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soccerref14

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Everything posted by soccerref14

  1. One thing I've noticed is I get a lot of crashes, especially when using the SCBA script. Anyone else having this? Also would be nice to see some calls where suspects fire on police or are barricaded. I haven't had a single use for SWAT yet since most suspects either run or fight with their fists.
  2. It's in the manual, but you need to have a firefighter grab a hose (I have the officer do it since he doesn't get an SCBA) then I believe left shift + right click on the hydrant (could be left click one of the two) then right click on the truck. For truck to truck, same thing but the first click will be the engine/tanker you want to give the water to the other.
  3. Are the patrol paths unique? By that I mean, do the sheriff units when sent on patrol stay out in the county, city units stay in the city, and state patrol units stay on the highway? I haven't been sending units on patrol mostly because A. I can't keep track of which units are where and B, I don't want my county units to be way down in the city when I need them. Also, I think it would be helpful to put unit numbers on the roofs, at least for PD/SO. Real life departments in the US do this often to assist with identifying them from a helicopter, but it would also help us learn/remember which units are where when we need to call the closest one. It throws me off when I try calling a unit because the suspect is right by the sheriff office and the responding unit is actually coming from the gas station or that one house driveway and the suspect escapes.
  4. I like that a legend is provided, but it's still not totally clear where the tow trucks, county sheriff, state patrol, and county EMS units are based, even with the manual. Does anyone know if there's a more detailed map, or youtube overview?
  5. Top left corner of where? Never mind I see it
  6. Is there a map showing which units are stationed where?
  7. Why do I just get the default em4 map? The file is only 300 MB. Wondering if something is wrong with the file.
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