I know the emergency.de forums have some sort of generator model. You can take that and reskin it. Add it as a child to the fire truck and you should be good. Just make sure you give proper credit for the model. -
If you believe that then there is no point for any mods anymore right? Why should I build more models and buildings if all people want are reskins? So thank you for saving mine and mikey and hoppah time.
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Jake that is how is was working. And it was fine because we all respected each others work and gave credit. Your missing the point we are trying to make. We do not want to keep our work behind a vault and say no one can use it. Please use my models, use my buildings. But if you release your mod and say yup I made these and I put in the work, then that is stealing. That is our point. We want people to use our work but we also want to stop people from taking stuff and claiming it is theres. That is what permissions are meant to be for. So I don't come on here and release a mod with hoppah fire station and say that I built it. By not giving credit that is what these people are saying without qords. And that is wrong. That is what we want changed, because I started here several years ago with no skills and I worked hard to teach myself and learn. Then I took those skills and did my own work. I earned that. Now there are people coming in like I was, no skills but want to do something. But instead of working to learn why and how to do it, they take it and call it their own.
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Fair enough, but you nfk buy the first round of drinks.
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When I was 20 years old and in college I had all the time in the world. No worries and just mod. Then life hits like a ton of bricks and alot of the younger crowd here does not understand it, like how I did not when I was there age. When you are younger you don't realize how much responsibility and time wasted there is. I am married now. Active duty military and I am getting my masters degree. I still mod on the side but the nights of 6 hours in front of the computer making lights or a model are long gone. I am lucky to have an hour set aside for my wife. But I still mod. It's slow as shit but I do it. So to answer your question on why people like me stop a mod before it starts is not because we don't know how big of a process is or not, but we are sick of the community bugging us every hour about progress when we barely have time to our families. That is why. Mods can be worked on without you knowing about it and that is in my opinion better because you have no community member bashing you or sending you tons of messages asking for updates. And that reason in itself is a good reason to hang up the mouse and stop. Why would you want to create. Mod for people who just bash you?
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And itch you may find a download link in your pm soon Well then I apologize, the tone you took sounded like you were going against the modders
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I am sorry dive that you feel that way. You would understand if you were on the receiving end of this.
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Well said itch. I am pulling my mod pack from the downloads and also models I made for others. Which is a shame because I showed Mikey my new pack I was going to release, but now not anymore. And I agree with you statement about original content. If people just want reskins, then they can have as much as they want. I won't waste my time.
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I agree with itch. If you look at most mods the main work has been done by a select few. Now all we will see is reskins.
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It is the principle that the old community rules are not respected anymore. Why should we waste our time creating just for 20 people to take it and call it their own. Sure I haven't fully released a mod. But I am a single modder and I create all my own content, never taken anything except stock items. But I have helped numerous people but now that ends until people can respect the work we all do by giving simple credit where credit is due. No matter your opinion the fact of the matter is, unless this community stops being so childish, modders will follow suit and stop creating becase this situation could have happened to any of us. It just so happened it affected two great modders.
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I have also stopped my services and helping people for the same reason itch. Sorry I can't help you th.
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On a side note I agree with you that some people need to stop making this drama sound like a witch hunt...but anyways... Just take your time with it man. A well made mod takes time. Also don't let the fans of your mod or even nay sayers dictate how you run your mod or mod team. It is not them putting in the work, it is you and your team. Don't lose your mod identity in the bullshit of drama.
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[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
helljumper51 replied to rafaelmfernandez's topic in Mods
This also strikes the argument of proper credit. So maybe you do get permissions, how about crediting the right people? Or even this bullshit that has been going around where a person changes a skin and adds a few child's to the model and call it their own under artistic freedom. How about some honesty here. I model. I like to think I make pretty nice ones. And it takes me anywhere from 4 hours to 2 days creating the model, add 3 days to uv map which 90 percent of this community has no idea how to do, 4 hours to implement the model in game with scaling and properties, then another hour with lights. That's about a week long of work for one vehicle. Now all the new modders out there take these already finished models, reskins them which takes anywhere from 30 minutes to 2 hours and then spend 30 minutes on lights and bam a "new" model. Now I download this mod and see my model altered and changed and now they get all the credit for the work. Yeah...this happens all the time. Then when a mod gets popular people think that the vehicle they reskinned is original and the modeler before was all forgotten. If the permissions system was not there like you want then you would have no models or scripts to take and use because the people who put in the work have left due to no gratification of their hard work. That is why we mod right? To bring content for the community and to get a nice little good job from people. It goes along way believe me. So I see where you are trying to come from but I am telling you from experience that seeing your work in a mod and someone takes credit for it is one of the biggest insults you can do in the modding community. I support hoppah and Mikey in this. Besides, without those two 75% of American mods would not be around. It's like getting pissed at apple because they won't let you publish an app that they made and you just changed. -
Edgewood Mod (Slow WIP) *NEW MODEL PREVIEW!*
helljumper51 replied to ThinBlueLineKY4's topic in Mod Development and Concepts
Don't listen to jamnj88. He is just a bitter old man Also that is alot of units. Just becareful doing too much at once. Alot of units will start taxing the game engine. I understand rural departments have quite a few but use some game design tactics and balance game play versus realism. Plus from a design perspective, all those units mean that you will propably have about 4 models for each department and reskins them all. What makes a good looking mod is not the amount of units but the variety. Look at montana, most of those units are all unique and it is very popular. Now look at any clan mod. Most of the time they are all the same units but just reskinned, and they get boring fast. Just something to think about. -
Hey man, So I am helping out Mikey pi on this one. If you want models for a mod you are making, coming on to the forums and asking someone to do it for you will not only result in you not getting the model, but also people will look at you and think that you are not serious about your mod. It has been said many many times that if you don't know how to do something, learn how. I stead of saying make this model for me why don't you ask what modeling programs should I use or what kind of tutorials will help. If you come on these forums and just ask people to do everything your mod will quickly die and when maybe you come back and want to try again, you will already have a reputation. So my advice, get a modeling program and look at the tutorials offered on the website.
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So you use the two virtual object method for parking right? If so the location of the "to" vo is important. This is the vo that is not where you want it to park but to drive to when parking. Make sure it is about a vehicle length away from the parking spot. Then check the model of the building. Make sure the virtual walls are set properly. These are the yellow squares that determine where the walls are in the building prototype in the editor. If they are too small the vehicles own virtual size might not be small enough to fit in.